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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The campaign feels like a parody... without overtly poking fun at anything. Some things I found interesting: + The Don't-Tread-On-Me guy working with a highway cop is an interesting shorthand for how ♥♥♥♥♥♥ the US is during the game. + the balance heavily emphasises decisive action, + 4h campaign. It works great as a snack. If you ran out of games, absolutely do play this one... I wouldn't put it on The List™ though.
突突的有点爽
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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A pretty decent cod like FPS Theres some jank but overall its decent
looks good
Своевременный обзор Когда в детстве хотел пройти Homefront, но забросил. Запомнилась только начальная сцена с автобусом и расстрелом людей. Наконец-то руки дошли, и я завершил кампанию. В принципе, игра хорошая, но короткая - всё прохождение заняло 3 часа. Для игр тех лет это слишком мало. Даже Call of Duty проходится дольше. Возможно, при разработке упор был сделан на мультиплеер. Сюжет как для боевика нормальный. Есть два сюжета: локальный и глобальный. В локальном мы принимаем непосредственное участие, а глобальный раскрывается через записки, которые рассказывают о событиях, приведших к войне. Я думаю, что они пригласили для консультации человека, который хорошо понимает геополитику, настолько качественно написаны записки и настолько интересно их читать. В целом, поиграть 3-4 часика можно. Удовольствия выше крыши вы вряд ли получите, но расслабиться и поймать настроение тех времён, когда игр было меньше, а мороженое вкуснее, вполне можно.
great graphics very good story line
hace mucho lo quise jugar pero no tenia la pc potente para jugarlo, hoy lo acabo de terminar y puedo decir que es un buen juego lleno de accion, me gusto la historia diferente a lo que mayormente y actualemente esta en los juegos de guerra ver a estados unidos tomado por corea del norte es algo fresco y diferente, sientes ese sensacion de ser parte de la resistencia al tener que ser mas precavido ya que los enemigos cuentan con mejores armas y hacen mas daño, algo que me encanto es que el juego tiene voces al español
I had some fun playing this game, but would only recommend it to people who are OK with very average FPS games. The game is very short. On normal difficulty it took me approx 3 hours to finish and I think this was actually a good thing as I did not want to play it more. Pros: + The gunplay is decent. + The opening part and first few minutes of the story were interesting. + Overall art style was IMO good and supported the game's theme. + I liked the part where you control a helicopter. Cons: - World building is pretty bad and unrealistic, it gets worse the longer you play and becomes so immersion breaking that I could not take the game seriously even though the game really takes itself seriously. - Mission structure is extremely linear. Often relying on specific action at the right time and not allowing you to approach the situation even slightly differently than what the game expects. - You often wait for an NPC to do something so you can continue (opening a door, removing an obstacle, or just go somewhere first before you are allowed to go there). - There is a stealth mission that is reduced to "follow this friendly NPC, wait when it tells you to wait, follow again when it moves". - There is a sniping part where you wait for your NPC to tell you who to shoot and when to shoot, the game marks your target in a way that just reduces the gameplay to "can you click on this enemy when the icon above him and your friend on the radio tells you to click on it?"
It'd bad. Even for its time. Was bad, is bad, were bad. bad bad bad. Not Fun.
better than bad
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $7.6M | 17.1K | 61% | $19.99 | |
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| $2.2M | 4.8K | 66% | $17.49 | |
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| $2.2M |
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| $2.2M | 4K | 89% | $14.99 |