
Hydroneer is a mining and base building sandbox. Dig for gold and other resources to turn a profit and enhance your mining operation. Build a base of operations, forge weapons, go fishing, and dig deep!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3.29/day in the week to Sep 2 → 6.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 28.5Kreviews | 86% | — | $13.8M |
| $14.99 | 761ratings | 74% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 963 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The idea is nice, but the progression is not. This game and the develepor do not respect your time...
Tried to stick with it but this game does not have as much upgrading and optimizing as other factory making games, it is a lot of waiting and driving things around to sell. I'm sure it can be good but it will take a lot of hours to get there.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian, Portuguese - Brazil, French, German, Turkish, Dutch, Polish, Spanish - Spain, Romanian, Simplified Chinese, Czech +7 more
| $14.99 |
| 293ratings |
| 76% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 968 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
MineMogul did it better tbh. The fact that there's no inventory for at least the building pieces, is highkey disappointing. It becomes a pain in the ass anytime you're trying to building something. i can understand no inventory for everything else. but the concrete block, house pieces, and all the automation pieces should be inventory bound with a hotbar. everything else is just fine to keep as is, the materials, and items you create. those i feel are the only thing that should be picked up the way the game is right now. I wont get into the garbage called multiplayer for this game
holy ♥♥♥♥♥♥♥ tedious piece of ♥♥♥♥ there's no reward just more tedious ♥♥♥♥♥♥♥
O jogo deixa explicito ser cooperativo, mas não diz que o único modo cooperativo é com tela dividida, enfim que diabos de jogo em 2026 usa cooperativo com somente tela DIVIDIDA
When looking at the bad reviews for this game, note that very few of them are referring to the game itself, since the game is amazing for the most part. The issue is that they update the game just often enough and with just big enough updates to keep it in the public eye. That said, most of the updates are quite nice and the gameplay loop is similar quality to Satisfactory. I feel like most of the not recommended are more of 3.5/5 than 1 or 2/5
Cant do multiplayer in 2026
I don't know if it gets better further in, but what I've played so far is so damn tedious I don't care to find out.
i gotta say something about it but am too lazy its a good game.
Neat concept, cool shop system, engaging physics-based factories... But not much else. This game got super repetitive and grindy very fast. It deeply pains me to give this indie game a negative review... but I simply cannot recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $325.2M | 279.5K | 97% | $39.99 | |
| $380.9K | 1K | 80% | $14.99 | |
| $205.9M | 191.7K | 98% | $35.00 | |
| $4M | 3.3K | 82% | $29.99 | |
| $2M | 2.7K | 81% | $19.99 | |
| $1.8M | 2.8K | 88% | $14.39 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.8M | 39.5K | 96% | $19.99 | |
| $13.8M | 17.5K | 76% | $39.99 | |
| $13.8M | 16K | 92% | $39.99 | |
| $13.9M | 286.3K | 96% | $4.49 | |
| $13.7M | 80.5K | 97% | $9.99 | |
| $13.7M | 32.7K | 82% | $29.99 |