
HumanitZ is an isometric, open-world sandbox survival game set in a world ended by a zombie outbreak. Survive alone or with friends by scavenging, crafting, building, and fighting to last as long as ‘humanly’ possible. You can’t change the past, but you can fight for the future of humanity.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 11/day in the week to Aug 22 → 15.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

A zombie outbreak wiped out civilization as we know it. Hordes of zeeks gnawed their way to the top, becoming the world’s apex predator. Regular humans are now an endangered species, with isolated pockets struggling to survive in this new, unforgiving world.
Welcome to HumanitZ, an isometric, open-world, sandbox survival game, where you can try to make a difference and put humanity back where it belongs - at the top of the food chain.
Will you gamble on cities and scavenge loot, knowing hordes of zeeks might be around the corner? Or do you try to survive off the land in the country, through hunting, fishing, and farming?

A vast, cruel world stretches from untamed wilderness to dense urban cities, with each location offering resources and risk. Exploration is rarely safe and never predictable as you face infected wildlife, zeek hordes, and hostile survivors roaming the landscape. Drivable vehicles become essential tools for survival, allowing you to cross dangerous territory, haul supplies, carry companions, and push farther into hostile environments. Will you find aid and trade at survivor camps, or violent confrontation as you take over enemy bandit bases?
If the infected and other survivors aren’t enough, hunger, exposure, and a dynamic weather system constantly threaten your chances of making it through another day. For those willing to keep moving forward when others stop, the path leads to The Island, and the truth behind the outbreak and its terrors left undiscovered.
Pick through the ruins of the old world and scavenge resources to survive, or retreat to the hills to avoid the shambling remnants of humanity. Set up a farm, forage, hunt wildlife, or fish to sustain yourself. Each choice can mean the difference between lasting another day or becoming part of the ruins.
Survive your way. Play solo, cooperatively, or online in PvE and PvP modes with dedicated servers and proximity voice chat. Whether you face the apocalypse alone or with friends watching your back, the choice is yours. In a desolate world, even solo survivors learn quickly that befriending a dog or horse companion can mean the difference between life and death.
Design your chosen survivor with professions, afflictions, and a skill-tree system. Then outfit your survivor with a plethora of weaponry and gear that shape how you endure the apocalypse.
Use an extensive crafting and building system to create what you need to survive, from gear and consumables to vehicles. Craft and customize weapons with attachments and modifications to survive relentless threats and hunt game. Upgrade vehicles with armor, weapons, and storage capacity to adapt to the risks ahead.
Then construct a safe house, fortify your base against threats using defensive structures like electrified fences and concrete barricades, or reclaim a burned-out house as a new place to live.
Not all zeeks are slow and stupid. Adapt and improvise against numerous zeek variants, or you'll risk becoming zombie fodder. Customize your game sessions using extensive game-altering settings, or push yourself further by enabling Permadeath Mode if you dare.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 14.4Kreviews | 74% | — | $5.2M |
| $19.99 | — | — | #54 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1324 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
SO BORING
O jogo é muito bom! Gostei! Mas depois de jogar 1.0 e agora a versão experimental, no meu ponto de vista precisa: - Mudar aquilo de comer e dar só uma semente. - Empilhar cogumelo e frutas - Mudar quando o boneco esta usando pé de cabra e aparece 1 zumbi , não tem a opção de parar a ação. - Kit médico deveria ser mais rápido a animação. - Craftar fita deveria usar itens mais iniciais, pois os atuais são de end game. - Podia ter a opção de ter mais de 1 cachorro, no jogo solo :) <3.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.2M | 6.9K | 73% | $49.99 | |
| $5.2M | 5.9K | 92% | $13.39 | |
| $5.2M | 8.2K | 96% | $34.99 | |
| $5.2M | 9.6K | 75% | $29.99 | |
| $5.2M | 7.9K | 85% | $20.99 | |
| $5.2M | 3.3K | 87% | $49.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 78 | 77% | $4.99 | |
| $11.2M | 11.9K | 77% | $29.99 | |
| $1.3M | 6.2K | 78% | $9.99 | |
| — | 0 | — | — | |
| $0 | 5.2K | 49% | Free | |
| — | 0 | — | — |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Italian*languages with full audio support
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Неплохая игра, больше нравится Зомбоида.
The Good World is well populated with lots to explore Good variety of crafting options 3d realisation and combat is superior to PZ Not just sandbox but some quests Upgrades and progressions is satisfying Levelling up system is satisfying Dogs and horses The bad Cant scale weapon and tool decay and by default they tarnish too quickly. The challenge doesn't escalate: raids from raiders and zombie hordes dont get bigger over time and the size of zombie hordes and difficulty level of the zombie monster types doesn't scale so the challenge early and mid is high but mid to late it doesn't get harder The ugly Base building with logs etc is extremely tedious. It can be reduced by half with a skillpoint however The multiplayer servers are very laggy and all vehicles are "claimed"
快逃!会tmd吞存档!
Falta bastante pulido, es como si intentaras jugar con teclado porque se siente que ni esta adaptado para el teclado, olvídate del mando, unas cosas las haces excelente con mando, otras veces usar mando + teclado. Y sobre el apartado grafico nemms, es pésimo el rendimiento, hay demasiadas cosas en el escenario por procesar que son innecesarias, entorpeciendo la experiencia. Ojala la V2 se corrija todo que esta muy bueno
First review I have ever done so here are my honest thoughts. I have been playing for over a week and accumulated over a 100 hours by the time I've made this review. In my opinion, this is a great game, a breath of fresh air if you will. This is a game that I would recommend if you wanna take a break from PvP games to just sit back and chillax. I haven't try multiplayer/co-op but maybe soon. I can't say anything between this and Project Zomboid since I haven't try the latter, but by the time I posted this review, you have to remember that HumanitZ is still in its "infancy" stage (yes I know the game is in early access since 2023 and just became official by early 2026), which means more room for improvements. And speaking of improvements, these are the list of things I hope the developers would work on: 1. For some reasons, when driving vehicles, the framerate goes haywire (which ultimately crashed my game one time btw) 2. The Dog companion have the tendency to get stuck, and they tend to be so close to you that when looting, you can accidently open the vest storage (if you have the dog vest). 3. When dismantling Furniture, the stuffs that are on it tend to just float once the furniture is gone. 4. Show or have a way to toggle and show NPC names to avoid going through all NPCs in a camp just to talk to the specific one. 5. Enable the use of other firearms while riding horses (not just limited to melee weapons, bows, crossbows, and sidearms)
HumanitZ is a sandbox survival game, so players should be free to choose how they survive and how they progress. A player might reasonably choose to stay near their starting area, slowly develop their base, chop wood, fish, hunt, craft, and gradually unlock the technology tree without ever wanting to travel into a major city. Unfortunately, the industrial progression around Cement undermines that freedom. Cement is required to build the Furnace, which is necessary to begin refining Iron Ore and progressing into the industrial technology tree. Later, the Cement Mixer allows the player to produce Cement themselves. This creates a very strange progression loop: You need Cement to unlock the technology that eventually allows you to produce Cement. Even if there is a guaranteed Cement somewhere in Hudson or another specific location, that does not solve the fundamental problem. The problem is that a sandbox player is effectively being told: “If you want to progress further, you must go to a specific part of the map and find this particular material.” What if my preferred playstyle is to stay near the starting area and slowly develop my survival setup? What if I want to be a nomadic hunter, fisherman, or wilderness survivor rather than a city explorer? A sandbox should support those playstyles rather than secretly requiring a specific trip to a specific location in order to unlock an entire branch of technology. This is not about Cement being rare. It is about basic logic and player freedom in a sandbox game. If Cement is the material that eventually allows me to manufacture Cement, then there should be a way to reach that first Cement through multiple legitimate progression paths. For example: a quest, trader, exploration, renewable resource, or another form of progression. I don't mind having to work for industrial technology. I do mind being forced to hunt for one specific pre-existing material before the game will allow me to develop the technology that makes me self-sufficient. Even if the legendary first bag of Cement is sitting somewhere on the map waiting for me, the underlying progression design is still backwards. A sandbox should let the player choose how to survive. It should not secretly require the player to follow one particular path just to obtain the key that unlocks the rest of the technology tree. Either the developers don't understand what “sandbox” means, or they have deliberately undermined the very freedom that defines it.
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пойдет
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.