
Tactical, beautiful, and wholly unique, the GOTY-winning sci-fi RTS returns with Homeworld 3. Assume control and battle through fleet combat in dazzling, fully 3D space while the award-winning story unfolds on a galactic scale.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.57/day in the week to Aug 24 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About







Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $59.99 | 8.8Kreviews | 41% | — | $14.6M |
| $59.99 | — | 83% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 857 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I have seen many negative reviews for Homeworld 3 and up to date, the single player campaign does not disappoint. I got what I wanted from this game: a near-military futuristic space fleet command down to the individual fighter, all of that as Real-Time-With-Pause. I will detail this review later but for now, I only have positives about this game. It reminds me of Homeworld: Deserts of Kharak. Maybe those games are not the RTS you expect. I feel that the Homeworld games always reward taking care of your ships and capturing as much of the enemy's ships as you can. Being efficient, mining everything quickly and researching upgrades is all part of the game. But this is not a game like Beyond All Reason, where you are inifinitely building various military units and sending them to die continuously on a large scale. In conclusion, Homeworld 3 is what I expected after the 2 first games and Deserts of Kharak and if you enjoyed those games, you should appreciate this one as well. The art direction is top notch.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 29: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +1 more
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
For such a price standing so long it is beyond reason how bad this story is. Campign took me 7 hours. Its just boring. Nothing epic as before, story of some kind of not-explained cataclism by weponized hyperspace that is also not explained. I feel like at the end it is "power of women love and frendship" story rather than epic space saga as before. Controls lacking advenced group controls i would expect from modern game. Interface is stylized on HW2 but marks are to big and similar making things unreadable. I feel like sub-frigate class ships does not impact game at all. They are there to make you feel some kind of progression for first few missions. Overall i would return to HW2 remaster when I will feel homeworld need again.
Why This Game Deserves Your Time....... I’ve been playing games for over 30 years, born in 1985, raised on every era of gaming. I’ve easily logged more than 20,000 hours, not because I’m a nerd with no life, but because games have always been my way to breathe, reset, and step into a different world for a moment. I run three businesses, I support my family, and I care for a lot of people. Being at the head of multiple ventures means constant decision making, constant pressure, and very little space to mentally recharge. Games give me that escape when I need it most. They give me a place to clear my mind before stepping back into real-world responsibilities. I only get one life. Every choice I make can become one of my greatest rewards or one of my biggest challenges. I try to avoid mistakes and choose lessons instead, and games often help me think more clearly, remain calm under pressure, and stay creatively sharp. This is the perspective I bring into my reviews. This is why I play with intention. And this is why my review of this game comes from genuine appreciation, not judgment. I’ve been a Homeworld fan for years, and I can say this with full honesty: Homeworld 3 awakened the part of me that loves strategy, challenge, and the feeling of commanding something greater than myself. This game isn’t just played, it’s felt. You don’t rush it. You don’t button mash your way through missions. You enter a world where your mind is your strongest weapon, and every decision carries weight. The Magic Players Often Overlook A lot of people today want quick games, simple wins, instant action, nothing that asks too much from them. Homeworld 3 is the opposite. It’s thoughtful. Deliberate. Strategic in a way most games don’t even attempt. Players often overlook how rare this kind of experience is: You’re commanding fleets in true 3D space, not just on flat terrain. You’re thinking like a tactician, not a button presser. You’re solving problems in real time while shaping a long-term plan. You’re navigating a battlefield where danger comes from every direction, above, below, around. This is not easy. This is not common. This is why the game feels so rewarding when you finally master it. Why This Might Be the Best Space Tactical Game Ever Made What Homeworld 3 does better than almost any space strategy game is this: It makes you feel the responsibility of command. You’re not just moving units, you’re choosing the fate of entire missions. You feel the tension of sending a squad too far. You feel the victory of pulling off a perfect ambush. You feel the weight of every ship you lose, because you know how much that loss affects the next mission. This style isn’t meant to be easy. It’s meant to be earned. For players who enjoy chess, RTS games, calculated risks, and deep thinking, this game is pure joy. It trains your cognitive skills without ever feeling like homework. It turns every battle into a story you remember. And the multiplayer? It’s where Homeworld 3 truly shines. Every match becomes a duel of minds across the stars. No two battles feel the same. You learn, adapt, evolve, just like a real commander. Why Space Battle Games Are So Hard, And Why This One Deserves Respect Many fans underestimate how hard it is to design true space combat: 3D tactical movement is one of the hardest systems in gaming. Pathfinding in open space is a nightmare to code. Balancing ships, formations, speed, angles, this takes insane precision. Creating an AI that works in true 3D is incredibly complex. Building environments that feel like space yet still function as tactical terrain is not easy. This is why I respect the developers so much. They didn’t take shortcuts. They didn’t make a simple game to please everyone. They made a real space strategy experience, one that honors the legacy of the series and pushes the genre forward. Creating a game like this takes skill, patience, and heart. And as a fan, I see that effort. I appreciate it. I respect it. My Final Recommendation If you want a game that challenges you… If you want a game that respects your intelligence… If you want a game that rewards careful thinking, patience, and precision… Then Homeworld 3 is absolutely worth your time. Don’t rush it. Don’t judge it by fast-game standards. Let yourself grow into it. Because when you do, you’ll discover something rare: a strategy game that truly feels like commanding life and death decisions across the stars. I highly recommend this game, and I want to personally thank the devs for creating something this bold, this thoughtful, and this beautifully crafted. As a long-time fan, I feel seen, honored, and excited for what the future holds. Homeworld lives on, and it’s never looked better.
It's a good looking and enjoyable game. I still prefer HW2, but I don't think the game deserves the flak it gets in its current state
Review: An Underrated Space Epic (8/10) I genuinely don't understand the slew of negative reviews surrounding this game—it's a truly great immersive experience in space. I suspect the excessive 'jester awards' (negative votes) might be coming from players who either struggled with the gameplay or, more likely, paid the original, inflated price (a common problem with new releases these days). I am playing Remastered HomeWorld 1 and number 3 is just ahead by miles. My rule of thumb for most games applies here: wait for a sale. I snagged this for a fantastic, near give-away price of just £2, and at that price, the negative feedback feels entirely unwarranted. It's a superb addition to the series. The initial setup was a breeze—the installation was easy, and the plentiful settings and tutorials, including the basic offensive training, made the first steps feel like discovering a hidden gem. I'm thoroughly enjoying my time with it. Campaign & Gameplay After diving into the campaign, my positive feelings have only solidified. While map navigation in space is a definite challenge—it's a skill that requires learning and practice—the game successfully draws you in. The presentation is excellent; the cut scenes, voice-overs, mission types, and characters all provide great depth, reminiscent of the original Homeworld. For those who just want to experience the narrative, there's even a super easy mode dedicated to story enjoyment. My main disappointment is the feeling that so much more could have been done with this engine. The plot depth, missions, and campaign length feel somewhat limited and shortsighted, preventing it from reaching its full potential—a trend I've noticed in many modern games, including titles like the latest DOOM. While the maps are all unique, I would have appreciated and enjoyed the inclusion of some very large maps. Final Verdict This is a good game that, in my opinion, absolutely does not deserve the flak it has received. While everyone is entitled to their opinion, I think this is a great title and an excellent value, especially at a discounted price. Recommended: 8/10
comme beaucoup de fan décu attendre 5 ans pour un senario nulissime campagne a ..... pourquoi avoir fermer Homeworld mobile pour ca .
I found the gameplay to be enjoyable and like the addition of the War Games mode. The campaign story dosne't quite live up to the orignal but it's not awful. The missions themselves were varied and tactically interesting. The inclusion of terain obsticles added interesting new considerations to tactics. Generally ran well for me but some people seem to be having issues.
good rts, when you get used to it, its just a normal homeworld game, nothing too fancy. I like the wargames mode, too bad i dont have anyone to play with it so its solo all time.
I loved Deserts of Kunark (I don't know how it's spelled. I did play a lot of EQ though). I slept on this game a long time because of the neg reviews. Pretty big mistake. It's kind of incredible. What's going on here is scale--and details. It's like Supcom, Battlefleet Armada, Silica, and the Deserts of Kunark game in that the scale is just like amazing--I couldn't even believe it was the game on the first screen when you load in--I thought it was still the cut scene. I'm on a 49in ultrawide 1080p using reshade w filmic presets to make it look more cinematic and the darkers darker, add more sharpening, a bit more bloom, and so on. I also have a 35 inch 1440p and it looks even better on that. This game is about spectacle. Scale. Like I said: Silica, Supcom, etc. It's the feeling of having a massive, and I mean fkn massive, amazing ship floating through space in the middle of an armada and it all looks incredible. The protagonist actually fits perfectly for me. She's a scientist lady who runs the fleet via the matrix or something. I'm cool with it. The absolute cinema of the combat, setting, units, movement, sunrises, space effects, etc... totally worth $30 on sale lol. I wouldn't do $60. And I also woulnd't grab it if you're looking for like.. Starcraft, or Stormgate, or X-Com, or even Supcom. It's more like BF: Armada. It's about giant ships floating through space and managing their systems while they blow ♥♥♥♥ up. it’s not about base building micro. it’s about feeling like you just zoomed the camera back on a Ridley Scott dream. This game is closer to Death Stranding than Starcraft.
All in all, waited years for a wet fart... Just a big joke.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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