
In a lonely station atop a mountain, a train rumbles its precious cargo to places unknown. Now is your shift. Keep the pace. Uncover a mystery. Fight for your last breath. The air is thin up here.
Modeled estimate, not a reported figure. How we estimate →
About

High in the mountains, an endless train thunders through a decaying station. This is the Border Post. Your job is simple: blow a whistle to keep the train on schedule. But the air is thin up here.
Don’t speak. Don’t run. Don’t look in the train. Just do your job. It’ll all be over soon.
It isn’t impossible to breathe in the Border Post. Just impossible to catch your breath. Every exertion is another foot in the grave. Each blow of your whistle is a death sentence. Your only reprieve are air canisters rationed out for your good work. So you better be a good worker.
There’s no shortage of tasks to keep you busy during your shift. Deliver reports. Clean the water filter. Collect discarded wood. And don’t worry about that smell.
Mo is your friend and fellow Border Post worker. His shift is over, but he’ll happily come running if you call. He’ll answer any questions you might have. Well, except for that question. He wouldn’t lie to you. Don’t make him.
Your choices matter. Which choices? What country are you from? How could it matter? Experience a semi-linear narrative where every moment could be a new branching path. Or not. Such is life.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Turkish, Ukrainian, Portuguese - Portugal, Russian, Simplified Chinese +3 more
Engagement
Reviews
Themes across 89 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
在那座山顶,连呼吸都是奢侈品 在山顶的荒凉车站之中,一列火车载着贵重的货物,隆隆驶向未知的终点。现在,轮到你来换班了。 这就是《边界点》的开场。你来了,你坐下了,你开始工作了。好像一切都很正常。 但很快你会发现,这里的每一口呼吸都在提醒你:你不属于这里。 前半小时,你只是在机械地完成工作。吹哨、换票、吸氧、吐血、继续吹哨。 但慢慢地,游戏开始向你展示它真正的模样。地图上到处藏着秘密:一具尸体、一个可以用口哨打开的隐藏门、一个有着用不完空气的神秘地方。你开始问问题。阿莫是你的同事,他愿意回答你任何问题——除了“那个”问题。 他不愿意骗你,所以尽量别逼他说谎。 [hr][/hr] 该死的隐晦结局,想表达的东西无法明说 玩法是“通马桶”,但是我个人喜欢这种诡异的感觉和不同结局的展现 其实是不推荐这游戏的,这游戏流程就1-2小时左右,不适合玩 如果感兴趣非常建议去搜索相关的剧情解读和游戏解读,这是体验最好的办法,或者你喜欢《铁肺》那种在小体量场景里深挖叙事的作品,这座山顶值得你爬一趟。 [b]只是别忘了带氧气瓶。[/b]
Грустный симулятор работы и вульгарная метафора. Как опыт на 40 минут ощущается "ок", но все же вторично. Если пытаться играть несколько раз с попыткой посмотреть другие концовоки, то отличий в забегах слишком мало и становится скучно. Прикол с именами героев из двух букв не расскрыт. Зачем это было нужно истории? Тема с выбором сложности через страну, где будет происходить история, а значит и через высоту горы и степень разряженности воздуха - интересная, похвальная штука, но все еще недостаточная для реиграбельности.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Hours played at review time, across 89 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
wonderful atmosphere and the gameplay was fun; repetitive, but in a hypnotic kinda way unfortunately the constant bugs and subsequent restarts left me feeling frustrated and unsatisfied with the lack of substance within the actual story itself sadly underwhelming, at least as far as mysteries go
THRESHOLD propose le temps de quelques heures l'expérience d'un travail à la fois aliénant par sa répétitivité et opaque au travailleur même, non sans rappeler la série très bonne série Severance, dans laquelle les employés ne connaissent pas les tenants et aboutissants de leur travail. Au sommet d'une montagne, isolé, c'est votre premier jour ici. Mo, un ouvrier expérimenté vous acueille et vous explique votre tâche : surveiller la vitesse d'un train et siffler lorsqu'il ralentit, pour qu'il augmente la cadence. Ici l'air se fait rare, et il faut garder un oeil attentif sur sa respiration, et consommer des bouteilles d'oxygène lorsque votre souffle se fait court (d'abord veiller à en avoir un stock suffisant !). Mais vous prendrez le temps d'explorer les alentours, et assez vite vous serez assailli de questions : que contient le train ? mais pourquoi est-ce que je fais ce job ? Pour ces raisons, je recommande THRESHOLD, une courte expérience intéressante et mystérieuse, et en plus, c'est français !
干我们这行,你得牙口好
абсолтюный симулятор будущей рашки
[b]One of my favorite games I played in 2025 with Mouthwashing, CRITICAL REFLEX never disappoints (although Mouthwashing is on a completely different level and an incredible masterpiece, but that's not the subject).[/b] While playing, I felt a tension and sense of urgency I haven't felt since Pathologic 2. Everything it does, it does to perfection. But I won't spoil anything, as I really recommend to go blind. It's an experience that only works once (well, I played the game twice, but the second playthrough didn't have the same impact). Your character is clueless, and so should you. Note that there are a few bugs if you quit and relaunch the game (audio setting reset, a door that stay locked, and another one I don't remember), but as the game is very short (I'd say 2-3 hours top), it shouldn't be a problem as you will probably play it in one sitting. The shortness of the game might be the only downside, but the game wouldn't have worked if it was longer, as it would either get repetitive, or less impactful. Or it would need to be more ambitious and switch its game design after a certain point, but we're talking about a solo dev doing this on his free time. [b]So I'd say it's perfect as it is : a really impactful experience. If you really think it's a bit expensive for 2-3 hours of """entertainment""", then wait for a sale, but I strongly advise against watching the game on Youtube. You HAVE to go through what's your character is going through.[/b] [i]PS : if you think the game is too hard, feel free to message me, as there is a hidden difficulty mechanic, but talking about it would be a spoiler.[/i]
waste of time, PETA garbage
Constant, game-breaking progression bugs. Not worth the hassle.
The look and atmosphere are great, the whole concept for the game is really creative. Unfortunately I encountered some bugs. I got stuck in geometry once and the game hitched for me every so often and these got increasingly more intrusive the longer I played which is a shame. Despite that I still ended up curious enough to replay it twice in order to see 3 different endings but ultimately it left me wanting and I'm not entirely sure if that's good or bad. Regardless, I still think it's worth experiencing.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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