
Animount has been seized by Drammul, the Lizard King, and his army. The only one capable of stopping them is Oro, the serpent. Trapped in a cycle of reincarnation, choose Scrolls, skills and equipments, and join powerful Sects in this Auto-Battler Roguelike to defeat Drammul and save Animount.
Modeled estimate, not a reported figure. How we estimate →
About

10+ unique and incredible characters & 15+ Birth choices.
You begin by choosing your name and your animal body, and each form already shifts the course of your life. Your Birth Bonus defines the major advantage of that run and sets your build on the right path from year zero.
From there, your life progresses year by year, always faced with three Scrolls. Each choice can grant attributes, percentage bonuses, gold, healing, equipment, unlocks or even battles that completely change the direction of the run. Growing steadily over decades or chasing immediate power can be the difference between staying alive or falling far too soon.

160+ Scrolls with unique texts and varied bonuses.
No year is ever the same. Each Scroll represents a concrete decision in your life: training your body, studying techniques, embracing risk, following a philosophy or entering into conflict. Choices accumulate and shape who you become over decades. Every run creates its own story, with its highs, its falls and paths that exist only because of the decisions you made.

140+ unique skills & 30+ unique pieces of equipment.
The heart of your run lies in combinations. Skills and equipment create synergies, trigger effects, stack bonuses and scale as the years go by. Some builds grow slowly, others explode at the right moment. None of them work without planning. In Animount, there is no ready-made build. There is only the build you constructed from what life offered you.

10 Sects with their own paths and powerful abilities.
Joining a Sect means embracing a way of life. Each one offers philosophies, bonuses and different routes, changing which Scrolls appear, which battles you can endure and how your life develops. Some prioritize discipline and endurance. Others focus on risk, speed or raw power. The choice does not only define your build. It defines your destiny.

35+ enemies with diverse builds, 3 exclusive Bosses & 10+ unique Combat effects.
Combat is an Idle simulation based on attributes, where everything you built truly shows up in battle. Skills, equipment and life choices translate into visual effects, triggers and effects capable of completely changing the course of a fight. You face increasingly dangerous enemies and mandatory encounters until the final moment of confronting Drammul, the Lizard King.

Defeats are not the end. They are part of the cycle. When you die, or even when you win, you cross into the final stage: the Hall of the Ancestors. There, your life becomes legacy. Unlock permanent upgrades, open Meridians to expand your skill slots and expand your arsenal by unlocking equipment slots. Unlock new animals and new Sects. Every run leaves something behind, and every return brings you closer to the life capable of freeing Animount from the claws of Drammul.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Le jeux est cool mais manque de re jouabilité , les ascension sont juste des stat en plus et le système d héritage est pas assez prononcer a mon gout dans le sens ou si tu réussi une partie tu devrais avoirs une petite touche de ton ancien perso sur le nouveau
从难度5开始 游戏就很难继续下去了 推荐大家玩
The game concept is kind of fun. But it really falls short on a lot of metrics: The game is honestly quite easy if you understand how things work (of course there is minimal explanation on this). I think I beat the game after a couple unlocks and honestly I think its impossible to lose once you have all the meta unlocks. However, before you get them the game is comically RNG. The game lacks depth. Most choices don't really matter, small stat changes are most of the choices which get largely dull. The same is true for items which are just stats. The one choice that matters is skills but like 99% of the time you just want to pick a skill tree and pick up everything, which little to no interactions between trees. Meta progression is like 80% pointless unlocks. Its mostly items which give slightly different stats and no interactions with each other. The final difficulty level is basically no meta unlocks which is just really dumb. The whole idea of being reincarnated gets removed which takes away from the whole idea of the game. This coupled with runs being totally independent makes the fun run out fast.
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Portuguese - Brazil, English, Simplified Chinese, Spanish - Spain, French, Italian, German, Traditional Chinese, Korean, Japanese, Russian
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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Where this game's players are, estimated from review languages.
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