
A rogue-lite action-rpg that offers extensive persistent progression. Build your town, upgrade and equip your heroes, before taking on the ever-changing Dark Citadel - either solo or with a team of friends.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 3/day in the week to Sep 1 → 2/day in the week after.
About
Embark on a new adventure in Heroes of Hammerwatch 2.
A rogue-lite action-rpg brimming with randomly generated levels, deep customization, and rich persistent progression. Battle your way through the perilous Dark Citadel, collecting powerful equipment and trinkets that unlock game-changing upgrades and abilities. This unique mix of permanent equipment in the style of action-rpgs along with run defining rewards from its rogue-lite roots results in a compelling experience where you are sure to get something new out of every run, always progressing in some way, with no two runs the same.
Return from your expeditions to upgrade your town, enchant gear, and unlock new upgrades for your character. Build a thriving hub to support your adventures and shape your play style in countless ways.
And when you've conquered the Citadel, the challenge isn't over — New Game+ offers endless progression, tougher enemies, and ever more powerful rewards to keep the adventure alive.

7 Unique Classes: Start as a Warrior, Paladin, Ranger, or Wizard, and unlock the Rogue, Warlock, and Sorcerer through gameplay.
Each class offers 3 specializations, introducing new abilities and passives.

Endless Replayability: Explore 8 distinct, randomly generated floor types, each teeming with unique enemies, traps, and challenges.
Town Building: Upgrade your town to unlock run-enhancing NPCs, stash items, and customize your adventure.
Dynamic Gear System: Equip enchantable weapons and gear to craft and upgrade your perfect build and explore varied play styles.

An Abundance of Unlocks: Find blueprints that unlock new enchants for your equipment, attunements for permanently upgrading trinkets you find, and drinks to modify runs.
Infinite Progression: New Game+ ensures endless gameplay with increasing difficulty, better gear, greater buffs, and unlimited leveling opportunities.

Team Up: Enjoy online multiplayer with up to 4 players—tackle the Dark Citadel together!
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 850 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked the previous games and enjoyed them with friends, just like this one, but sadly I am missing something in this one. The world feels hardly copy&pasted in most parts. There is no real innovation to the previous parts. Sure, there is new stuff, but it doesn't feel relevant at all. After beating the game once I saw no motivation to play it again, which kinda sucks, since there is 3 NEW GAME + Modes following. But the game just doesn't catch me. Hopefully the DLCs make the game more fun, like random area mini-bosses, challenging condition-changes, more differences between the characters, a lot more enemy types with different approaches needed to kill them and most important...some areas where you have to use your brain to get through. Because so far, there are none of those. Just plain rush through and evade crap.
게임 깊이 없음, 스토리 없음 이런 로그라이트류 게임이 다 그러하듯 다회차 플레이를 유도해서 억지로 플레이타임을 늘려놓은 느낌이 매우 강하게 듬 단순 스토리 밀고 보스 클리어가 목표라면 10시간 안 걸림 정가 주고 사지 말고 세일할때 사세요
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.29/day in the week to Jul 30 → 5.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Korean, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Hours played at review time, across 853 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This is something like Diablo gameplay loop with nice pixelated graphics and less items. Everything is soo slow. I've beaten bugs, wolves and bees (the ♥♥♥♥ is this, a mutated jungle?) for more than 1 hour, got bored and ditched this game. Maybe it gets better after 10 hours. I do not have that much time to find out.
A competent game that seems to relish its own tediousness.
[h1]Game is simply [b]boring[/b] [/h1] [h3]16.09.2026 [/h3] [h3]The Good: [/h3] 1) A lot of town building and NPCs-coming back to your town/village is really rewarding and so far its the most complex feature of this game. 2) Beatiful pixel graphics, everything looks so smooth and colors just work so well, very well done here. 3) Many different classes with different playstyles. 4) Workshop support-thats HUGE feature for this game, and there is actually interesting content to make game feel hovewer you like. 5) Interesting bosses that require some strategy, instead of rushing on them with raw power. [h3]The Bad: [/h3] 1) Equipment, or should I say lack of it-there is barely any equipment, each class can have like 3-4 different items and thats it, HUGE problem that has not been solved by devs even though they had chance many times (with "Major" updates or DLC releases) 2) NG+ is simply same journey, as your very first run, just with increased stats of enemies-there is simply no reason to play after you win your first run cause nothing changes, no matter if you play all the classes, or just one. (game HEAVILY 'encourages' player to push it through several NG+(s), in order to get more resources for upgrading town, equipment etc.) 3) 'Penalty' of losing insane amount of materials gathered is too much, it can be decreased but early game we simply lose 50% of collected loot for no reason. 4) "Celestial Ruins" DLC is spit in the face towards players-it was advertised like some top shelf product, but in reality it only adds a single new class (Priest) and a single new location-very small location I might add. For all the hype that was 'stirred up' around this DLC, its more than just dissapointment. 5) "Secret" rooms are apparently 'impossible to find rooms'-these are rooms that contain some bonus loot, but the trick is that player has to find a SINGLE pixel that stands out from the others, near any wall on the map, you will not find this room unless you randomly send a hit towards random wall and just happen to 'hit the jackpot' that will give you basic resources or mid item. 6) Lack of balancing-some classes are straight up 10x better than others (in terms of everything-dmg,hp,movement speed,difficulty of playing them,possible skills) and so on, game needs heavy balancing, yet it was never done. 7) No news, and no regular updates-that looks very bad, in fact it looks like devs abandoned the game. 8) Immunity frames... dont exist-once group of 2-3 enemies hit you, you simply cannot save yourself from certain death, effects like poison can lead to similar outcome: You get poison effect, and take dmg every few seconds which makes you stop for SIGNIFICANT amount of time, if you cant outrun enemies, you're done. Same with enemies groups-once you get hit, there is very slight chance that you'll escape, cause monsters apparently have 10x attack speed than we do and we're stuck in this endless loop of taking dmg, and waiting till 'animation' of us taking dmg ends. 9) No 'lore' or any story, dialogues are basically about nothing-we're simply dropped into this world, and only thing thats enertaining is apparently killing monsters and roaming same few areas forever. 10) Skill choices-Yes, there are many interesting classes, each with unique skill to them, BUT... Every single class has 3x attacks/skills, and 3x different upgrades for each of these attacks/skills, its seriously not much, given how lame and basic these upgrades are (*bigger area of attack*, *More dmg*, *this applies certain debuff*), everything simply feels like same thing, just packed in a different paper. 11) There is very, very little content in general-ver few areas, very few equipment to choose from, very few skills upgrade choices... This game feels like its in the earliest version and its been around for very long time. 12) [b]Devs neglect this game.[/b] Yes-they do, game is out for almost 2 years, and there is nothing here beside really cool town building simulator. Bugs reported by players are rarely seen, and even more rarely fixed, no new content is delivered, base game is not developed further, very known issues are not solved-This game is simply not worth anything, because it seems that those who made it, simply gave up with it, and everything this game offers, is literally not worth even the time that player would eventually spend playing the game, not to mention the money. [h2]Overall:[/h2] [spoiler]1,5/10 [/spoiler] [b]Yes, its not a joke.[/b] Game is not even worth to spend time in it, let alone spend money on it-it has no content, there is nothing interesting about it, devs dont listen to community and most likely abandoned the game, even when the updates were delivered-the content they added was some unfunny joke, a single DLC this game has it total joke. [h2]Its just terribly, terrible game.[/h2]
You can make a mod with notepad. I made a class that constantly spawns guards so I can smoke doobies and watch the AI fight
Sooooooo boring.
Terrible roguelike and arpg. There's absolutely no meaningful variety at all between runs. Each character gets two skills and you can't change them. You may can unlock another one after 12+ hours, but its not even worth it. By the time you do, you'll be bored out of your mind playing with the same thing over and over. The maps change and you can find temporary buffs that change your skills, but they're still the same skills you will keep spamming every run. The game tries to avoid the repetitiveness by adding a progression system where leveling up a class gives you permanent buffs for all classes, to encourage switching, but it doesn't make any real difference when all the classes have the same issue with only two skills available.
Seems to be a nice little game with roguelike mechanics, town building, 7 classes with different skills/gamestyle, 7 biomes+bosses to progress, 3 dungeons+bosses (used to farm one specific resource), multiplayer, ... ... but it all fails because of: core issues: - it's very repeatable and grindy (experience) - experience is never aligned, you fall behind level of enemies, so you need to replay again and again to have maximum level for end-levels - level cap mechanics (it increased by +5 levels after each ng+) makes a good chunk of experience simply wasted (it's impossible to accurately get level cap just before the end-game boss) - the gear drop is way too low (should be x10 more), I don't have a single "good" item on any of my characters, all are wearing crap, often low level crap - no end-run option (e.g. after beating some boss), this is very hurtful for a starter, half of their resources gain is just taken away (can be reduced with certain town building) multiplayer issues (if you think other players could help you): - terrible penalty for reviving (-max life until END of run), I basically stop reviving others completely - joining in the middle makes you a gimp, you will NOT get adjusted (no food/drink buffs, no skills upgrades), e.g. warrior without heal is absolutely useless until RNG provides him with heal, I stop playing multiplayer because of this - have to type in console "UI_CHAT_SCALE 2" every time to be able to read chat, otherwise font is too small, annoying QoL issues: - town chest UI is a nightmare - loot is hard to spot (why not highlighting it prominently enough???) - map/minimap/overlay are tricky to make usable, I setup minimap to see most (for navigation) and using overlay to find secrets and still not happy (e.g. switching to overlay and back is ugly) - terrain is made hard to navigate on the purpose, game trying to eat your time with every move - many useless things, I only got purple trinkets 3 or 4 times (in 40 hours!), those are game-changer (they enable nice build options) It's fun to play until you build the town completely, then maybe few more 2-hours runs (once a day?)... but then you see achievement like "reach level 60" for each class (I have 3 characters, 30 lvl, 20 lvl and 20 lvl) and you understand how stupid this game is. The devs think someone will play ~300 hours (by doing similar runs over and over again)? Sure, 0.001% of players will definitely do. I am not one of those. To summarize: grindy game with little content, wasting your time.
最近買って遊んでますが、最初から日本語でした 一週クリアするまでは神ゲーか!と飯も食わずに遊びましたが、徐々にダレてくる セールなら迷わず買いです
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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