
Homura Hime is an anime-style 3D action game merging exhilarating thrills with the tension-filled gameplay of bullet hell. Players dodge hails of projectiles, unleash combos that blend close-quarters and ranged attacks, and utilize dodges and parries to withstand the fierce onslaught of demons.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.57/day in the week to Sep 10 → 3.86/day in the week after.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 320 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
アクションゲームとして、出来が悪いということはありません。どちらかと言えばよく出来ている部類には入るとは思います。ただゲームのシステムと、レベルデザインが噛み合っていないように感じました。 他の方にも指摘されていますが、とにかく後半は敵の数が多く、波状的に攻撃を仕掛けてきます。そのためこちらはとにかくパリィ連打で躱しつつ、合間に撃ち逃げできるスキルをぶっぱするのが基本戦術になってしまいます。そのためコンボがほとんど息をしていません。スキルも、発動中に食らい判定があるタイプは潰されてしまうので、やはり使いづらいです。 敵の中には、射撃に対して無敵(赤バリア) or 近接に対して無敵(青バリア)を持つものがいます。特に青バリアが厄介で、射撃でバリアを割らないといけないのに、大量の敵にはばまれて射撃が当たらないことがよくあります。ロックオンしようにも、ロックオンが他の雑魚に吸われるケースも多く、飛行タイプの青バリア持ちはマジでストレスです。 細かい点では、一部キー入力処理の甘さも気になりました。例えば自分はBボタンに回避を割り当てているのですが、会話を終了するためにBボタンを押すと、その場でバクステしてしまうなどです。またトレーニングモードではL3が初期化に割り当てられているため、L3+R3で発動する必殺技を試せません。こういう所も、ちゃんとテストプレイしたのかな? と思ってしまいます。 また5章以降は「シナリオ読み飛ばしたかな?」と思うくらい、話が飛ぶシーンが散見されます。 総じてポテンシャルは感じるものの、細かい所の作りが甘く、他人にオススメできるかと言えばギリギリでNoという評価です。
給予支持 風格屬於防禦招架混彈幕閃避,防禦連點判定沒有甚麼懲罰,這點讓難度不會太高 劇情還行,不會太難猜後續發展但是至少結構還算完整 CV找得很不錯,特別能聽到子安武人真的好開心 比較覺得不太喜歡的是 1. 強制防禦招架領域,不太喜歡硬性規定的打法 2. 普攻連招速度太慢,後期基本上都是堆怪和高速連段型的BOSS,導致普攻連招根本打不出多少,有點浪費設計 3. 後期有些招式很花起手速度又很快 還混著彈幕,反應時間超級短,沒有很喜歡這樣子
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 3.71/day in the week to Jul 24 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,419 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese**languages with full audio support
Hours played at review time, across 320 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
我覺得過場的動畫有點太多,可以再更精簡化一點,結尾的部分感情的爆發以及畫面還有子安武人真的配得很好,很適合沒玩過魂類型的新手玩家,非常親民
Great bosses and fun combat
hyper autistic parryslop simulator
小众精品独立游戏
Homura Hime entra numa lista seleta de jogos que vivem em um lugar especial nas memórias, o combate é muito bem refinado, os combos são divertidos, os parries satisfatórios. A sonoplastia é muito bem feita, assim como as músicas, e a história é linda.
经费有限但效果却很不错,难度也足够亲民。
I'm only 4 hours in but this came is very fun so far. Runs smooth as butter on the Steam Deck and controls are very responsive. The story is nothing amazing so far but the characters are cute. The combat however is not for the feint of heart, it's tough, but not unfair. It's all about execution. My only complaint is a lack of text size options. I'm playing in japanese and some of the kanji are nearly unreadable in certain dialogues.
Totalmente recomendado.... lo unico que le falta es una secuela, o de perdido un nivel mas desafiante, el juego tiene su dificultad, pero me gustaria aumentarla aun mas (vengo de sekiro), pero seria una manera de volver a rejugar el juego. Para los que tienen duda de su optimizacion, el juego ya recibio parches que incluyen la configurscion grafica, y mi tostadora lo corre totalmente fluido sobre todo en las partes de los combates llenos de accion El juego merece secuela ya sea directa o espiritual...
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 50 | 92% | $5.99 | |
| $108.8K | 390 | 96% | $11.99 | |
| $28.2K | 50 | 90% | $24.99 | |
| $8K | 43 | 77% | $9.99 | |
| $17.6K | 54 | 96% | $14.99 | |
| — | 0 | — | — |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.4M | 3.8K | 75% | $9.99 | |
| $1.4M | 3.7K | 86% | $14.99 | |
| $1.4M | 2.5K | 78% | $9.74 | |
| $1.4M | 1.9K | 71% | $19.99 | |
| $1.4M | 7.7K | 84% | $4.99 | |
| $1.4M | 2K | 75% | $24.99 |