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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 880 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Basura total. El multijugador esta muertisimo y el modo un jugador esta re contra bugeado y es corto
Today I platinumed Homefront, this incredible PS3 game. And honestly? I didn’t platinum it just because of the game itself. I platinumed it because this game carries a piece of my childhood, those silly, simple memories that somehow stay with you forever. I must have been around 11 years old when I played Homefront for the first time. It was my stepfather, Alexandre, who introduced me to the game. Back then, we started playing it together. One controller. Two idiots. Zero aim. And a completely unjustified amount of confidence in our own skills. Normal mode, for us, felt like an impossible military mission. It wasn’t “normal.” It was psychological suffering with limited ammo. We died over and over again, missed shots that I still can’t explain to this day, and the PS3 controller didn’t help either. Those analog sticks looked like they had already survived a war before we even turned on the console. It wasn’t like now, with PS4 or PS5 controllers, all smooth, nice, and actually usable. No. This was real PS3 gaming. Either you learned how to aim with a half-broken controller, or you accepted that the enemy was going to live longer than you. But even so, it was fun. It was one of those moments where the game could be hard, annoying, unfair, whatever… but because we were both there, trying to get through it together, it somehow became perfect. And there’s one memory that never left my head. The final part of the game. We were stuck there, dying, trying, failing, repeating, and I was already desperate, so I turned to him and said: “Xancas, beat the ending and I’ll give you a Kinder Egg!” And he, full of confidence, answered: “I’ll beat it, and you’re going to give me a Kinder Egg.” And he actually did it. The man beat the ending. He saved the mission. He saved the honor of the house. He saved two terrible players from being stuck forever in that suffering. The problem? Almost 10 years have passed… and I still haven’t bought him the Kinder Egg. So technically, this platinum is also a public confession of debt. Sorry, Xancas. The promise still stands. One day, that Kinder Egg will arrive. Maybe even with interest. Homefront may not be perfect. It may have aged. It may have weird controls. It may be short. It may have that wonderful smell of an old PS3 game that barely exists anymore today. But to me, it means much more than that. Because this game reminds me of a simpler time. It reminds me of laughter. It reminds me of stupid frustration. It reminds me of sitting next to someone, trying to complete a mission as if we were actually saving the world. And sometimes, that’s what makes a game special. It’s not just the story, the gameplay, or the platinum. It’s the memory that stays attached to it. I recommend Homefront. Not just because of the game… but because of the Kinder Egg that is still unpaid.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 883 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Homefront is a game of squandered potential. The game starts incredibly strong. The intro is genuinely harrowing and sets up a brilliant premise with the potential for a great story. Unfortunately, it quickly squanders that goodwill. The narrative rapidly descends into incredible clichés, and the characters are entirely defined by a grating, B-movie attitude that makes it hard to take the conflict seriously. In practice, it feels like an off-brand Call of Duty. The weapons lack punch, and the overall gameplay simply doesn't feel as tight or satisfying as the shooters it tries to emulate. The mission design does it no favours either: it is very heavily scripted, leans frustratingly on infinite enemy spawns to create artificial tension, and sometimes suffers from buggy event triggers that can completely halt your progression. While the graphics are technically on par with other games of that era, the art direction is severely lacking. The colour palette is frankly terrible, with everything draped in a brownish, washed-out filter that turns the environments into a muddy, unappealing mess. Ultimately, Homefront is also very short. The entire campaign can probably be wrapped up in under 4 to 5 hours for an average player, making it a brief and largely frustrating experience. Notes: 1- A bit of tweaking is required to run it on Windows 11. The game requires a legacy version of NVIDIA PhysX to boot properly; fortunately, the installer is available directly in the redist directory of the game folder. 2- Once that initial PhysX issue is sorted out, the game naturally runs maxed out flawlessly on any modern gaming rig.
Nostalgia
booooooooooooooooooooooooooooooooooooring
Peak gra, gralem w nia w 2017 i powrocilem do niej i nie zawiodla polecam
1
Great game, too bad its short.
Overall premise is cool, though unrealistic. Dialogue is hit or miss, most characters are unlikable, gameplay is jank. I understand the game is from 2011, but games like COD and Battlefield hold up way better than this one. Interested in seeing how the story turns out, but after playing four missions, I'll just check it out on YouTube. DO NOT buy this at $20. $10 is the max I would consider paying for this, but obviously I'm not even going to finish it lol
Honestly, a hidden gem of a tactical campaign. The story and atmosphere are incredibly dark and gritty, showing a really unique take on an invasion scenario. The gunplay is solid, and the multiplayer back in the day was amazing. Even though the campaign is a bit short, the cinematic moments and intense pacing make it completely worth playing. Great old-school FPS experience. Nice!
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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