
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you have a history of addiciton, probably walk away now. We picked this up because it was $5, and were planning to just kill a little time on it while we waited for another release. That was close to 200hrs of game ago. This game has such a satisfying game loop that it leaves you constantly wanting more. Of course the most fun is teaming up with your friends. But then you can also have some characters you are solo leveling separately, and nobody falls behind.
Add this to my growing list of games where I can't tell the foreground and background apart from each other...
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Enjoyed the game for what it is and can see that it still has a lot of potential. Would love a version of a Hammerwatch game that allows ai team members that the player can create. Imagine icewind dale.
Excellent roguelite mais il ne faut pas trop se fier aux premières heures de jeu : on peut passer des moments plutôt compliqués au début durant lesquels on avance pas à pas en prenant bien soin de récupérer son mana et sa vie avant toute nouvelle rencontre. Mais une fois que l'on débloque quelques nouvelles classes et PNJ, et surtout une compétence assez sympathique, le jeu devient bien plus speed et amusant. Je conseille de ne pas s'aventurer trop rapidement dans les zones avec des pièges, surtout si vous jouez à la manette car ce n'est pas tjrs évident de se diriger rapidement à travers tous ces obstacles, mais au fur et à mesure de nouvelles options s'offriront à vous et vous permettrons de passer dans ces zones sans trop d'encombres. Bon amusement à tous !!
[h1]O Primeiro[/h1] Hammerwatch já é louco de bom, agora esse aqui supera em todos os sentidos: - Aumentaram o coop para 4 players; - Mapa gigantesco; - Progressão ainda mais lenta e ainda mais deliciosa; - A cidade tá bem maior e com mais opções de melhorias... Dificuldade tá bem nivelada e entrega um bom desafio. Tá muito divertido e tu meio que não quer jogar solo porque o jogo tá difícil pakas (claro que a resenha é sempre melhor com companhia), simplesmente goat Cara, top demais, que jogaço!
键鼠操作下无法识别键盘上任何字母按键,只有在长按鼠标左右键时才会有键盘指令输入,仿佛上下肢都由一个小脑控制
wraiths touched my butthol ):
Zero communication from the devs. Unfullfilled promises. And of course a game left in a state with constants bugs.
Eu amo e odeio esse jogo, ele é bem viciante, porem, PENSA NUM JOGO QUE TEM BASTANTE GRINDING, progressão dele é SUPER lenta, para você conseguir progredir leva muuuuuuuuuuito tempo, então se vc não gosta de jogos assim, provavelmente vai odiar
I liked the previous games and enjoyed them with friends, just like this one, but sadly I am missing something in this one. The world feels hardly copy&pasted in most parts. There is no real innovation to the previous parts. Sure, there is new stuff, but it doesn't feel relevant at all. After beating the game once I saw no motivation to play it again, which kinda sucks, since there is 3 NEW GAME + Modes following. But the game just doesn't catch me. Hopefully the DLCs make the game more fun, like random area mini-bosses, challenging condition-changes, more differences between the characters, a lot more enemy types with different approaches needed to kill them and most important...some areas where you have to use your brain to get through. Because so far, there are none of those. Just plain rush through and evade crap.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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