
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 804 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Abandonado
говно своё почините
UPD: Heard the news about Arc games and lay offs, this is really not good. Not expecting anything now but if game gets abandoned forever then this was quite wasted time and money. Below comments were before developers were laid off. Playing the first time it was released for 2 months was very hard and honestly from time to time boring, but I could see the potential of the game (not mentioning me playing solo, should fix that soon). It had weird mechanics that some of them were removed and it was for the better to be honest. Playing it now since a lot of updates, this game is now more fun, still challenging as its supposed to be. I will be playing it now more now and I really want to see new updates that are yet to come and wait for that full release! P.S. thanks for optimizing the game, it was laggy despite having now mid-to-high hardware, and at times unbearable to play, good to see the game now runs better though with still room for improvement for performance. P.S.S. for early access release I told my friends to think about buying the game as it wasn't polished enough, and wouldn't recommend it to anyone, glad to see that I can now do that because game is good now, far from great, but it's a nice place for Early Access.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3M | 11.3K | 92% | $7.99 | |
| $3M | 4.5K | 92% | $24.99 | |
| $3M | 6.1K | 94% | $19.99 | |
| $3M | 3.9K | 88% | $29.99 | |
| $3M | 26.8K | 88% | $4.99 | |
| $3M | 4.7K | 83% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $530.8K | 634 | 72% | $34.99 | |
| $0 | 0 | — | Free | |
| $52.6M | 82.1K | 79% | $39.99 | |
| $167.7K | 345 | 74% | $19.99 | |
| $69.6K | 270 | 80% | $11.99 | |
| $15.3K | 58 | 90% | $9.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 804 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体玩了一下,现在还是EA版本,做了不少更新内容,游戏的动作玩法比较丰富,整体就是运用多种近战、远程、突刺、空中突刺等玩法来打败各种怪物,战斗的时候爽感不错,适合喜欢动作游戏的兄弟姐妹,可以根据自己的习惯来适配各种流派的打斗节奏,尤其是先普攻再重击,紧接着来一个跳起闪冲过斩击,感觉很帅,游戏的美术也是花里胡哨的炫彩,音乐节奏配合起来爽感十足。武器也比较多,各种类型的武器满足不同流派的打法体验。掉落的装备可以进行升级,在不断变强的过程中来武装自己,和朋友联机的话需要做好配合,整体来说还是值得期待,希望正式版会更新更多的内容和场景。这款尚在EA阶段的动作游戏已经展现出还不错的完成度。相较于其他测试期作品,本作在战斗系统打磨和内容量上都堪称良心,还需要打磨一段时间,希望可以整体再优化一下。
говно
feels like no upgrades in the game matters and bosses are way too tanky and boring :T idk why they are afraid to make us op
no don't buy this unoptimized mess 40fps on the lowest setting. it won't be a problem if the combat isn't frame perfect parrying. and if you don't have friends playing this well its very very hard. what am saying its a friend game. (i have a 3070 and this game runs like ass)
Amazing art style, I really love the world they've created here
I'm Re-writing my review for positive and I am very happy about that. I purchased this game about a year ago and I believed firmly it would go places as a single/multi player extraction rpg. After 6 months I gave it the big ol thumbs down because all of the exploration and progression sucked. Now the game is a lot more fun and I love the idea of crafting regents for cooking. I would love to see far more loot in this game to ya know... extract with and have my own grid based stash to micro manage. Right now, while everything feels much better than 6 months ago, I cant help but feel lonely in this cute world when there are so few enemy encounters. I paused the game at world tier 10 and while the enemies certainly hit harder it didn't really feel like their were more of them. I would one day like to see this game host a dense world respectfully polluted with enemies to hack and slash my way through or find ways to navigate around . !!!!DEVS!!!! -More loot -more weapons -more biomes -more game/combat changing mods -more meta progression -MORE EXTRACTION LOOTER RPG and LESS ROGUELITE I recommend this game now and give it an easy 7/10 maybe even higher with friends.
It’s cool, definitely a different kind of roguelike. Feels fresh compared to most games in the genre. That said, it’s a bit on the tough side right now. Really hope they tweak the difficulty a bit.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.