
Wildvale is a single-player roguelite autobattler where you choose a Hero, bond with an animal Companion, recruit Wildfolk and build an army to conquer a branching path of battles and bosses.
Modeled estimate, not a reported figure. How we estimate →
About

Wildvale is a single-player roguelite autobattler. Choose one Hero and one Companion, recruit Wildfolk, build your team and decide how to position them before each fight.

Every Hero and Companion brings a different ability and playstyle. Your choice becomes the foundation of the run.

Bond Health is the health of your run, separate from your units' combat HP. Lose it all and the run is over.


Willow tears through packed enemies. Clover keeps your formation alive. Alder rewards a completely different approach.

Example Build: Alder
Alder starts as a precise ranged damage dealer built around strong single-target attacks.
Stack Attack Speed
Fire more often and make every damage bonus matter more.
Add Crit
Turn that faster attack rate into much bigger burst windows.
Recruit the right Wildfolk
Pick units that reinforce the same strengths instead of spreading your build too thin.
By the end of a run, Alder can feel completely different from where he started, less like a careful archer and more like a relentless source of ranged damage.

Masteries change what your abilities do. Bramble's Growl can become an attack, a defensive tool or a source of sustain.

See what's ahead and route around your build. Hunt Swarms with AoE, take on Elites with strong single-target damage, or detour for Shops, Campfires and Masteries.
Position your team, then let the battle play out. Once combat starts, your build and formation have to do the work.
Genres
Stats
Languages: English**languages with full audio support
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $16.7K | 43 | 74% | $9.99 | |
| — | 0 | — | — |