
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Progress in this game is painfully slow, played 2 hours and got one character to level 5, and had to run through the same areas over and over, and can't say I was having fun doing it either. The game time is definitely padded unnecessarily. Including a 40% resource tax at the beginning, in which you lose 40% of everything you gather on a run. I understand you will have the opportunity to reduce it later. I mean if they wanted to, they should have just not done this and give resource buffs later, and gave us the same amount of resources. Just poor gameplay design really. And like I said super slow progress, this being one of the reasons why
游戏内容和素材80%薅得rpg那版铁锤守卫2,史诗级更新更是演都不演,直接照搬铁锤守卫2三个boss+小怪+地图。完全不存在bd空间,只有数值,教堂捐款更别提什么天才设计,只要捐得多,多高ng的怪都打不动你,满地图横着走。联机更是一坨,全是延迟和闪退。一年了发个20秒的预告又出来骗钱了
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.1M | 2.7K | 92% | $29.99 | |
| $3.1M | 12.5K | 86% | $9.99 | |
| $3.1M | 8.7K | 81% | $14.99 | |
| $3.1M | 5.9K | 64% | $19.99 | |
| $3.1M | 5.7K | 92% | $29.99 | |
| $3.1M | 12K | 95% | $9.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.3K | 7 | 100% | $7.99 | |
| — | 0 | — | — | |
| $2.8M | 9.5K | 87% | $14.99 | |
| $2.6K | 77 | 78% | $1.99 | |
| $606 | 4 | 0% | $5.99 | |
| — | 0 | — | — |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I bought this for 1 USD, and at that price I'd say this is an okay game, but at full price I wouldn't even consider it. The graphics and the music are good, and nothing wrong with the game mechanics, but it's just soooo slow. If you're thinking about buying this, don't pay more than a dollar.
这个游戏没有回城功能么?还是只能死回去
Heroes of Hammerwatch 2 is a roguelite ARPG focused heavily on long-term progression and grinding. The combat is decent and the core gameplay is functional, but the progression feels extremely slow. After a 40-minute run, I lost my trinkets, a large portion of my resources, and returned to town with very little permanent progress to show for it. The game seems designed around repeated runs, incremental upgrades, and even leveling multiple characters when progress starts slowing down. If you enjoy that kind of long-term grind, this may be exactly what you're looking for. For me, the effort-to-reward ratio felt too low. A full run requires a significant time investment, but the rewards did not feel meaningful enough to justify it. Not a bad game, but definitely not for players who expect noticeable progression from every session.
No auto-aim and keep having to restart over and over.
快跑别买,五块钱都不值,我看别人说肝度高还没当回事,拿哈迪斯举例约等于一把打完只给十几个结晶,整个系统充斥左右脑互搏,拥有肉鸽的重复性但没有肉鸽的各种强力局内养成:拥有搜打撤的死亡掉落局外材料但没有稳定的撤离渠道:拥有刷子游戏的高数值压制但没有快速提升战力的手段:重复劳作只为了出来以后的蚊子腿提升,简直太享受了
不信邪,试了就知道为啥褒贬不一了,那画面能给你看瞎了,怪在哪看的都费劲
not something id play solo for hours but its extremly fun with friends in our 1st play through with 3 of us was a straight 10 hours
[h3] 和跑路一样,憋了半年的更新结果内容量就像是实习生赶工做了一下午做出来的 [/h3],只有一些特效优化能看,地图质量极其敷衍,特效复制粘贴,能玩的内容少之又少,卖两块钱我都觉得不值 [h3] 平衡性调整也是一坨,智力角色天生高人一等 [/h3],这次更新后更是高人二等,一边逮着下水道角色能用的东西砍再送点蚊子腿说是加强,一边追着强势角色弄一些无关紧要的削弱再整点强力属性增强,导致到现在为止还是凑数职业多如牛毛 [h3]不停的薅老本,毫无更新可言 [/h3] 路线图之前发出来就已经感觉死了一半了,毕竟连内容描述都少得可怜,这次脱了一个月的半年更新更是给人来了一坨大的 所以 想买的一定要等这游戏降到个位数再买 [h3]别被这游戏骗钱 [/h3]
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.