
Hurtworld is a hardcore multiplayer survival FPS with a focus on competitive gunplay and strategic map control. Built for hardcore gamers, Hurtworld aims to punish.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 815 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
szkoda że umarła
abandoned by developer DO NOT BUY
abandoned by developer
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Ukrainian, Czech, Dutch, Polish, Portuguese - Brazil +3 more
Hours played at review time, across 816 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
zamanında aldık oynadık. dedik rust a rakip çıktı heralde diye. bir sikim olmadı gelişmedi tutmadı
Fun to play when came out, but now the game is just dead... safe your money
игра огонь игроков нету
This game is dead! Do not buy!
没有服务器 那你弄个单人模式也行吧
Save your money. Took me awhile, but the game's not worth it. Not only are the servers completely empty, including no NPCs, but the grinding is pretty bland too. Building wasn't great either. Vehicles aren't made from parts you craft, you have to find them, and they pretty much pop up in the same places, except they don't have any parts, so you would grind like hell, all by yourself on a server, just to finally get a vehicle to go grind faster. Nope. nope...just nope on out of there.
dead, dont buy
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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