
How 2 Escape is an escape-simulation game where two players will need to cooperate on asymmetrical gameplay and devices. "Talk together. Help each other." will be your new motto to survive in How 2 Escape.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.43/day in the week after.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 21 → 0.8/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

2 players, 2 ways to play.
First player on PC embodies the character trapped in the train, exploring and playing with the environment.
Second player will use the dedicated free companion app* to get various information and try to understand how to help the first player and be able to escape from this unfortunate travel…
*Read more on our website or get the free How 2 Escape Companion App on iOs and Android.

Each wagon is timed in different ways that you’ll discover. Running out of time means defeat.
The longer you wait, the more difficult it is to see clearly...
Both players will need to interact with each other and focus on their sense. Puzzles will require logic, coordination, observation and listening but most of all: communication!
No time to chitchat. Get out of the trapped train. Every second is counted.

Emy wakes up, trapped in a speeding train filled with traps and enigmatic puzzles. Her only way out? Reach the brake lever of the locomotive to stop the train. Her brother, Johann, on the other end of the phone, is the sole possessor of information that will aid Emy in navigating through the various carriages and escaping from this train. Will you be able to save Emy in time?
Genres
Sums Steam only; PlayStation, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 682reviews | 72% | — | $278.3K |
| $14.99 | 188ratings | 74% | — | not modelled | |
Engagement
Reviews
Themes across 57 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
estressante, beira o término de relacionamentos, mas une vocês como nada antes visto, recomendo, 10/10
방탈출은 맛도리가 맞다
构史东西最后卡连线按照描述连了也解不开
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Simplified Chinese, Portuguese - Portugal, Japanese, Ukrainian*languages with full audio support
| $12.99 |
| — |
| — |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
差评,官网的二维码下载是APP是过时的,投硬币的线索根本没有用,电脑端会晕,很晕,非常晕,差点儿吐了!!!!!!!!!!!!!!!!
Alors je dit pas le jeu est ultra quali et tout mais franchement il faudrait mettre une indication sur le niveau de difficulté. On est peut etre juste con mais on a galéré sur une grande partie des énigmes ce qui rendait le tout assez frustrant alors qu'a la base on cherchait juste un jeu chill en multi. Donc conclusion jeu super pour le public cible de gens accro aux escapes et aux énigmes mais ressenti vraiment complexe pour ceux qui ne le sont pas.
Started off ok. The first few puzzles felt nicely challenging however the puzzles quickly became nonsense with extreme leaps in logic we had to google to figure out and we still don't understand how you could possibly come to the solutions yourself. The ending also felt very disappointing.
As much as I was finding this game engaging, the combination of the visuals, screen effects and really obnoxious volume of everything became really frustrating to endure, absolutely not worth it.
This game is a ton of fun to play with a friend! However, that fun only lasts as long as you don't make it to the last level. Up until that point, the puzzles are tricky, but fun to solve and all-in-all are intuitive on what you need to do next. However, the Locomotive is unintuitive, nonsensical, and demeaning. The built in hint system refers to 'common knowledge' as opposed to giving direction, and uses red-herrings that manifest as puzzle systems the game has used prior. As well as that, the camera section is unintelligible nonsense that utilizes what could be genuinely inferred as set dressing across the past several hours of game time for the player not playing the game (on steam) as concrete puzzle material, and leads to an anticlimactic and vague ending. All in all, the first 6 hours are a 9/10 puzzle game to play with a pal. The last 2.5 are not.
苹果手机买都不用买,这手机版找到能有鬼了
bug巨多,严重影响游玩体验,玩到一半就放弃了,垃圾
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $73.7K | 201 | 84% | $12.99 | |
| $161.6K | 423 | 66% | $14.99 | |
| $68.8K | 535 | 86% | $7.99 | |
| $59.7K | 464 | 70% | $6.99 | |
| $37.1K | 286 | 81% | $7.99 | |
| $0 | 1.7K | 95% | Free |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $278.3K | 1.1K | 97% | $9.99 | |
| $278.3K | 959 | 91% | $19.99 | |
| $278.4K | 1.1K | 83% | $9.99 | |
| $278.4K | 1.3K | 77% | $7.99 | |
| $278.4K | 4.5K | 99% | $3.99 | |
| $278.1K | 611 | 91% | $19.99 |