
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you have a history of addiciton, probably walk away now. We picked this up because it was $5, and were planning to just kill a little time on it while we waited for another release. That was close to 200hrs of game ago. This game has such a satisfying game loop that it leaves you constantly wanting more. Of course the most fun is teaming up with your friends. But then you can also have some characters you are solo leveling separately, and nobody falls behind.
Очень неоднозначно, но мне нравится ХоХ, поэтому пусть будет да...) Игра неплохая. И как первый опыт погружения в Хаммервотч - ок. Другое дело, что она практически полностью повторяет первую часть: гринд ресурсов (даже менее душный, кстати), открытие/прокачка тех же персонажей и всей "гильдии", те же самые предметы (даже по ощущениям меньше), те же этажи с монстрами, ловушками, секретами и лутом. Добавили шмот. Предметы стали "вещицами", а шмот - полноценная одёвка на персонажа. Но она кажется лишней. Как обычно, всё +- одинаковое и ни на что сильно не влияет)) Зато сейчас можно любого персонажа прокачать в мили (и взять меч/топор) или в рэнджа (взять лук/жезл)... Правда кажется, что персонажам не хватает соответствующих абилок. Например, рога: ловкость+скорость движения - ок под лук. Но остальные абилки - под ближний бой. Ну и так далее... Воину можно арбалет, а паладину жезл... но как будто бы всё это лишнее, механика персонажей не располагает... :-/ Хорошо, для каждого из классов добавили по три (!) подкласса, которые добавляют одну пассивную и одну активную абилку. Это интересно, разнообразно и вот это вот всё... Правда, кмк, ты просто выберешь один из трёх, которым будешь играть, а остальные даже не трогаешь... Не располагает игра (сама игровая петля) к многочисленным прохождениям. Да и чтобы открыть сами подклассы нужно набрать 10 уровней за класс. А это... душновато... :-/ Добавили рогаличную прокачку каждого навыка, что позволило их углубить и создать к ним доп. интерес. Прокачка в забеге и подклассы - это очень хорошо. Хотя, несмотря на это, почему-то ощущается, что в билдах стало меньше разнообразия... 😬 Возможно, если бы я не наиграл столько в первую часть, и забеги казались бы мне интереснее... Но я уже играл там, поэтому здесь всё скучновато. Плюс графика слишком "яркая" для пиксельной - чересчур много деталей. И уровни кажутся затянутыми. Ачивки скучные: набери 20-40-60 уровней за каждый класс, пройди игру на 1-2-3-4-5 сложности. Как бы всё... Окончательный вердикт такой, что можно играть или в первый ХоХ или во второй. Но в оба - уже скучно.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 12K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 7 | 100% | $7.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $606 | 4 | 0% | $5.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
[h3] 和跑路一样,憋了半年的更新结果内容量就像是实习生赶工做了一下午做出来的 [/h3],只有一些特效优化能看,地图质量极其敷衍,特效复制粘贴,能玩的内容少之又少,卖两块钱我都觉得不值 [h3] 平衡性调整也是一坨,智力角色天生高人一等 [/h3],这次更新后更是高人二等,一边逮着下水道角色能用的东西砍再送点蚊子腿说是加强,一边追着强势角色弄一些无关紧要的削弱再整点强力属性增强,导致到现在为止还是凑数职业多如牛毛 [h3]不停的薅老本,毫无更新可言 [/h3] 路线图之前发出来就已经感觉死了一半了,毕竟连内容描述都少得可怜,这次脱了一个月的半年更新更是给人来了一坨大的 所以 想买的一定要等这游戏降到个位数再买 [h3]别被这游戏骗钱 [/h3]
开荒像坐牢,升级道具要满地图找,传材料的鸟基本不刷,技能升级没法刷新等等,死亡损失永久升级用的材料是哪个家伙想出来的?我要是能活着回家会缺这些材料?
No auto-aim and keep having to restart over and over.
hack and slash dungeon crawlers have been extensively explored and iterated on, and this is one of the worst iterations on the genre which I have seen.
Add this to my growing list of games where I can't tell the foreground and background apart from each other...
I hate to say it, but this game is leaving me wanting my $8 back. I found the maps to be extremely repetitive and uninteresting. When you hit level 12+, you're playing the same 3 maps on repeat. The character skills are equally as uninteresting. No combos leading to more devastating strikes nor satisfying mobbing attacks. The only redeeming quality is the class system, and that could have gone as far as to have 1 more job advancement. I'm surprised this has such great reviews, as I believe it was extremely boring, although I tried hard to like it.
快跑别买,五块钱都不值,我看别人说肝度高还没当回事,拿哈迪斯举例约等于一把打完只给十几个结晶,整个系统充斥左右脑互搏,拥有肉鸽的重复性但没有肉鸽的各种强力局内养成:拥有搜打撤的死亡掉落局外材料但没有稳定的撤离渠道:拥有刷子游戏的高数值压制但没有快速提升战力的手段:重复劳作只为了出来以后的蚊子腿提升,简直太享受了
键鼠操作下无法识别键盘上任何字母按键,只有在长按鼠标左右键时才会有键盘指令输入,仿佛上下肢都由一个小脑控制
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.