
Forge your epic in Huaxia: Warring States. Form your clan, conquer the lands, and build an empire. The fate of heaven & earth lies within you hands.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 3.14/day in the week to Jul 26 → 2.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
It was the final year of Zhou dynasty.
An autumn of chaos and wars.
You rise from slaves,
swing your sword onward to Dominance.
Gather, recruit, build, trade and grow power.
Formations, Expeditions, Alliances.
By your will.
Conquering and governing with ideologies.
Becoming a Saint, a Legend or an Emperor.
Genres
Engagement
Reviews
Themes across 145 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
手柄支持一下...快!!!等不及了
更新不给发言,整天画大饼,这种公司什么成分自己看吧,不建议购买
更新太慢了,后期根本不敢开自动战斗.高级兵没地方招.好不容易养了二百多个.攻个城全死干净。
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English*, Russian, Japanese, Thai, Korean*languages with full audio support
Hours played at review time, across 145 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
完成度很低,等饼圆了,再回来改评。 BUG就不说了,说机制上的。 天赋树法术和攻击被动绑定,设计的毫无逻辑。天赋还很少,导致你BD的过程就是需要去点用不到的从而为了点能有用的,负反馈,点个一点开技能树,这种感觉很糟糕。 士兵打架只会扎堆成一团,骑兵没什么意义,建议加入骑兵来回冲阵 没有人物位置检索,攻略到一半的人物因为开战?突然不知踪迹了 兵种区别度很低,用兵符的某些高级兵属性更低,看不懂。建议加入唯一特性 说服这个打牌小游戏完全是多余的,建议删除 攻略据点 开三个宝箱也是纯多余 纯负反馈 建议直接战利品列表 这个内容,这个定价,不建议入
加點數改為加1點,Level改999級,增加刷珍寶加數值或特別招數樂趣;應該支援全遊戲平台控制捍,武器種類太少,沒有鏈球、火鞭、日本薙刀、統槍、巨弓、鳳嘴刀、九環刀、飛刀暗器、爆丸毒彈陷阱,如果加入三國演義寶物與武器放於九州作刷寶或支線任務獎賞之用,會更精彩
早就想玩一款战国题材的游戏了,而且这游戏框架很好,就等九州七国诸子理念全部实装的一天了
加油,这个游戏潜力很大!
以下评论发布在重开三次档后实在忍不住吐槽: 都说修身齐家治国平天下。 现在的情况是——我身都还没修明白,这游戏一股脑的把怎么齐家、怎么治国、怎么平天下一股脑的丢给我了。 这让我很迷茫啊——我刚才在干嘛?我现在在干嘛?我接下来要干嘛?好吧,我菜,我看攻略去——说跑商。那我就毫无游戏可言的低买高卖来回折腾了半小时,把能买的装备东西都给买齐,接下来干嘛? 对!平天下!去打架!!!我靠!我辛辛苦苦培养的军团死光了!负反馈拉满。 请问制作组能不能先让我把“修身”这档先给玩玩明白?我是来玩游戏的,不是在单机游戏里机械化的搬砖,你先搞个《修身篇》让我练练级感受下一骑当千,把五行八卦的相生相克做深入点,不同武器和技能的区分做直白点让我有点代入感也不至于起手就让我搬砖搬砖搬砖的强吧…… PS:第一次是因为进大梁卡住坏档了,第二次是因为我去接了个任务说打一个巢穴,然后去打了,然后死光了……然后昨晚的第三次开档,我奇货可居大梁回来我宗族所在的那地方被魏国占领了——我打又打不过,进又进不去~所以又不知道干嘛了。 说实话,我不是在抱怨,不管是场景渲染还是画风我都非常非常的喜欢,但是实在是游戏性堪忧无奈发次评论。 QQ群到底以什么姿势才能进去?我用了STEAM各种大小写一直提示我回答错误是什么鬼……
按M键取消差评 打开地图卡到老死
这游戏真的好玩 上头 就是麻烦赶紧出一下自立的内容和政治外交的内容 要不然兵养起来就没事情干了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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