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Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
13 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1/day in the week to Aug 18 → 3/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 872 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Decent game, terrible port. I remember playing this on console and it was a much better experience albeit a very short game. I bought it for less than $2 so I can't complain about the length. It had potential to be something interesting back in the day but they never really did anything with the IP. It would have been fun to have a series of "Red Dawn" like games. The bad port of the game that makes it unenjoyable to play. First off, they are reaching with the "partial" controller support. It's pretty much not there. How do you port a game that worked fine on console and not carry over the full controller support out of box? The keyboard controls aren't even all that great either. The last level had an important key command you needed to win that wasn't even mapped. There isn't any modern resolution support for ultra-wide monitors either. I chalk that up to the age of the game, but it's something you might want to consider before you buy. The last level is also annoying in terms of how much you are going to die compared to the previous levels. I would give this game a 3/5 but the shoddy port drags it down to a 1/5 and I can't recommend it.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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13 on sale2 answered “not sold”0 we did not ask
The 2 “not sold” markets are read from the Steam price pass of Sep 8: that day the store answered for this game elsewhere and gave no price in those. The 13 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Italian, Spanish - Spain, Dutch
Hours played at review time, across 875 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
You can have a little fun with the campaign, at least. Problem is that said campaign is only about 3-5 hours depending on how many deaths booting you back to the previous checkpoint occur. Story's nothing to write home about, though I feel like using the Koreans as the invader is a bit of a cowardly move so as to not get the game banned in the much more feasible threat China. It also feels a bit weird seeing the Koreans largely armed with (presumably stolen) US firearms, but that's a minor quibble. Nothing particularly unique or interesting about this game. Just grab it during a sale if you're curious.
Its generic shooter, but i kinda enjoyed it to be honest.
I really just spent four hours doing a gas run. Interesting premise but underdelivered. Bad voice acting, poor level design, bad sound design, poor selection of guns, and a chore to play. The short run time is almost a saving grace! It's a shame because the setting, combined with the advertising for this game when it came out, made me excited to play it!
достаточно хорошая игра для 11 года выпуска, однозначно рекомендую
Tried all mentioned fixes this game is toast just plain locks up
Für ein 15 Jahre altes Spiel sieht *Homefront* immer noch erstaunlich gut aus. Auf der Steam Machine lief es in 1440p mit maximalen Einstellungen und stabilen 60 FPS – ganz ohne Einbrüche. Auch mit dem Controller ließ es sich angenehm spielen. Die Story hat mir ebenfalls gut gefallen, ist mit ungefähr fünf Stunden allerdings recht kurz. Im Sale habe ich das Spiel für 3 € gekauft, und dafür hat es sich absolut gelohnt.
kinda boring tbh... if its on sale for like 4 bucks then yeah sure go ahead, but i wouldnt recommend it otherwise.
pretty underrated.
Неплохой шутер на вечерок. Есть, где поймать рофлинку, где удивиться, а где даже немного проявить интерес. Для кал оф дути подобного тира 15 летней давности очень даже недурно. И да, 4 часа это время, за которое я прошёл сюжетку на нормале. Так что буквально шутер на вечерок
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 17.1K | 61% | $19.99 | |
| $0 | 10.1K | 25% | Free | |
| $34.1M | 23K | 47% | $69.99 | |
| $36.8M | 29.8K | 47% | $69.99 | |
| $28.8M | 16.3K | 45% | $69.99 | |
| $5.9M | 11.2K | 77% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.2M | 8.2K | 81% | $14.99 | |
| $2.2M | 6.7K | 91% | $14.99 | |
| $2.2M | 4.8K | 66% | $17.49 | |
| $2.2M | 7K | 89% | $9.99 | |
| $2.2M | 4.8K | 95% | $19.99 | |
| $2.2M | 3.1K | 91% | $19.99 |