
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Eu amo e odeio esse jogo, ele é bem viciante, porem, PENSA NUM JOGO QUE TEM BASTANTE GRINDING, progressão dele é SUPER lenta, para você conseguir progredir leva muuuuuuuuuuito tempo, então se vc não gosta de jogos assim, provavelmente vai odiar
Zero communication from the devs. Unfullfilled promises. And of course a game left in a state with constants bugs.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
If you like Roguelike games, this is for you. Play the same forest and caves until you can upgrade your hero so that you can god-run the level. It's the only way to beat the final boss. Pixel graphics are very good. Music is well made, but gets repetitive. Found myself picking up armor and weapon loot that was consistently below my power level.
Buenisimo, MUCHO MEJOR QUE EL PRIMERO. Para quienes les gusta esta clase de juegos al estilo diablo, path of exile etc, este pixel art va de pelos, de peluchin Agreguen español y queda masivo
I liked the previous games and enjoyed them with friends, just like this one, but sadly I am missing something in this one. The world feels hardly copy&pasted in most parts. There is no real innovation to the previous parts. Sure, there is new stuff, but it doesn't feel relevant at all. After beating the game once I saw no motivation to play it again, which kinda sucks, since there is 3 NEW GAME + Modes following. But the game just doesn't catch me. Hopefully the DLCs make the game more fun, like random area mini-bosses, challenging condition-changes, more differences between the characters, a lot more enemy types with different approaches needed to kill them and most important...some areas where you have to use your brain to get through. Because so far, there are none of those. Just plain rush through and evade crap.
不是你傻逼吧,一次副本分3个地图又臭又长,结果就一条命,你给个复活卷轴我都不骂你
For very casual play, this can be somewhat fun but I think there are better options out there. The skills and trinkets you acquire are very simple and uninteresting. This game is quite mind-numbingly boring if you're going for all the achievements due to the game having no replay value. There is no variation in the NG+ levels except for stats scaling higher so there isn't much incentive for climbing. It made going for all achievements in this game feel like a chore sadly.
A combination of Heroes of Hammerwatch with the updated mechanics and art style of Hammerwatch 2. If you like roguelikes with an emphasis on meta progression, this is the game. edit: it took me around 12 hours to finish the dark citadel with warrior and also reach lvl 20. However, I think it's worth stating that lvling your hero isn't really the point of this game. Each character you make adds a buff that is specific to that hero to your account, so you want to make one of each class and do runs with each. Killing the boss of the dark citadel unlocks ng+, and you will occasionally find bounty maps that will let you run random maps for epic gear. The meta progression is the progress you make building your town and leveling up your secondary buffs that the town buildings give you, which is the real meat of the game. In HoH 1 it was structured the same way, except you couldn't collect gear for your character, only trinkets that reset each run. Also, each class has a number of subclasses that unlock when you reach lvl 10, so your warrior can become a tyrant and throw around chains with hooks, or become a barbarian with leap and berserk; I ended up going primalist for dmg totems and aoe nature damage, but you can imagine the replayability with each individual class. This game is not meant to be another diablo, it just incorporates aarpg mechanics into traditional roguelike (when I say traditional, I mean you take your time not to hit traps and you only have a few healing potions that you will be lucky to refill during a run).
O único charme real e consistente deste jogo é a sua estética. A direção de arte com o gráfico pincelado é belíssima e a trilha sonora acompanha muito bem esse clima, sendo os pontos mais altos da experiência. As classes disponíveis também são legais e têm propostas interessantes. Porém, as qualidades param por aí. Apesar de entender que o jogo está em Acesso Antecipado e ainda tem conteúdo para receber, a gameplay se torna cansativa rapidamente. O jogo cai em um loop extremamente repetitivo e curto. O progresso é um farm infinito e lento. Mesmo assim, eu me dediquei: joguei por 57 horas, upei vários personagens e alcancei níveis altos de progressão, o que pode ser facilmente comprovado pelas minhas conquistas na Steam. A minha enorme frustração — e o motivo de eu deixar esta análise negativa — foi a perda total de todo o meu progresso. Para a minha surpresa, descobri que o jogo foi lançado sem suporte inicial ao Steam Cloud. Como uma desenvolvedora como a Crackshell, que já tem quatro jogos no catálogo, comete um erro amador desse tamanho? Lançar um jogo de progresso e acúmulo de horas sem salvamento em nuvem automático é um desrespeito com quem apoia o jogo desde o começo. A nuvem foi adicionada depois, mas para quem jogou antes e confiou na plataforma, o dano já foi feito. Fui convidado por um amigo a jogar e ao entrar no jogo, nada do meu progresso estava lá. E após algumas pesquisas vi que muitas pessoas passaram pelo mesmo problema. Diante dessa perda maciça de tempo e da sensação de dinheiro jogado fora, e sabendo o quão repetitiva e cansativa é a estrutura do jogo, eu não tenho o menor ânimo de começar tudo do zero. Fica aqui o meu registro de frustração. Uma boa arte não compensa o descaso com o tempo do jogador.
Good game but Coop suck because enemy scale HP is OK but the dame is too much, with 4 people, some can one shot a paladin, other class just a glass cannon - i fix the review when this change - by the way there are shadow curse remove you armor and resistance so bye bye the tank
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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