
Homefront®: The Revolution is an open-world first person shooter where you must lead the Resistance movement in guerrilla warfare against a superior military force.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Aug 18 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 17.1Kreviews | 61% | — | $7.6M |
| $19.99 | 15.3Kratings | 79% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 879 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
well well well, what we got here? Uh, countless bugs. I can never imagine my save file got corrupted just before the end of campaign, can't access the safe house what ever i do, just wasting time....
i will reccomend this game but it does have some negatives. Hearts and Minds Quests are sloppy af boring repetetive slop. And the biggest problem is: killing is not rewarding because enemys keep spawning, so once ur spotted u can only run away and hide. Or u let them kill u wich is alot faster but whats the point of that.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $7.6M | 11.6K | 91% | $19.99 | |
| $7.6M | 7.8K | 24% | $35.01 | |
| $7.6M | 23.6K | 86% | $24.99 | |
| $7.6M | 47.9K | 67% | $7.99 | |
| $7.6M | 7.1K | 97% | $29.99 | |
| $7.6M | 15.4K | 94% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $8.4M | 74K | 85% | $5.99 | |
| $7.1M | 13.4K | 62% | $19.99 | |
| $17.5M | 115.1K | 78% | $9.99 | |
| $9.6M | 48.1K | 73% | $11.99 | |
| $11M | 13.9K | 85% | $29.99 | |
| $7.9M | 17.8K | 77% | $29.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 9: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Czech, Japanese, Polish, Portuguese - Brazil, Russian**languages with full audio support
| $19.99 |
| 10.4Kratings |
| 64% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 882 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's great
the DLC was good because it made ethan brady talk. the endings are a hit and a miss, they forgot about particular characters and that seemed off. The cliffhanger ending is honestly better [MAIN STORY].
Its a good game, good concept just poorly executed. Very repetitive. Can be fun, can be annoying. On sale for $5, I would say its worth it. But that's about it. Neutral review
Nic porywającego, ale bawiłem się dobrze a chyba o to chodzi w grach. W sam raz do wyrwania na promce, w szczególności jak lubisz Far Cry i starsze CoDy.
I don't even know how the game plays or feels, I sat through about 30 minutes of slash screens and cutscenes. Finally got to Dana and got bored and don't plan on playing at this point.
good game. Da gibt es deutlich schlechtere
Juego mediocre que te lo compras por dos mangos y no ves la hora de que termine.
El primer Homefront no me convenció, aunque viendo que este juego era el último de la franquicia, suponía un soft-reboot y además habían optado por una experiencia de mundo abierto con elementos propios de Far Cry, era muy difícil pasar de él. Homefront: The Revolution difiere bastante del conflicto entre Estados Unidos y Corea del Norte que se ve en el primer juego. Aquí, la revolución digital de los años 70 no ocurre en Silicon Valley, sino en el "Silicon River" de Corea del Norte, lo que lleva a la fundación de APEX, conviertiendo a Corea del Norte en la primera superpotencia tecnológica, y a Estados Unidos a depender de dicha tecnología en todos sus aspectos. En 2025 ocurre un colapso completo de la economía americana y, debido a la enorme deuda que tienen con el país norcoreano, éste invade los Estados Unidos. Ya para 2029, el país se encuentra bajo ocupación norcoreana. La historia se centra en Filadelfia donde ha surgido la chispa de la rebelión bajo el liderazgo de Benjamin Walker. Sin embargo, este es capturado por las fuerzas del EPC (Ejército Popular de Corea). Como Ethan Bradey, un nuevo recluta que ha presenciado los hechos, tendremos que unirnos a la resistencia de Filadelfia e incitar a la revolución mediante una serie de misiones de rescate, sabotaje y demás actividades de guerrilla para liberar los distritos de Filadelfia. Es evidente que Homefront: The Revolution supera a su predecesor, aunque se puede definir como un Far Cry de bajo presupuesto: contamos con distritos que liberar, misiones secundarias, coleccionables, crafteo de armas, venta de recursos y mejoras del personaje. En vista de lo relativamente grande del mapa, podemos montar en moto para desplazarnos por los diferentes distritos o entre las ruinas. Las misiones son bastante cortas, reducidas casi todas a realizar una acción en concreto, pero el objetivo general es ir limpiando el mapa ganando puestos avanzados. Creo que de lo que más peca el juego es de su gunplay: no vas a querer usar otra arma que no escupa balas a lo loco, ya que tanto el apuntado (incluso tiene algo de delay) como el retroceso se sienten un tanto extraños, además de que los enemigos de a pie son muy duros. También en algunas zonas (sobre todo Lombard, que está inundada en gas) se nota que el juego no está bien optimizado, siendo además del 2016. [h1]6/10[/h1] En resumen, se podría decir que Homefront: The Revolution tiene buenos ingredientes pero a la hora de la cocción algunos se han quedado algo crudos, y esto se palpa incluso en el mensaje del director del juego cuando finalizas la campaña (por lo visto fue un caos). La campaña no está mal aunque más que revolución es mas bien una resistencia, ya que no ves una revolución real hasta el final del juego (y más allá con sus DLC, que cuentan tanto como Walker rescata a Bradey como sucesos posteriores a la campaña, que cierran la trama). Hubiera molado quizá ver encuentros aleatorios de gente realizando atentados contra el EPC o emboscadas sorpresa a convoyes o patrullas, así como un sigilo más elaborado que matar sigilosamente por la espalda. No está mal como shooter, pero podría haber sido mucho más chulo en concepto.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.