
Fight on multiple fronts in Holdfast: Nations At War - A multiplayer first and third-person shooter set during the great Napoleonic Era and WW1. Charge into battle with over 150 players per server!
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.14/day in the week to Sep 3 → 5.86/day in the week after.
About

Holdfast: Nations At War is an online multiplayer first and third-person roleplay shooter that places community at the forefront. Take part in historic clashes on land and at sea waged by the most powerful nations raging across eras.
Charge into battle with over 150 players per server!

Holdfast is more than just a game, the community provides an extra experience through the many role-play features and proximity voice chat. It brings role-players, regiment (clan) members, casual gamers, and those who are here just for the untimely funny moments together. In Holdfast, your most powerful weapon isn't your musket, it's your voice.
The great Holdfast community welcomes you. ❤️

Engage in large-scale battles across multiple eras! Ram your shot and fire impressive displays of coordinated volleys in the Napoleonic Wars or take to the frontlines of WW1 and charge at the officer's whistle to death or victory.
Embark aboard warships from the golden age of sail and take to the seven seas. Bombard the beaches of historic Gallipoli with the mighty dreadnought.

Steadfast men in the ranks and take lead as an officer, fire devastating musket volleys while standing shoulder to shoulder, support the fight from the rear with artillery, command naval vessels, ride to glory on horseback or give ‘em steel with bayonet equipped.
A grand selection of 27 classes to play with. Every class comes with its own traits and abilities which are crucial for your team’s success.

Battle-hardened soldiers can cosmetically display their feats through Holdfast’s player progression and customisation mechanics. Select from 100+ unlockables featuring customisable heads, unique backpacks, specialised muskets and melee weaponry or cheer for your Emperor with various gestures and shouts.

Take the King’s shilling or fight for the Emperor in smoke-filled Napoleonic field battles! Declare your allegiance to the British Empire, French Empire, Kingdom of Prussia, Russian Empire, Austrian Empire or the Kingdom of Italy.
Head over the top with the Central or Allied Powers and strive for dominance on trench-ridden battlefields of the Great War.


Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 26.6Kreviews | 90% | — | $20.1M |
| $19.99 | 2.2Kratings | 81% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1049 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
do yourself a favor and buy and never uninstall this game its a F*****G blast. 10/10
CHAAARGE!!!
It is not WYSIWYG: Most of the time melee combat is just random events, probably an utterly broken system. You can clearly see, again most of the time, that melee weapons do not hit the player character, but somehow the player dies. If you are running away from a guy swinging a melee weapon, or particularly poking around with a bayonet, somehow the weapon reaches 1 meter ahead from the actual weapon mesh or the tip, as if the collision boxes are exaggerated. There is no distinction for momentum. If a guy swings a blade and the momentum is over, the weapon still kills as if it is hotter than a lightsaber. If you shoot a musket with a basic troop, and the hit marker covers the entire enemy character, it probably will not hit. There is a bigger chance that the musket does not hit in any cases, no matter what the distances are. Ok, maybe if the enemy is 1 to 2 meters away, then there is a better chance to hit. Sometimes you can see a trace from the musket projectile, and it went through the enemy, but it did not kill or hit. Are there any ballistic calculations implemented, or is it just a straight point to point mechanics? When you reload a musket, and if the reloading sequence is interrupted a slightest, the sequence will start all over again, as if the character dropped the ball. This could have some sophistication, for example splitting the sequence to phases, and if the sequence is interrupted, it continues from the current phase. Horse riders ride against a tree, swinging a blade through the tree killing a player. How about putting in some nuances to the horse riding gameplay, for example: If a player rides against a tree, the rider falls down and is a little bit disoriented for a while. If you shoot the horse, the rider falls down with the same logic. I am very open-minded for new ideas and great executions. This game sounds funny, but is it? I think it is quite boring, just because most critical aspects do not work properly, therefore it is not a challenging experience. It feels like an unintentional RPG. It is just a game for clowning around, but that makes sense, since it attracts lots of teabaggers. Probably the game was made to be a joke, who knows. Questions which might be asked: Is there strategy or tactics? No, it is random dilly-dally. Is it a war game? It loosely consists of the war theme. Mechanically/game design wise, no. Does it require skill or talent? No. Closest resemblance? Probably Roblox. What are the qualities? Closer to a mobile game.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $20.1M | 19.8K | 88% | $39.99 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $20.2M | 174.3K | 93% | $4.99 | |
| $20.2M | 21.8K | 94% | $23.99 | |
| $20.2M | 8.7K | 88% | $48.99 | |
| $20M | 32.4K | 88% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.9M | 14.4K | 86% | $9.89 | |
| $785.7K | 2.5K | 72% | $10.00 | |
| $20.1M | 37.7K | 86% | $14.99 | |
| $6.2M | 9.8K | 86% | $19.99 | |
| $5.3M | 7.6K | 83% | $19.14 | |
| $4.3M | 4.1K | 78% | $29.99 |
Reviews, worldwide (the counter carries no country): 7.13/day in the week to Jul 21 → 9.2/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian, Czech +8 more
| $19.99 |
| 1.1Kratings |
| 80% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
best game
Tras el desplome de jugadores de Over the Top WW1, me pasé por Holdfast porque había leído cosas muy buenas: crossplay, reciente actualización, una comunidad activa... ¡rebaja del 50%! Y tras cinco horas de juego no puedo estar más contento. El título se siente pulido, tiene un buen surtido de mapas, misiones que completar y variedad de ejércitos. También es un gran acierto el modo batalla de barcos y el WW1, que todo sea dicho, son GRATIS. El control es algo tosco y se hace complicado de disparar pero para quién venga buscando este tipo de juegos sabe que es lo que hay... morir mucho y aportar todo lo posible al equipo. Juego táctico con un tronchante roleplay que lo hace la experiencia aún más inmersiva y divertida. Una pena que muchos sólo usen el chat de proximidad para meter ruido. 100% recomendado.
fun
Amazing game the community is mostly positive. I love the people who get really into the whole reenactment. It makes for some great gameplay.
比较优质的拿破仑战争游戏,综合体验下来不错
10/10 Can Kill the French.
its peak
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.