
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.1Kreviews | 61% | — | $7.6M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
only buy on a deep sale.
Not many games focus on asymetrical guerilla warfare and this has been quite fun, so far. Its 2026 and it turns out the invading force is the Feds themselves, led by conmen pedo billionaire techno-fascists. Play solo and engage in chaotic subversion or play online co-op, practice squad tactics. Revolution is better with friends ;)
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 14.4K | 90% | $19.99 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 13.1K | 96% | $29.99 | |
| $7.6M | 47.9K | 67% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 74K | 85% | $5.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $9.1M | 44.7K | 73% | $11.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $7.9M | 16.8K | 78% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God this game needs a remaster... I love it too much to see it die
Hra je konstruovana a ne velice dobře aby vás udržěla ve hře a to tak ,že vám kolikrat ani neukaže jak používat vylepšené věci . Nepratělske AI je tupe ale naštěstí ne tolik jak příběh teto hry . Prostředí je tady CTRL +V a CTRL+C koulikrat běhate po tom samém absolutně nedavajici systema zakladen nebo chechpointu . Kolikrat se mi stalo že jsem skončil čas hry jen tym že jsem bežel dopredu a pak drzel x . Nedoporučuji pokud to nebude za symbolickou cenu . Radeji bych si pořidil Far cry 4 nebo 5 kde je aspon ta napln hry zabavná .
Since this game released i have tried finishing it around 7 or 8 times. Yesterday i set out on the task to finally overcome my arch nemisis and finish this game. My god was it a dissapointing ending.
POSITIVO: Historia, bastante interesante a mi modo de ver, es muy cliche por momentos pero no deja de estar muy entretenida para un juego. Rendimiento, excelente en una pc gama media del 2026. Graficos, bastante bien para la epoca que fue lanzado. Sonido, excelente, tanto la banda sonora como el sonido de cada arma creo que es un punto muy fuerte de este producto. Las armas parecen que son pocas pero creo que estan las justas, no sobra ni falta ninguna a mi modo de ver. Personalizacion de armas creo que cumple, no esta sobrado. Misiones principales, bastante interesantes, dan ganas de seguir avanzando en la historia. El modo de ir conquistado territorio a mi en lo personal me gusta y me sienta comodo. Dificultad adaptada para todo tipo de jugadores. Buena cantidad y variedad de enemigos a lo largo del camino. Mision final muy interesante y bien planteada. Duracion, entre 12 y 16 horas segun cuanto te quieras meter con los coleccionables del juego. Coleccionables interesantes de ir cumplimentando. Jugabilidad muy comoda que invita al jugador a seguir jugando, se siente muy lindo el gunplay, por momentos frenetico y por momentos de sigilo. NEGATIVO: Si bien la duracion total esta bien, considero que te quedas con muchas ganas de mas. Misiones secundarias bastante repetitivas y poco interesantes de hacer. A mi en lo personal me gusta la forma de conquistar territorio puedo entender que a la gente despues de las primeras horas lo sienta aburrido y repetitivo. La conduccion de motocicletas es bastante incomoda. EN RESUMEN: Un juego que vale muchisimo la pena, totalmente recomendable en LATAM para precio completo por el.
GOAT~~
I played Homefront: The Revolution right after finishing the first Homefront. Released in 2016 and i got my hands on it a decade later, it originally launched in a very buggy and poorly received state. While I assumed it improved somewhat since then, many technical and design issues are still noticeable. Graphics & Presentation -Graphically, the game still looks quite good. The environments are detailed and atmospheric, although there are occasional visual artifacts, shadow issues, pop-in, and disappearing objects. It holds up visually, but it’s inconsistent. Open World vs. Linearity -The environments are interesting when first explored, but the open-world structure hurts the experience. The map feels too large and padded with empty districts and repetitive loot areas that add little to gameplay. -Compared to the first game, this sequel maybe not a direct continuation of the story, would have benefited from a more linear structure. Even the DLC which is more focused and linear, feels better designed and more enjoyable. -The constant fetch quests and “capture the strike point” objectives quickly become repetitive. What starts as fun turns into recycled content used to fill an oversized world. Level Design -Not to confuse with environment design which has been fairly cool and interesting in some respect, the level design itself is fairly poor which goes back to my previous statement of the open world feel, often times I got lost in spaces and didn’t particularly know where to go either because they assumed I pick up clues they left like tiny flash lights or paint scratches or worse thinly painted yellow crates that often blender in the environment…. I typically never struggle but here it was the case a couple times and I could swear it wasn’t my fault….. it’s a little lesson I guess Story -The premise again involves Korean occupiers, but the narrative feels watered down. The stakes don’t feel as impactful, and the story itself isn’t particularly memorable. It leans more toward small-scale resistance themes, but it lacks strong emotional weight or lasting impact. Gameplay -Gunplay is noticeably improved over the first game. Shooting feels satisfying, weapons have weight, and being able to modify guns on the fly is a strong feature. Gadgets also add some welcome variety. -However, enemy AI is extremely weak. You can hide in a bin right next to enemies who clearly detect you, yet they’re unable to act until your visibility meter drops. It breaks immersion and often feels unintentionally comedic. Technical Performance -Optimization is inconsistent. The game runs smoothly in some areas and poorly in others. Pop-in is frequent, enemies spawn and de-spawn unpredictably, and performance fluctuates significantly. -Spawn points are one of the biggest frustrations. Dying or failing often sends you back much further than necessary, sometimes forcing you to repeat dialogue or already-cleared sections. This design choice feels outdated and wastes the player’s time. DLC -The DLC campaigns are short — one under an hour, the others around an hour each — but ironically more enjoyable than the base game. Their linear design improves pacing and mission structure. They almost feel like content that could (or should) have been included in the main campaign. -Final Verdict If Steam allowed a “Maybe” recommendation, that would fit best. But since i need to be objective and clear: I do not recommend it. 6/10 -The environments and improved gunplay carry the experience, but repetitive open-world design, weak AI, technical issues, and frustrating mission structure hold it back.
good
After playing the original I can safely say this one is awful. The opening for the original is leagues better at painting the Koreans as villains with the scene where [spoiler]someone's parents are shot in front of them[/spoiler] as an example. This game never goes beyond surface level commentary and says "North Korea bad, War bad" whilst having a strikepoint mission where you kill doctors and the game praises you as a hero.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.