
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
遊戲涉獵到的範疇十分之廣,需慢慢琢磨喜歡養成的一定要玩 但是需要優化的地方實在太多,官方也排程度下年,才有叫做稍為完整的遊戲 如需要成品要考慮清楚. 我個人就十分支持有中華風的騎砍,加油!!!
okok
游戏还是不错的,希望这款游戏继续稳定更新下去,也希望每次更新不会引起其它问题。当然我最期待的是自己玩的角色可以统一六国,希望它在策略性上也更具有深度和可玩性,比如后面会不会有攻城战。有没有利用地形的战斗:峡谷伏击战这类的。有没有落石,火攻这些计略。弓箭手应该增加火矢箭。我等你们好好打磨这款游戏。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417K | 2.3K | 92% | $6.99 | |
| $417K | 1.2K | 66% | $14.99 | |
| $417.1K | 2.8K | 93% | $6.99 | |
| $417.2K | 4.2K | 85% | $4.99 | |
| $417.2K | 1.1K | 82% | $13.99 | |
| $417.3K | 733 | 23% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.6K | 18 | 44% | $24.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $365.5K | 1K | 50% | $11.99 | |
| $663.7K | 4.1K | 60% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
这样说,这个游戏的框架和背景可以,但是不知道能不能完善,先给个好评支持,主创也会抽时间回复我这种普通玩家.可以先观望观望,趁折扣买了也能等他更新,缺点是现在很多东西没出只有更新计划,
推荐一下吧,比刚发售的时候好玩多了,希望后面会越来越好。
不吹不黑,题材情怀拉满,但完成度有待提升。
its like MBW
앞으로의 업데이트 기대됩니다~ 화이팅~
I really like the look of this game and will buy it again in the future but since the english localization is not finished yet. I will give it a negative review and get a refund.
优化太烂了,玩一会就开始卡
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.