
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
如果是为了你,即使化作灰烬也在所不惜——《炎姬》全成就纪念 游戏本身的剧情可以说是很老套的那一类 主角开始什么都不知道 然后在一次次任务中开始对自己做的一切产生怀疑 一步步逐渐接触到真相 然后开始反叛的故事 剧情可以说是非常老套了 但是老套的故事不代表不能打动人心 当你在神社中醒来 你看着眼前活泼的小女孩 她名叫安 她带着你熟悉除妖使的流程 跟着你一起战斗 在你祓除了你的第一只妖怪的时候 你没有犹豫 因为你坚信妖魔少女的回忆经历了扭曲 是执念让她变成了疯魔的样子 当你前去祓除尸姬的时候 你发现情况与报告有了出入 紫色皮肤的僵尸可能并不是瘟疫所致 是尸姬尝试救治人的副作用 当你千辛万苦到达面前时 你发现造成疫灾的恐怖尸姬居然是一直躲躲藏藏想跟你交朋友的少女 在战斗中,愤怒让她吐出了心声 她只是想交朋友 你的内心开始了动摇 在十五夜教团中 你看见了被控制的人偶 她们活泼地像是一个个小孩子 并不像恶毒的人偶 你也逐渐发现 人们似乎为了让月之圣女降临变得疯魔 当你面对致使十五夜惨案的妖魔千乐院时 你的杀心并不像以前一样重 但是千乐院似乎并不满意 你发现千乐院爱着十五夜的众人 开始反思自己做的一切 沉重的心情让你一蹶不振 在你身旁的安决意让你振作起来 便邀你一同前去庆典 在庆典上向你表明了心意 并赠与了你亲手制作的御守 但双子为了与你较量绑走了安 她们并无恶意,这是此处交流的方式 你也并无杀心,只是想问清楚真相 但你回过神来 双子已然倒地消散 心灰意冷的你前去讨伐最后的妖魔真宫 你发现曾经的众人只将她作为工具 她为了众人而使用武力 却在最后化为了伤心的妖魔 你看着她倒在自己的刀下 心中燃起了质问大神官的决心 决意走上了反叛的道路 大神官发现了失控的你 发现处理不了就决定了重启世界 这一世决定夺回属于你的一切() 咳咳咳,这一世你决定要保护妖魔少女们 到了最终决战 你发现真正的大神官竟然是一直在你身边的安 你也发现了真正的凶手是世界意志 为了解决一切,你不得不与被控制的安——亚德米进行战斗 为了结束和暂缓这一切 安祈求你杀掉她 你也不得不杀了她 剧情可以说是有点机械降神了 最后给整了个世界意志却是有点绷不住 但是代入进去之后 其实整体还是很棒的 做的非常好是谈不上 但是做的一般也不至于 接下来浅谈下游戏的优缺点 依旧缺点起手 1.游戏现版本有非常多的BUG 说的夸张一点其实可以说是在BUG上做出了一款游戏 讲个好笑的,我最开始遇到的BUG是不能开箱子 一开箱子就报错闪退 不过好在大部分BUG可以通过检验文件完整性进行修复 2.游戏的评分有点奇怪 我不懂这个评分系统是怎么评的阿 你要是杀怪杀的太快 连击数什么的低了一点比如一个大直接给秒了 那你的战斗评分会特别低 3.游戏后期内容重复性过高 可以说后面大概三分之一的内容就是开门战斗然后接着开门 而且基本都是杂兵战 可能是相比较杂兵战我更喜欢BOSS战的问题 所以对于重复性较高且难度较低的杂兵战我其实提不起兴趣 4.炎姬作为主角面部微表情太少 这么说可能有点奇怪 你如果看2D的画面,其实炎姬表情丰富度还行 但是你过程CG很多都是采用的3D 这就导致了一个很奇怪的画面 举例就是结尾时刻的炎姬,明明非常不舍又无奈 你如果细看炎姬的脸就会发现她始终是个大批脸 接下来说一说优点了 1.游戏的二次元风格很吸引人 嗯,在当下大家都在卷写实画质的年代 二次元风格的好像有点少了 我相信大家选择炎姬的很大一部分理由应该是奔着二次元来的 游戏内有很多颜艺和拌嘴的过程 非常好笑 2.游戏反馈做的还行 弹刀反馈做的很好,叮叮当当还还能位移 正经打起来其实体感还不错 这个弹刀还能抖刀 幻视苇明抖刀术 让很多手残的兄弟也能很简单的通关 3.游戏的配音其实配的很好 日语配音很有代入感的说实话 跟看番一样 你的剧情写的很老套,但是你的配音又弥补了一部分 差不多是这种感觉 末尾还能看到子安武人在配世界意志 (你子安武人叔叔怎么老配反派阿) 总的来讲 游戏约10H的游玩时长,很对得起售价 非常美妙时长控制 在你开始厌烦之前刚好结束了整体流程 可以说是基本能保持全程都有新鲜感 整体体验不错 评价是可以游玩
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 2.5K | 78% | $9.74 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 2K | 75% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 390 | 96% | $11.99 | |
| $28.2K | 50 | 90% | $24.99 | |
| $8K | 43 | 77% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great combat, too little optimization, had a couple of bugs here and there. Love the story and setting before the "reveal". And this ending is not it.
A beautiful experience with TWO flaws. Everything from combat to music is lovely. I do however have an issue with the parry system. It is extremely spammable, essentially removing the skill factor. SPOILERS for the next flaw Media needs to knock it off with the fake death or revival nonsense. It completely ruins a character's death. Other than those two things this game is wonderful. solid 8/10.
難易度巫女で最後までプレイ済み。ところどころ気になるところはあったものの面白かったと思います。 [spoiler]突然の見下ろし弾幕ゲーだったり、レールに乗せられたり、エルデンリングの水鳥乱舞ばりの連撃だったり、何だったんですかね。[/spoiler] パリィ必須でしたが、どの向きからでもできる、失敗した時のリスクはほぼなし(硬直を感じるほどではない)、進むにつれてパリィ可能アラートがいっぱい出るせいで連打してれば特に問題ないという感じなのでそこまで気にする必要はないです。 お守りで判定強化もできるのでより楽かなと思います(自分はずっと使っていました。)。 コントローラーでプレイしてたので影響はなかったのですが、ゲーム内マニュアルのキーボードに関するところで、おそらく押すキーを表していると思いますが表示されておりませんでした。 あと櫛名田さんショップでHP等を上げる勾玉の欠片に金額設定されてなく無限に買えるようになってましたがバグかと思います。さすがに買うとぬるゲー化しそうなので自重しましたが。
Actually 100/10, not even joking. The combat style is very easy to understand and get used to, artstyle, a little bit of open world but not too much so im not worrying abt missing a lot of things, the lore, THE BACKGROUND MUSIC?? fire
play it please its gud
pongan lenguaje español
画风亮眼,弹刀爽快感强,但是剧情结尾处理十分仓促,节奏断崖式收束,虽然有伏笔但还是被突然打破第四面墙的设计搞得猝不及防,情绪铺垫还没落地就戛然而止了,多少冲淡了前面积累的氛围感。
Finished today this game and I can easily say it's one of the BEST GAMES OF THIS YEAR SO FAR. Heavily inspired by Nier series, it was also praised by the man Yoko Taro himself, adorable characters, pretty fun and well made hack n slash gameplay, with shoot 'n up sections. The parry system is sooo much fun! Overall amazing game give a 8/10, the story itself is one of the downside, its not very complex, but still is great, thanks to the roast of lovable characters, Ann is the best girl, like it was said by the Bow-wow sisters "this white little mouse". Also a great dowside is the lack of translations, specially not having PORTUGUESE AND SPANISH (I hope in the future this become a priority for the game to reach an even broader audience, unfortunattely most of japanese or asian game studios don't care so much for translating the game for other languages, I pray for Homura Hime becomes on exception on this behalf). Go play right now this game, it's cheap for everything it offers, I'm sure you will have lots of fun too!
不错的饭后甜品,总体流程8小时左右,剧情略显粗糙但总体符合热血羁绊的主基调,无cd无前后摇弹刀很爽,但是锁定后无法用滚轮切换目标和蓝盾有点恶心,以及小精灵数量太多了,打到后面有点烦。总体来说瑕不掩瑜,100分能给到80分
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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