
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
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About
A brand-new entry in the Hyper Light franchise, Hyper Light Breaker is an open world rogue-like with a unique world fully realized in 3D for the first time.
Enter the Overgrowth alone or with friends to explore open worlds, create new builds, rip through hordes and overcome the Crowns and the Abyss King.

Choose your Breaker and SyCom loadout for distinct builds and playstyles.
Battle through the Overgrowth alone or as a team in online co-operative play.
Face hordes of enemies and brutal bosses in frenetic third-person combat.
Put your Breaker’s skills to the test by increasing the difficulty of the Overgrowth – the greater the challenge, the better the rewards.

A world in disarray, with mysteries to solve, vicious enemies to fight, and fully 3D environments to explore.
A vast, ever-changing world awaits with large scale open biomes and deep labyrinths.
Traverse landscapes with incredible freedom with a variety of abilities; wall-dashing, hoverboard, glider and more.
Experience a unique playthrough in every run, with one life to spare, the Overgrowth and the worlds within reset after death – bringing a new world to explore.

Learn more about the Overgrowth from the fragmented memories of its mysterious defenders, the Crowns.
Discover and unlock a wide arsenal of weapons, items and upgrades – take on quests to unlock even more rewards to evolve your Breaker and the Overgrowth further.
Bring back resources back to the Settlement to unlock permanent upgrades that will persist across your playthroughs.
Get a better understanding of the game mechanics – from the basics to advanced combat techniques – in an in-depth tutorial.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 803 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Game is dead dont buy
Habe gerade gelesen, dass die Entwicklung eingestellt wird und auch Personal entlassen wurde. Das finde ich wirklich sehr schade, da mir das Spiel bisher viel Spaß gemacht hat, gerade weil es herausfordernd ist. Ich hoffe es wird vielleicht zukünftig nochmal weiterentwickelt. Ergänzung: Ich finde es schade, dass viele das Spiel negativ bewerten, weil die Entwicklung eingestellt wurde anstatt das Spiel selbst zu bewerten. Grafik, Gameplay und Setting haben auf jeden Fall Besseres verdient...
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Portuguese - Brazil, Traditional Chinese
Hours played at review time, across 803 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
im a big fan of heart machine games but this is so cheeks.. and the game is never gonna get finished either with the dev team layoffs
I don't know what game all these people that gave this slop a thumbs up were playing, but this pile of horse manure was always pretty janky from day one, even considering the early access status. I already felt scammed and now they are cancelling the game? That should be illegal and I can only hope the people that worked on this game are the ones getting laid off.
まだ、最初のBOSSには到達できず、★2つのBOSSにやっと勝てる程度なオレの感想です。 ちなみに私はアクション下手です。人より回復多く使います。 最初のチュートリアル終わって2、3時間は意味が分からず死にまくり、何も得られずやめてしまいそうになりました。戦況が変わったのは回復薬を2つ持てるようになってからです。 なので、 ①チュートリアル後はレベルを上げるののを最優先するのではなく、敵の動きを覚え、採取できる草や卵など(後のバフ作成用の素材。バフはスープ屋さんで販売)の素材集めと割り切ったほうが良い。ちなみに素材は ほこら近くがまとまって落ちている感じなので、ほこらを回っていると集まると思う。 ②銃と剣の好き嫌いを確認する。銃はショットガン、マシンガン、ピストルなどの種類があり(私はまだ序盤なのでこれだけかも知れません)癖が強いです。私はピストルがお勧め。剣は素早い、普通、鈍重な動作の3つしか見ていませんが、恐らく素早いのが一番いいのかも。私は鈍重な一撃が重いタイプを好んで使っていますが、敵の(特にBOSSやレア雑魚)の波状攻撃にさらされることが多いです。ただ、鈍重な剣はため攻撃が強力なので好きです。(壁抜いて攻撃できます) ③①②を2、3時間やっていると敵の攻撃にもパターンがあり、避けたり、倒すのが楽になってくると思います。そうするとワールドティアが10レベル(敵の強さのレベルだと思われる)ぐらいまで、ほこらを使って自分のレベルをあげなくても、最初の1レベルのままある程度1ターン中の地図はすべて見えるようになっている状態ができると思います。 これが今の私の状態です。約20時間。★2BOSS討伐、★4BOSSあと一息。 注意点: (1)ほこらを使って帰還はできるが、帰還につかったほこらは、もう次の帰還には使えません。 (2)素材は一度帰還して戻ってくると元の状態に戻ります。(箱に入っている素材はもどりません)なので、 HPを回復する花は、帰還するのか?しないのか?で取捨選択を考えて行ってください。回復の花と素材のにんにくは町がいやすのでご注意を。 (3)自分のレベルを上げて、敵をどんどん倒すと、ワールドレベル(ティア)が上がりすぎて、回るのが面倒になります。敵の攻撃パターンに慣れてきたら、自分のレベルは上げず、銃、剣のドロップを優先して回って、ティア10ぐらいまでに装備を固めたほうが楽です。ティア10を超えると敵も固く、遠距離攻撃が多くなってきます。 (4)剣での攻撃は敵が複数いるならヒットアンドアウェイを忘れず。がんがん敵が突っ込んできます。1撃10-20を4,5発重ねかけされます。 (5)パリィが習得できると戦いが楽になります。(私は下手です)特にBOSS戦では大活躍します。 と、戦い下手の感想です。 敵の一撃が重いゲーム(なのでパリィが重要な位置づけだと思いますが、ゲームのアクション的にはいらないなーと思うこの頃)なので、当たらない用に動いてください。
Я верил в вас, но в этом нет смысла, потому что вы в себя не верили...
I really wanted to like this game. It felt like the dev team was fighting with it to find a direction and an identity that they will never be able to find now that they are getting fired and the development is put to a stop. What a shame. I hope one day i'll have a reason to play Hyper Light Elden Ring Nightreign again.
RiP game, you had so much potential
this is one of those games where open world was a novel idea but it doesnt really work. if they retuned this to be sort of boarderlands 2/3 ish where theres semi linear combat areas i think it would become alot more enjoyable. as it is now the expansiveness and lack of direction when playing means often mid run - between bosses - you find yourself thinking "i could be doing literally anything else rn" and quitting mid game. the systems are fun and the game has alot of potential. its what i would call salvagable but in dire need of big overhauls
GG
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