
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
先说结论:只要制作组不跑路,一定是个很好的游戏 战国的背景以骑砍的框架呈现非常好,自由度方面和个性化上都很不错,但是也有一些问题:打击感几乎没有,当然,作为非动作游戏打击感不是必要的,但是吧,谁能拒绝一次骑枪冲锋呢?部队无法指挥,未来应该会改善,否则编队就没意义了不是吗?现阶段很多未完成的东西,但是未来可期,只要制作组不跑路
加油
就还行
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417K | 2.3K | 92% | $6.99 | |
| $417K | 1.2K | 66% | $14.99 | |
| $417.1K | 2.8K | 93% | $6.99 | |
| $417.2K | 4.2K | 85% | $4.99 | |
| $417.2K | 1.1K | 82% | $13.99 | |
| $417.3K | 733 | 23% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.6K | 18 | 44% | $24.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $365.5K | 1K | 50% | $11.99 | |
| $663.7K | 4.1K | 60% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
玩的非常不愉快
fcking game, so many bug and error fight mode so bad, give me back my money ♥♥♥♥ game
目前体验10小时,基本框架算是凑活,制作、家园、锻造、战斗、跑商都有,但能不能玩属于见仁见智。 地图目前仅限豫州,说是战国,实则韩魏秦三国争霸,按照目前列举计划做完九州得猴年马月。 地形仅仅对应空气墙,骑砍1都能放进来的地形对移速影响2026年了都做不到。 数值属于用脚填写,不是说拿着骑砍的数值乘个100就完事了,AI和城市每次带的高级火星兵是哪来的,并且兵种晋升成本分配不合理,步兵铠甲箱,骑兵加个马,弓兵再加个弓箭,并且兵种间差异不明显,成本上玩家就不会倾向于用其他兵种。 作战AI极其智障,将领闷头先冲先送,然后小兵一一对子,三国群英传吗? 小城市300兵力,大城市500兵力,ok是为了凸显攻城不易,那你的组队呢,攻城武器呢,没得。 一个基本的UI加载都一堆BUG,进个监狱重新加载后整个画面变成纯狱风刷不回去,攻打县城后卡在结算画面动不了。装模做样整个反馈群结果没人回复bug,一进群就看到护主孝子在喷玩家。 最搞笑的是整个致歉DLC,结果DLC场景也有BUG。 整体鉴定为不如骑砍1,有功夫整些虚头八脑的不如找个好点的数值策划,在用AI改改脚爬的代码。 越写越生气。
ive played an hour of it... I like it. can't wait til its polished.
不错的设计,就是要更新多点操作玩法才行 内容太木了
不同于3D游戏注重格斗操控,玩起来比较轻松,更重要的是不断的更新值得期待。
เกมดีที่ไม่สมบูรณ์ แต่ภาษาไทยพอเล่นได้
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.