
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.3Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1309 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
บั็คเซฟส์เกมส์หายโครตบ่อย ต้องกลับมาเริ่มฟาร์มใหม่บ่อยมากทั้งมที่ทำไปเยอะโครตๆๆๆ โคตรเซงงงง
Died, next to a lake, in the rain, due to lack of water. Game just does what Project Zomboid, Vein, State of Decay, and other zombie games try to do, but is mechanically worse in every category. Could eventually be decent, but has a long, long way to go. And even if it is mechanically improved, it's still just a worse version of games that already exist.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Задумка хорошая, реализация,говно!!! Оптимизации ни какой,что бы в это нормально играть нужен топовый комп по цене автомобиля. Заявленные требования просто фикция!!! Мой комп мощнее рекомендуемых требований и играть я могу только на средней графики при заложенных 60 ФПС с постоянными просадками до 20 ФПС. При автосохранении игра просто зависает на 2-5-10 секунд. Включаешь фонарик или фары моментально - 10 ФПС. Пошел дождь,снег,метель - 20 ФПС. На автомобиле ездить вообще не возможно просто ежесекундные фризы!!! Строительство отдельная боль элементы просто не хотят стыковаться нормально,набор элементов очень скудный. Стены,потолок,пол,лестница,дверь и ВСЁёёёё!!! Описание предметов это просто жесть. Текст настолько мелкий,что нужно читать на расстоянии 15см от монитора,При этом текст уползает и половину просто не видно. Из описания оружия и экипировки по информации только оставшаяся прочность предмета. КАКОЙ СТВОЛ ИЛИ БРОНИЖИЛЕТ ЛУЧШЕ ПРИДУМАЙ СЕБЕ САМ, в игре описания нет.Это какая-то при альфа,а не релиз!!! Разработчики не смогли совладать с этим движком,чтож они не первые кто с ним обосрался!!!!!!!!! Уменьшайте детализацию мира она избыточна,заказывайте специалиста по работе с этим движком из Китая, только они умеют с ним работать. Проект мёртворождённый,разработчики не вытянут! Выпускать такое это просто позорище!!!!
The game concept is great. I love the world itself, the locations, the enemies, the loot, all the stuff there is to do and find. It's the kind of game I really want to get my teeth into. Unfortunately, the game makes me feel like I have no teeth and I'm wearing a gag, with one hand tied behind my back, and having to wear an eye patch. The point is, the game stops me from getting at all the things I've indicated I would enjoy. The controls are just plain awful, however you configure them. Movement is awful, interacting is awful, using a regular bow is awful. In what other game do you have to reload after every arrow shot? Most games you auto reload an arrow, don't you? Just chopping a tree you have to click, click, click, click...can't just hold the button. Devs never heard of repetitive strain injury, I guess. And the whole unnecessarily complicated process for equipping tools and weapons (which you have to do and change frequently) is needlessly frustrating, and potentially fatal if you haven't got it down and you're being attacked. For me, it's at the point I no longer want to push through the pain. I'm stopping playing, but will check back to see if things have changed. I hope they do because there's a good game here, but for me it's inaccessible. I don't want to fight the controls, I want to fight the zombies. C
遊戲一直有回朔的問題,從6/7日到8/7日已經持續2個月左右,辛苦全都白費,官方又無能力解決問題,請大家不要受騙上當
Menudo gasto de dinero, el juego esta muy mal optimizado, se cae cada 2x3 por fallos internos y para colmo la ultima vez que se cerró se eliminó sin motivo alguno una partida que tenia super avanzada. Todo el tiempo tirado a la basura.
The game is hollow. Performance tanks. Combat is glitchy and annoying. The sad thing is the scaffolding here is incredible. They had something good going. They need to clean up the interactions in combat. Optimize performance. And do something about the weird skill trees and their achievements to unlock. IDK how to fix it but its not there. I hardly ever leave negative reviews, this makes me sad.
I did enjoy this small but kind of hollow feeling game briefly but was abused by devs for constructive criticism on the discord. I just wanted to help make it better if you dont like my opinions no need to hate speech?
eu morri de fome morri de sede morri pra um zumbi vei fedido q eu não sabia como tirar a infecção morri pra um urso, lobo e tbm me infectei e fiquei doidona com cogumelo jogo maravilhoso, super indico 10/10
Many people seem confuse of this game which is either DayZ or Project Zomboid. It is neither and it is own thing. I bought this game to play on a dedicated server on Indifferent broccoli after the project zomboid unstable build bork our save for the third time. So far I haven't regret it. It is a good game in itself, there is a good choice of profession. And has somebody that also have an IRL live, I actually like that they streamline a lot of the grinding that PZ had. For exemple, your crop never get rotten, yes this is not realistic, but when you are on a dedicated server and other people can play 3-4 irl day while you are not log in, it is great to come back and still have your crops. Many people have comments on the bork camera. There seem to be something about the unreal engine that make people think immediately at a third person camera. If you get this game for what it is, an isometric camera zombie survival game, you'll get use to it quickly. in my case, after two hour of gameplay, I had found my favorites camera settings and never really noticed it afterward. I also like the car upgrade mechanics. You can actually ready your cars to maul Z and if properly done, it will not damage your cars. There is a good choice of cars with good tradeoff between offroad capability, the number of passengers, the gas consumption and the size of the car. In the end, i really enjoyed it and I am not even certain I'll be back for PZ B42 release, this game is so less a headache to play than Zomboid. It is the perfect medium between simulating a zombie apocalypse like Zomboid, but yet considering that your players has irl lives and can't grind their skill for irl hours before getting to something. And considering it's price, I bought it to 6 friends to play with them on the server.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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