
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
มีการพัฒนาขึ้นเรื่อยๆ สนุกดีมากครับ แนววนี้ อัพเดทอีกเรื่อยๆนะครับ ขอบคุณมากๆ
开局族老能打死不?
这游戏真的好玩 上头 就是麻烦赶紧出一下自立的内容和政治外交的内容 要不然兵养起来就没事情干了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $417K | 2.3K | 92% | $6.99 | |
| $417K | 1.2K | 66% | $14.99 | |
| $417.1K | 2.8K | 93% | $6.99 | |
| $417.2K | 4.2K | 85% | $4.99 | |
| $417.2K | 1.1K | 82% | $13.99 | |
| $417.3K | 733 | 23% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $15.6K | 18 | 44% | $24.99 | |
| $1.7K | 5 | 40% | $10.99 | |
| $3.5M | 8.1K | 89% | $19.99 | |
| $365.5K | 1K | 50% | $11.99 | |
| $663.7K | 4.1K | 60% | $6.99 |
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
按M键取消差评 打开地图卡到老死
早就想玩一款战国题材的游戏了,而且这游戏框架很好,就等九州七国诸子理念全部实装的一天了
加點數改為加1點,Level改999級,增加刷珍寶加數值或特別招數樂趣;應該支援全遊戲平台控制捍,武器種類太少,沒有鏈球、火鞭、日本薙刀、統槍、巨弓、鳳嘴刀、九環刀、飛刀暗器、爆丸毒彈陷阱,如果加入三國演義寶物與武器放於九州作刷寶或支線任務獎賞之用,會更精彩
完成度很低,等饼圆了,再回来改评。 BUG就不说了,说机制上的。 天赋树法术和攻击被动绑定,设计的毫无逻辑。天赋还很少,导致你BD的过程就是需要去点用不到的从而为了点能有用的,负反馈,点个一点开技能树,这种感觉很糟糕。 士兵打架只会扎堆成一团,骑兵没什么意义,建议加入骑兵来回冲阵 没有人物位置检索,攻略到一半的人物因为开战?突然不知踪迹了 兵种区别度很低,用兵符的某些高级兵属性更低,看不懂。建议加入唯一特性 说服这个打牌小游戏完全是多余的,建议删除 攻略据点 开三个宝箱也是纯多余 纯负反馈 建议直接战利品列表 这个内容,这个定价,不建议入
更新太慢了,后期根本不敢开自动战斗.高级兵没地方招.好不容易养了二百多个.攻个城全死干净。
每次游玩都会过来更改,游戏不错,已经统一了,但前期打个乱军营地,十几个金兵 顶级兵种死了就剩四五个了,你们策划不玩游戏的么?发育了半天,我还没有攻打城池呢就全死了?160多人死了四十多个,一半都是精兵,关键你升级需要各种材料,你如果单纯是钱我就不说啥了?你但凡受伤也不说什么了,发育了五六十万一场战斗全没了,对于前期不友好,所以在攻打这些营地建议写上难度,提醒是否攻打。还有结交系统,你要是义结金兰没出来就别搞什么门客数量上限,前期让玩家多体验体验,多增加增加你的在线人数,后续版本一起出来好了,明明可以17个人,结果宗族10个弟兄,门客只能招募6个,太少了,剩下的9个名额全部空着?什么都干不了。我目前升级到3级家园也不够用,城池的内容太少太少了,目前自己锻造的装备没有买材料方便,所以家园系统目前是个鸡肋,后续看你们怎么改,比如家园系统可以建立自己的军队,自己打造军队,收集材料。还有战斗画面清兵太快导致后续敌军进不来,空气墙出去就会退出战场,所以后面直接坐镇指挥了,玩家没有参与感了。
还行
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.