
Lead a swarm through battles for freedom in an atmospheric action adventure!
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
tahle hra mě opravdu zklamala v tom, že musíte hodně prohledávat aby jste našli "friends" kteří za vás útočí, a když jich nenajdete dost nebo vám jich hodně umře, vždy u checkpointu máte stejný počet, a některé souboje už pak nejdou projít, jinak je hra velmi dobrá, jen kéž by to byl více chill. - nemožnost projít povinné souboje při špatně rozehraném checkpointu - v jednom levelu na začátku jsem se softlocknul s tou červenou koulí - nepřeskočitelné cutsceny - v jednom levelu se mi "friends" klipnuli skrz pro ně neprůchozí stěnu a nemohl jsem je dostat zpátky a prostě to pro mě více než zábava, bylo někdy utrpení. + soundtrack + grafika, umělecký design
This game was a hidden gem for me. I picked it up to play on a whim and found myself hours later still playing. The soundtrack is beautiful and one of the few I leave on when I play. I found myself honestly caring for the little guys and going out of my way to make sure as many made it alive as I could manage. I wish more people could hear about this game and enjoy its simplicity.
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Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Hayatımda oynadığım en güzel, derin ve kaliteli oyun bu. En sevdiğim oyun ve bu oyunu geçecek oyun çıkmayacak, tabii Hero Of Many 2 dışında. Küçüklüğümün efsanesi, bir baş yapıt. Sırf tekrar o hazzı yaşamak için Steam'den alıp oynadım tekrardan. Bu atmosferik ortam, bu müzikler, bu hikaye, bu oynanış tam anlamıyla muazzam. Harikalar ötesi bir oyun. Oyunun tutmaması beni çok üzüyor ve keşke 2. bir oyunu çıksa. Oyuna puanım: 11/10
[h1] Super minimalistic exploration game. Control pod like creature and gather followers. Defeat evil creatures by smacking them with your army. Despite simple gameplay story is well put together and without any words understandable. For a small adventure it's worth playing. [/h1]
Hero of Many - I’m thoroughly impressed! This game offers a captivating blend of strategy and adventure that keeps you engaged from start to finish. The art style is absolutely charming, with vibrant colors and whimsical character designs that make exploring the world a delight. The soundtrack perfectly complements the visuals, creating an immersive atmosphere that draws you into the game. The gameplay is refreshing and innovative. Controlling a swarm of little heroes adds a unique twist to the traditional adventure format, and I loved the strategic element of managing my little team to solve puzzles and tackle challenges. Each level presents new obstacles, keeping the gameplay dynamic and interesting. The storytelling is simple yet effective, with just the right amount of whimsy to keep you invested in your journey. I found myself genuinely rooting for my little heroes as they faced various trials. Overall, Hero of Many is a delightful experience that combines creativity, strategy, and charm. If you're looking for a game that feels fresh and offers a unique take on the adventure genre, I highly recommend giving it a try! You won’t be disappointed!
Лютая игра про изучение анатомии женского тела будучи батиным творожком, наплодил 10000 сперматозоидов и был пущен 20 раз плавать по кругу в прямом и переносном, симулятор военкомата сбор призывников расизм лор всё включено, разноцветные анальные шарики чупачупс купаются в двенадцатиперстной кишке, прошёл одной рукой ибо вторая была занята процессом полного погружения. 10/10
Jeblá pičovina skurvená, skap
애플리케이션으로만 있을 걸 그랬어.
ben oldukça keyif aldım ancak bir şey dikkatimi çekti türkçe seslendirme diyor oyunda seslendirme yok :D? Onun haricinde gayet akıcı içinde bir tane dahi kelime olmayan hikayeli bir oyun
This is an awful game, Boring, pointless, difficult to control and with some bafflingly bad design decisions. I've stuck with this far more than it deserves and I didn't enjoy any of it. Do not waste your time or money. The core gameplay here is that you control a shiny white circle, which you move around various indistinguishable labyrinths using the mouse. You are followed by a collection of let's call them fish. The aim is to solve some basic puzzles and defeat some enemies in order to get to the exit on each level. Fairly basic. The puzzle solving is uninspired but it generally works. The problem is with 'combat', and with your followers. Combat consists of your white followers fighting black fish. I got about half way through the game, and have no idea what the mechanics of this are. I certainly don't feel like there's any real strategy beyond having as many as possible. You have very little control over your followers beyond them trying to follow you, so every combat encounter was either trivial (when I was given huge numerical superiority) or luck-based (when not). That is not enjoyable gameplay. It get's worse, too. You often need to maneouvre your followers past obstacles that can kill them. On later levels, this is necessary to keep enough followers to win enemy encounters. But the fact your followers are AI controlled can make this very irritating. The best strategy is usually to inch slowly past danger when possible. This minimizes the possibility of your fish overshooting or veering away into danger. It is also boring. Worse, though, are situations where there are strong currents or simultaneous enemy encounters. In the former, the lack of control makes gameplay almost entirely luck. In the latter, the unreliable AI makes it completely so. But it was none of this that finally made me quit in disgust. I was about half way through the game, when I got stuck in a location where I had no escape but also no way to die. That is already bad design. But I thought it would be okay, I'd just restart from the most recent checkpoint. I'd already overcome a difficult boss fight, and most of what I'd lost was pretty easy. Except... this game has no words anywhere. The menus exclusively use symbols, and on several occasions I had made the wrong selection because of this. That had been a pointless irritation, but ultimately only cost me a few seconds. This time, I failed to guess what an icon did, and accidentally restarted the whole level. After a dozen attempts to get past that boss encounter again, I decided my time was too valuable to continue wasting on this thing. The lack of words has significant effects on the game's story. The effort has obviously been made to tell a story through images alone. No words, and no expressiveness on any of the entities. And what was that story? As best as I could understand, some evil black fish attacked the white fish because they're evil. Wow. I got most of the meaning I did by using the game's achievements, which at least told me something about my actions. Some ideas are not done very often for a reason. Oh, but the achievements won't unlock if you play on a Mac, as I did originally. The sad thing is that while this game made me angry when it wasn't making me bored, there was clearly a lot of effort put into it. Maybe people who really like experimental story telling might enjoy this. Fans of games where you only indirectly control your forces, such as the RTS genre, might be more tolerant of the controls. But to me, this is a failed experiment and should be treat as such.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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