
"Trapped in a cocoon, the silkworm weaves her final dream." Hollow Cocoon is a first-person horror adventure game set in 1980s Japan. Immerse yourself in meticulously recreated environments as you venture into the depths of unspeakable horrors that await you.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 929reviews | 92% | — | $204.9K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This game was recommended to me by a moot who's a Fatal Frame fan, which is my favorite horror franchise, and the game happened to be 50% off, so I decided to give it a try. I honestly expected my potato laptop to be unable to run it since the graphics are stunning and everything is so detailed, but the only time I actually encountered freeze/lag was if I stayed afk while facing the red talisman, which is kinda funny. I'm a huge fan of FF2 Crimson Butterfly, and I find the vibes to be very similar, so I was immediately hooked. Some reviews talk about the antagonist being annoying, but the only time she actually bothered me was during nightmare mode, other than that I'd say she's very manageable if you figure out how to solve the puzzles around the mansion. The lore is very interesting, I won't spoil, but it's the kind of game in which you gradually learn more and more about the antagonist through notes found around the house, which I personally love. Her design is stunning, and I love the extra accessories you can unlock, they even make the game slightly easier, which was useful during nightmare mode. Another thing I loved are the silly side quests. If you pick up the egg in the courtyard and don't eat it, something will happen later on. And after you completed the game once, a pink paper with a phone number will appear in the small building next to the graveyard, which triggers a side quest! As a Cineris Somnia fan, I also loved the two easter eggs the devs added. There's four endings, two are easily obtainable, one is a joke ending and the other is a secret ending. I find all of them satisfying, especially the one I think is the 'true' ending, and the secret. Overall, it was a very fun experience and I'd recommend the game even full price. I give it a 9.5/10, the 0.5 being for two reasons. One, I hate that the last achievement is locked behind completing the nightmare run, I don't mind a little challenge, but she literally oneshots you, so I don't think I'll ever get it, and it's a shame since I love 100%ing my favorite games; and two, the puzzles are very easy, I'd hardly call them puzzles honestly, which is convenient if you're just replaying for that last achievement/the other endings, but a bit underwhelming during the first playthrough.
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Languages: English, Simplified Chinese, Japanese*, Korean, German, Italian, Russian, Indonesian, Portuguese - Brazil, Vietnamese, Spanish - Spain*languages with full audio support
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
muy bueno lo recomiendo
Хорошая, но коротенькая игра при первом прохождении можно за часа 2 пройти, а при втором вообще за 20 минут хахахахах
обосралась
百合好啊!!!
非常喜歡這款遊戲的場景與年代感。 從老宅、傢俱、生活用品,到日本鄉村的環境、光影與聲音,很多細節都做得非常細膩。不是單純套上一層復古的外表,而是真的會讓人有走進那個年代生活空間的感覺。有時甚至會忘記自己正在玩恐怖遊戲,只想慢慢把每個房間、每個角落看完。 劇情當然就更不用說了,是真的直達人心。 一開始只覺得是在一棟老宅裡躲避怪物,但隨著一份份文件與過往逐漸拼湊起來,才發現真正令人難受的並不是怪物本身,而是綾乃、絹、結與湊這一家人幾十年間沒有辦法說出口的感情、選擇與遺憾。 尤其我很喜歡它沒有急著替所有事情給出唯一答案。 究竟是古老傳說、怪異生物,還是人們對某種未知存在留下的解釋?「繭」、「血脈」與「ウツロ」究竟代表什麼?很多問題即使破關了,還是會忍不住繼續思考。 能讓人害怕的恐怖遊戲很多,但能讓我在恐懼之外,最後對原本追著自己的「怪物」產生理解甚至感到難過的作品並不多。 遊戲結束了,故事卻沒有真的結束。
一開始還想說不支援語言什麼鬼,還好有簡中,不然日文也能看懂就是了。 日本終於有了屬於他們的阿嬤家模擬器~製作組非常認真的考究,各種符合大正與昭和時代的物件加上美好的畫質讓人賞心悅目。 這遊戲讓我想起了之前玩過的白色情人節,那種被怪追逐只能逃或躲的緊張感真的很刺激但也對心臟不太好,光是聽到呼吸聲就會緊張的程度。 文件仔細讀下來就能發現故事的全貌,我很喜歡他們在各種文件上的描寫,文筆很好畫面感也很強。躲起來被看到的模式也不單一所以真的有被嚇到尖叫,恐怖感滿分。 還發現了致敬惡靈古堡的彩蛋,這大概是三周目最開心的事情了吧。 以一個兩人團隊開發的遊戲來說這真的很頂!這款遊戲推薦給喜歡恐怖到心臟怦怦跳、又擅長逃離追逐怪的玩家,期待NAYUTA工作室再推新作!
ochen' strashno pomrgite!!!!!
Open the door is very anxiousness
風情の溢れる日本家屋を舞台にした、雰囲気の良いホラーゲーム。 悍ましさと美しさが入り混じった、由緒正しいジャパニーズホラーが堪能できます。 クリア時間はノーマルで3時間程度と、サックリ遊べるボリュームです。 ステルスメインでありつつ、体力制で回復アイテムもあるため、ある程度の猶予がある。 代わりに敵の視覚と聴力、走る速度など、全体的なスペックは高めであるためバランスは取れていた。 最初はハードで始めたが、おそらく「こちらが見えている」タイプの行動ルーチンっぽく、遊んでいて楽しくなかった。 ノーマルへ変更したところ、明後日の方向にも歩くおとぼけちゃんになってくれたので、丁度良い塩梅で楽しめた。 [spoiler]結局はクリア後に最高難易度が追加されるため、実績集めの方も含めて[/spoiler] 一週目はノーマル以下が無難だと思います。 ゲームとしては良くあるステルスホラーものではありましたが、個人的には物語が良かったなと。 愛憎の入り混じった切ない人間模様、そこに一滴の悍ましいオカルト要素を混ぜたって感じのお話です。 零シリーズとか好きな人なら、ほぼ間違いなく刺さりそうな雰囲気だなと思いました。 ファイルにて少しずつ明かされていく真相が面白く、後半は敵そっちのけでファイルばかり探してました。 往年のホラーゲームに見習ってか、クリア後は色々な隠し要素も用意されています。 しかしミニゲームが必須で、ちょっと解放条件が面倒なのは不満点。 色々述べてきましたが…それよりなにより、 [b]敵となる御方が美しくて良かったです。[/b]
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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