
Lost in an alternate dimension, Neptune must collect enough shares to get back home. Sounds easy – except the Seven Sages want to rid Gamindustri of CPUs, including Neptune! Help defeat them and return her to her own world in this JRPG – or be stuck in the '80s forever!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.74−55% | 3.5Kreviews | 94% | — | $660.1K |
| $29.99 | 105ratings | 98% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
With the consistent bugs breaking progressions especially in cutscenes after fights and the intense same-ness from the mechanic and asset re-use across all the Re:Birth games, it's hard to recommend even with Weakened Enemies enabled. Read a summary of the story if you want to catch up on the games or get a 100% save file and watch through all the cutscenes in the Museum section of a main city.
Glad to play from the first Neptunia Re;birth1 game all the way to the Re;birth3. I did expect and didn't not at the ssame the context and bringing in the previous one into this one is remarkable that i enjoyed the story even so as the fourth wall breaking as ever. Although, there was a bunch of things that is a hassle and a problem in nthis one. However, still quite enjoyable nontheless. Furrthermore, there is some crash from time to time after playing a long period of time as well as freezes, just have to save it frequently of as often, leveling is a hassle, but that's all just the part of it. And besides, it's an decade old game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 13: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Aug 8 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Japanese*, Traditional Chinese*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
至此,游汐叶界又迎来了短暂的和平(确信)
the story this time i found alot more enjoyable i quite enjoyed this one! (tho i do find yellow hearts whole thing to be abitttt questionable) combat is more of the same from the other two rebirth games so if you like the grind from those games expect the same. also very happy the endings arent heavily tied to shares this time! but HOLY MOLYYY forget the CPUs rei ryghts IS BEST GIRL!!! (❤ω❤)
[b]Hyperdimension Neptunia Re;Birth3: V Generation[/b], more like Peak Generation. Out of 13 Neptunia games I’ve played earlier, this is the best one. The biggest contributor to my engagement was the story. This time, Neptune finds herself in trouble for being too lazy, some things happen, and she gets transported to a different dimension, paralleling real world gaming industry progression, from the days of Nintendo VS Sega, up to 6th generation and even beyond. There, we see old characters like Noire and Blanc who are similar, yet different from home dimension counterparts, along with new characters like the infamous Plutia (citation needed). The story is very fun, there’s a lot of good humor moments, and a bit of intrigue, how can Neptune return to her home universe? There are The Seven Sages of this universe, acting as the entertaining bunch of villains, and something is brewing in the home universe. There’s even a few emotional moments, showing that the game can be sincere when it needs to be. I can’t help but smile thinking about the reunion between Neptune and Nepgear, her young sister who loves her lots, even if it’s a bit silly in context. Besides the usual 2D cutscenes, there are now ones rendered in 3D in real time, and I think they are a fun inclusion. I can’t stress enough how joyful the journey is. The gameplay is essentially the most polished version of mechanics reused since [b]Hyperdimension Neptunia Victory[/b] for the PlayStation 3, which was reused for all three of these remakes. The combat is practically the same – you’re placed in a circular arena, and can utilize attacks and skill that have certain ranges, and you have to finagle your position for best results, but enemies can also hit multiple people, so it plays a role, and there’s an attack combo system that allows you to customize your moveset with a mix of Rush, Break and Power attacks. Otherwise, the gameplay mechanics aren’t too different from a standard JRPG. The biggest change to the formula is the rework of the EXE Drive Gauge. In previous games, you would slowly build up an EXE Drive Gauge by hitting enemies and getting hit, the more hits you do, the quicker it feels, which is where Rush attacks are useful. You use this meter to unleash powerful attacks or be able to perform combo finishers – an extra attack at the end of a combo, with different attacks requiring the meter be at a certain level. The gauge is gone as a separate entity, but its spirit lives on in the form of SP. Now, instead of SP being a separate counter for Special Skills, it fills both shoes. The SP Max is now 1000, every 250 SP being 1 level of EXE Drive. That means each character has their own EXE Drive meter, allowing you to potentially unleash multiple of these at once, however, for most of the game you’ll only have EXE Drives that require multiple characters, depleting their SP counts. What this change means is that rush attacks are even more useful, since SP is useful for more than just EXE Drive moves, and makes SP restoring items even more useful. There were no items in previous games that would give you EXE Drive, and it would reset once you left the dungeon, but SP does not. Another new addition is character challenges. Each character has a set of challenges, like walking, jumping, hitting enemies, escaping battles and so on. Fulfilling them gives that character a stat boost or unlocks a new plan to craft, it can be… a stat boost, again. Sure, all the challenges are the same for all characters, and these could’ve been tuned better, because some of them would require absurd [i]boring[/i] grinding, but I like this system, it also returns in [b]Hyperdevotion Noire: Goddess Black Heart[/b], and one of the few aspects I liked about that game. This system reminds me of [b]Rune Factory[/b] games, where most things you do, even as mundane as walking and sleeping, contribute to your character’s growth, which is unique and interesting. After the dire side content situation of [b]Hyperdimension Neptunia Re;Birth2: Sisters Generation[/b], this game feels like it double and triple downs on that. There’s once again a lot of side dungeons to unlock with the game’s Plan system – a crafting system where you craft dungeon permits and even game alterations, which I think is pretty cool. I know getting excited over dungeons that tend to reuse the same layouts is a bit odd, but well… it’s one of the aspects I liked about [b]Hyperdimension Neptunia Re;Birth1[/b], there’s still a sense of discovery when crafting a dungeon unlock or a dungeon modifier. There’s also a hefty post-game. The dungeon exploration is slightly improved. Instead of utilizing a stupid treasure finder, you can find transparent blocks that float in the air that contain credits and maybe items, and you have to utilize jumping for that. [b]Re;Birth2[/b] forgot that jumping is a mechanic that can be used, and this game corrects that, the layouts have you jump a bit more. Admittedly, there’s still potential for better dungeon exploration. There’s a whole axis to explore! I should warn you about this PC version. There’s a widely reported crashing problem, like in in one of the cutscenes where you get introduced to Plutia’s transformation. I encountered it too, and had to use an external program to allow the game to use a bit more memory, which solved the problem. I was actually quite scared, I was enjoying the game, it would’ve been a shame if I had to abandon it. Idea Factory did release a patch as recent as 2020, to, quote, “Fix to minor issues in DLC content” and “Improved overall optimization”, but they didn’t seem to think this common major issue was worth fixing. Thanks Idea Factory, very cool. I don’t have very many complaints about the game. A few complaints about gameplay are things that weren’t fixed from previous entries, like viral enemies or lacking dungeon/monster info. On the story side, one thing I didn’t like is how they wrote Nepgear to be sad about her reception from the previous game. I would agree that [b]Re;Birth2[/b] didn’t do a good job with Nepgear as the lead, but it feels a bit mean to her. Nepgear is a good character and deserves better treatment. Thankfully they corrected this with [b]Neptunia: Sisters VS Sisters[/b], which in my opinion does justice to CPU candidates, so there’s that. Overall, [b]Hyperdimension Neptunia Re;Birth3: V Generation[/b] is a great game. The writing is fun all around, and the gameplay is solid. The visuals are the sharpest out of all [b]Re;Birth[/b] games, particularly the new stylish UI and the music is as good as ever. One of the highlights of the franchise for me personally.
Probably the best out of the first 3 reverse games, but again...just know what you are getting into.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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