
In this paranormal point-and-click adventure, a traveling salesman races to stop a string of horrific deaths in a quiet seaside town—before he’s next.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 1 → 0.29/day in the week after.
About
"Every night it's the same dream: my own head, mounted on a wall."
While wandering an unfamiliar town, Harvey Green follows a string of paranormal events to a grim realization: his recurring nightmare may foretell an inescapable fate.
In this point-and-click thriller adventure, guide Harvey through the peculiar streets, shops, and surroundings of Villa Ventana as he seeks to prevent his visions from becoming reality.
Features:
A timeless point-and-click blend of exploration, dialogue, and puzzle-solving
A curious tale that melds shocking twists with absurd humor
Dozens of strange, memorable characters brought to life by a cast of celebrated voice actors
Hand-drawn art that combines 2D and 3D to create striking, "diorama-like" visuals
An original, haunting score
Genres
Sums Steam only; App Store, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 630reviews | 91% | — | $209.8K |
| Free | 469ratings | 92% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我起初将那只黑色的大手理解成命运。一方面是因为过去的经验摆在眼前,问题的坐标都有所指,觉得这种单一、现成的处理路径是如此轻率,甚至狭窄。另一方面,这样的形象很容易唤起古老的宿命感,就像人物不断泛起的闪回,在他的头顶始终悬着一股更大的意志。我完全能够认同游戏对这种整体性的暴力及其即兴发作的渲染,也能够理解不同人物被裹挟其中、慌不择路的恐惧。游戏也不断诱导人接受这个解释。但结尾验证了我在游玩过程中逐渐产生的猜想,所谓命运也许从来没有想象中那样幽深,它可能只是从另一个世界伸下来的一只手,一个尚未理解痛苦分量的孩子,或者再直白一点说,那是创作者的轮廓。当孩子提起木偶的那一刻,游戏就把玩家从行动者的位置上推了下来,先前所有推进的操作、所有绕过困难的办法,都忽然显出一股舞台调度般的徒劳,甚至可以极端地说,命运与创作者的意志在这里画上了等号。游戏名字里的“细线”由此贯穿了多个层面,它成了命运牵引人物的线,成了创作者组织情节的线,也成了玩家在物品与场景之间寻找联结的线。创作者需要人物相信自己活着,让他去频密地纠结与反问,在什么意义上我可以去谈论“我”,又要确保他们能够在世界线发生松动时走向预定的位置。矛盾恰恰也在这里。它很难彻底解开,创作者只能一边往前写,一边反复掂量创作的走向。一个作品愿意承认这份矛盾,已经显出了难得的清醒。人创造故事,起初常常带着孩子般的热情,几根线,一间小屋,一具木偶,足以搭出一个世界。后来技巧成熟,布景变得精致,人物有了细密的心理与动人的声音,可那份最早的冲动仍藏在里面。艺术的残酷与爱从同一个愿望里长出。命运的手将一切推向终点,孩子的手又轻轻提起木偶。两只手在不同世界里的重叠,构成了创作最隐秘的姿势。
An absolute amazing Point and Click Adventure. The story is good, the art style is good, the voice acting is also top notch. The puzzles make sense and aren't obtuse. Must play.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Russian, Korean, Portuguese - Brazil, Simplified Chinese, Japanese*languages with full audio support
| $9.99−50% |
| 40ratings |
| 90% |
| — |
| not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Storyline was cool until it wasn't. It became bad. HORRIBLY bad. I cannot agree more with the negative reviews. I regret spending money buying this game just right after I finished playing The Prologue. Please don't be like me.
This game is phenomenal. The puzzles are fun, the voice acting is great, the jokes land perfectly and the story is engaging. The art and controls work seamlessly to tell the story of this spooky seaside town. Many players are complaining about the final plot twist, to which they're entitled to, but as an old point & click player and avid reader I can tell you without spoilers that the story is great and brilliantly executed. If this was an open ended story it could easily become the next Monkey Island (albeit less pop references).
За счет безупречной рисовки, озвучки и уместного тонкого юмора создается атмосфера в которую хочется возвращаться. И она точно перекрывает те мелкие недостатки в логике и некоторых заданиях, которые могут броситься в глаза некоторым игрокам. Жизнь тоже бывает порой немного нелогичной, абсурдной, а порой вещи являются не тем, чем кажутся. Я с теплом вспоминаю вечера, проведенные в Вилла Вентана. Такое погружение - редкость. Зимой обязательно перепройду :) надеюсь, авторы уже заняты каким-нибудь не менее интересными проектом
One thing to know; it has no alt-endings. There is no other ending, but the one they've set, which is fine on its own. If you were looking for multi-ending games, this isn't for you!
I fully understand that a meta ending is a huge part of the point and click genre, and yet every time I am disappointed that a game like this choses a meta ending over a natural story based one. I want to be clear, I really did enjoy this. I didn't find this game hard in the slightest, but it made up for that with a really compelling story (for the most part), great visuals, voice acting and humour. There was so much mystery. [spoiler]An ancient civilisation that worships the planets, shadow creatures that are causing you to lose your free will, murders that you are connected to and with each one you know that you are the last one that needs to die. Really interesting stuff.[/spoiler] It just felt like the ending was more of a cop out for what could've been a really brilliant story. You will probably love this, and since steam doesn't allow any sort of mixed review rating I will recommend it. just go into it with your expectations a little lowered.
me encanto, muy buena la historia
В принципе хорошая игра, но показалось как-то куце, незакончено сюжетно. Fran Bow - просто шедевр, мрачная, с драматическим сюжетом и черным юмором. Здесь непонятно: вроде мрачно, но комично, хотя концовка объясняет, что это [spoiler]кукольный театр[/spoiler]. Интрига быстро развеялась. Технически нареканий нет.
This is a good point and click, I went in with low expectations having read some of the negative reviews before hand and the consistant criticism is the bad ending. So I went in with that expectation. I dunno I did not think this ending negated the entire game, and honestly it's not bad, it makes sense. it is somewhat of a twist ending, but things should click in your head once it's revealed. It's not tacked on just for the sake of it like some have suggested, it does make a lot of what you encounter in the game make sense. This was clearly crafted with the ending in mind the whole time. The art style makes sense, the people discussing fate and every night is all fated makes sense. And that's all I'll say without spoiling. I thought the conclusion was fun. I think people are being to way too hard on it. It's not the best point and click of your life, but it's beautiful, works with a controller, easy to follow and in fact my sole criticism of the game is the puzzles don't ever get to a place where you feel challeged, it's all pretty easy, great voice acting, enjoyable and shocking scenarios. It's not bad at all.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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