
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 11.2Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1332 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
no identity and souless, lighyears from pz.
좀비 아포칼립스 세계관속 익숙한 맛들 여러가지 좀비 생존 게임의 공통점은 게임 장르가 마이너 하기에 가짓수와 발전이 느리다. 그럼에도 최근 소규모 개발자들이 만들어 내는 게임들이 히트를 치며 장르 선상에 올라갔고 프좀과 매우 유사한 구성, 다른 엔진과 그래픽 디자인으로 새로움을 선사하는 듯 하였으나 이 게임도 마찬가지로 10명이 안 되는 개발진들로 버그 수정과 발전에 있어서 상당히 느린 모습을 보여준다 다만, 디스코드 서버를 운영하며 다양한 피드백을 받고 있고 적극적으로 수용하려고 하고 있다 하지만 앞서 말했듯 더딘 수정 과정은 많은 유저들이 고혈이 빨리고 있는데 프레임 드랍, 멈춤, 시점 오류, 에임 오류, 운전 매우 불편함 등 다양한 버그가 있다 이중 가장 심각한 것은 세이브 파일 초기화 및 월드 데이터 파괴 였는데 8월 28일 기점으로 이는 일단락 되었지만 게임 하는 내내 각종 버그와 자질구래한 불편함을 감수 하고서라도 재밌긴 했다 가짓수가 작은 좀비 종류, 그렇다고 쉽지 만은 않은 전투(벙커, 방사능 구역 등) 다양한 장비와 무기 차량들로 하나씩 시도해보게 되고 정말 본인에게 맞는 장비를 찾게된다. 이처럼 여러가지 인내를 요하나 떫은 이 냄새는 익숙함을 자극하고 고소한 맛을 풍기며 어느세 빠져들게 하는 매력이 있다. 나는 불편함을 극복하면서 까지 게임을 하고 싶지 않다 하는 이들이게는 추천하지 않으나 나는 어느정도의 버그와 불편함은 내성이 있다 하는 이들에게는 나쁘지는 않을 것이다
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Il est super bien ficeler, il faut néanmoins lire les astuces en jeu (comme par exemple remplir une bouteille d'eau dans un étang ou la technique pour pêcher, il y a beaucoup de gens qui couïnent sur la difficulté malgré en mode facile ou l'assignation des touches) Pour moi, il est bien meilleur que Project Zomboid dont j'ai énormement jouer. Il s'affineras rapidement dans le temps pas comme PZ ou il faut attendre une dizaine d'année pour ajouer une poule ou un rat à bouffer.
Lo he descargado y desinstalado como 3 veces y no paro de darle oportunidades, pésima cámara sin embargo me puedo acostumbrar, lo que si no es negociable es la interfaz y el HUD ¿quieres saber como se ve? abre Word y escribe con Calibri Light con 4 de tamaño, se ve exactamente así, no se molestaron en colocar barras espaciadoras y letras mas grandes, todo los menús te los muestran en pequeño, posiblemente sea porque juego en un televisor, si tienes un monitor bueno adelante. Otro punto es que podremos estar en un apocalipsis zombie y todo, pero no me vendas la idea de que en una granja de 4 hectáreas con una casa, un granero y un silo y que al intentar saquearlo solo me tope con un par de clavos y un pedazo de plástico, vengo de jugar de Project Zomboid y te encontrabas con cosas pero aquí en HumanitZ el loot es muuuuuy escaso, toca que sobrevivas como un japones a base de pescado o igual soy muy manco sobreviviendo. Le falta camino a este juego
o jogo é muito bom, mas ta mal otimizado de mais, andar de carro trava, usar o menu de construção trava e as vezes so de abrir inventarios tambem. isso tudo agrava muito quando ta jogando com alguem. nao me leva a mal o jogo é sim legal, só nao recomendo comprarem nesse estado atual
Mamy pretendenta do znokautowania PZ jeśli twórcy konsekwentnie będą realizować wyznaczoną ścieżke rozwoju. Pewne asymetrie już zachodzą ale kilka mechanik jak logika npc czy balans rozgrywki muszą zostać dopracowane
hammer macht echt spass und selbst unter Lunux rennt es ohne Probleme habe Bazzite aber denke es Läuft auch auf der Steam machine
游戏内容挺好玩,但多人联机bug很多,经常网络超时以及屏幕比例不对,有点恶心人。
Geniales Spiel, Ist alles drin was ein Survivalspiel braucht. Obendrein sieht es noch gut aus und hat was mich betrifft so gut wie keine Bugs, was heutzutage ja keine Selbstverständlichkeit mehr ist. Die Zeit verfliegt beim spielen und ich freu mich auf mehr!
생각보다 부정적인 평가가 많아서 놀랬습니다. 근데 왜 부정적으로 남겼는지, 이해가 되는 리뷰들이긴 합니다. 단점부터 설명하겠습니다. 1. 생각보다 거지같은 환경 오브젝트 : 픽셀 단위에 차량이 부딫힙니다. 오브젝트를 날려버릴수가 없음. (ex. 차로 표지판을 치어서 날려버린다던지 등) 2. 생각보다 거지같은 운전 조작감 : (상기 단점과 연관) 차량을 운용하더라도 오프로드 이용시 꽤나 자주 차량이 전복됩니다. 차량용 잭을 얻기 전 초중반엔 진짜 여기서 하차 마렵습니다. (절.대.토.끼.를.차.로.밟.지.마.) 3. 버그 : 각종 버그들이 있음. 세이브 날림, 아이템 무한증식버그, 상인 고려하지않음버그 등 이 중 치명적인건 세이브 버그... 모든걸 다 넣어둔 내 차량.. 저장하고 다음날 켜보니 내 차량은 사라져있고 나도 어딘지 모르는곳으로 텔레포트... 이때 정말 현타가 심하게 왔지만 꾹참고 다시 시작... 4. 기본 조작감 : 탑다운뷰, 쿼터뷰 느낌으로 진행할수있음. 처음 시작할땐 앞을 못보니까 (카메라 각을 최대한 내려도 앞이 안보인다는 느낌이 매우 강함) 여기서 이게 뭐지? 싶음. 근데 이부분은 계속 하다보면 또 적응됨. 초반에만 단점이지, 하다보면 익숙해짐. 5. 프레임드랍 : 본인 컴퓨터 사양이 꽤나 좋은편임에도 불구하고 차량 라이트를 키면 프레임 드랍이 일어남. 이부분은 빨리 개선필요. 이제 **장점** 나열해봄 1. 단순한 듯한 파밍의 반복. 그러나 성취감이 있는 파밍. : 이동 > 집수색 > 파밍 > 좀비퇴치 > 이동 > 집수색 > 파밍 > 좀비퇴치 반복. 중간중간 건물의 바리에이션에 따라 파밍의 종류와 값어치가 달라지는 묘미가 있음. (ex. 앤틱샵에서 얻을 수 있는 이색 방어구와 무기, 방호복, 고등급 총기, 무기 획득시, 수납공간 넓은 차량 획득) 이 부분이 이 게임에서 느낄수있는 재미의 90%는 되는것같음. 2. 좀비 아포칼립스 표현 : 좀비아포칼립스 세상에서 살아남기 위해, 총알한발한발 아껴가며 근접무기로 때려잡다가 아주 소중한 덕테잎과 숫돌로 무기 수리하고... 짠내나는 생존기 그 자체임. 추위와도 사투, 더위와도 사투, 사실상 생존위협요소가 많진 않은데 있는것들이 알찬편임. 3. 다양한 난이도 설정 가능 : 하드코어로 하여 극한생존게임으로 즐기거나, 드랍률 만땅 찍어놓고 좀비학살무쌍 찍고 다니거나 원하는대로 조절 가능. 캐쥬얼한 좀보이드 느낌. 결론 난 만족하면서 게임하는중. 충분히 더 발전 가능성 있어보이고 21,500원이면 아주 저렴하게 즐길수있는 게임이라 생각함.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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