
It’s an indie horror game where John, a forensic photographer, after an unexpected and exhausting shift, is forced to spend the night away from home. What seemed like a temporary rest soon begins to turn unsettling.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 31 → 0/day in the week after.
Reviews, worldwide (the counter carries no country): 0.2/day in the week to Jul 20 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
"Unseen" is a first-person thriller with psychological horror elements, featuring a linear narrative and a playtime of approximately 60 to 80 minutes.
It’s an indie horror game where John, a forensic photographer, after an unexpected and exhausting shift, is forced to spend the night away from home. What seemed like a temporary rest soon begins to turn unsettling.
The game is primarily a first-person walking simulator, with elements of exploration, puzzles, and interaction designed to immerse the player in an oppressive and mysterious atmosphere.
Immersive and unsettling atmosphere
Explore various locations
Psychological tension
Minimalist gameplay mechanics
Realistic graphics
Genres
Engagement
Reviews
Themes across 55 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It’s a short game that offers mild suspense and is enjoyable to play; the puzzles are easy to solve. Overall, it’s a good little horror game. I find it very well-made and recommend it for a short gaming session.
A simple, average game for one evening. Its main problem is that this is the last project from the developer that I can rate as at least somewhat decent. Redsroll has a recognizable style (you can see it right away) but that’s also exactly where the issue lies. Despite the low budget and overall simplicity, the game feels very similar to the previous one, even with the change in theme. The developer really needs to think about how to grow, whether that means a clearer, more well-written narrative, more interesting locations, or maybe voice acting. Right now, the project feels almost identical to the earlier ones, and that’s not doing it any favors. About the translation: please, translate using GPT with context. Nobody will judge an AI translation, but it will be miles better than what the game currently has. The Russian translation is terrible. There is attention to detail, but the locations are extremely bare: all those endless gray corridors with dim lighting are just totally forgettable, trust me. I won’t say anything about the mannequins - maybe the dev really likes that aesthetic, and I respect that, but here they feel like an overused cliché rather than something that adds to the game’s uniqueness. I did like the camera sections and the puzzles, those were done well and helped smooth out the overall impression a bit. But the project feels like it lacks cohesion. I can recommend it if you liked the developer’s previous works. Otherwise... Redsroll, please evolve. Don’t stand still.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian
Hours played at review time, across 55 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好吧,五部作品不出意料都没达到想写评测的标准。不过这部最新作算是刚过及格线,看在苦劳份上给个鼓励性蓝评吧。首先这故事取材于人口失踪、地下隧道等都市传说,至少是有头有尾的,法医摄影师的视角也很独特。其次整个系列顺着玩下来能切实感受到制作能力在提升。比如Unknown Host本来相当于逮着Welcome to Kowloon照抄,还是阉割版。但作者在其中学到的那段唯一精髓的追逐战,又很自然地给本作收尾了。先有模仿,后有进步。最后,本作流程最长、场景最多(堆料是有用的)、关卡设计最好,还尝试了之前没有的超现实转场,是作者目前的最好发挥。 提点意见:①JS触发方式很单调,同一种再来就无感了。②剧情还能继续深挖,警方为什么会租用邪教登记的房子,我倾向于认为有内鬼。③黑屏太频繁破坏沉浸感,像某些开锁拧螺丝的互动演出是有必要做出来的,廉价>没有。
Hayatımda gördüğüm en kötü indie korku oyunu. Zaman kaybı. Kim bu oyuna iyi diyorsa bilin ki o kişi korku oyunlarından anlamıyor demektir. Satın almayın! Çok kötü!
아니 게임 세팅은 왜 있는거예요 내가 해상도를 바꾸겠다는데 지 혼자 자꾸 원래대로 돌아가고 전체화면으로 하면 창모드도 되고 창모드하면 전체화면 되고 각성 챕터에서 원래 통나무로 안 막혀있던 곳이였는데 여기서 갑자기 지 혼자 게임 터지더니 껐다가 각성 챕터 다시 시작하니까 원래 열려있던 곳이 갑자기 통나무로 막혀있고 상호작용도 안되고 진행이 안됩니다 참 내
Hands down one of the best $5 USD indie horror games I have ever played. This game took me a little over 1 hour to beat with all steam achievements. My first impression when I started the game was "oh no not another game with these low quality, grainy graphics". Personally I don't enjoy games with graphics like this one as for me the visuals are a huge part of my enjoyment factor. I did never quiet get over that feeling all game but there was a lot of details in the world of the game that made it feel better. I did have 2 times i tabbed out of the game during loading screens and the game froze and I had to reload from the last checkpoint so try not to tab out of this game. The audio was pretty good. The sounds throughout the game enhanced my experience. I am not a fan of having to read the storyline in games I would rather hear it through voice acting but this game had a good story that I was enjoying the whole time. Just make sure to click and read everything that you can to get the full experience. The gameplay was basic but didnt feel clunky. If you find yourself in pitch black dark try the "f" key as many times you need that to use your lighter or flashlight. I enjoyed the puzzles and using the camera and setting up the lights at the crime scene. The controls where simple yet efficient. This game is very scary and the atmosphere almost never lets up which kept me on the edge of my seat. Lots of jump scares and even a chase scene where you have to run t not get caught. The wooden faced mannequin is freaky and shows up several times! Lots of phycological horror elements are use very well in this game. Overall this is one of the best indie horror games I have played in a long time and I give it a 5/5 star review. It would have blown my mind if the graphics had been made in say unreal engine or a professional engine like that but then this game probably would not be $5 USD. This game was great and i would like to see what the dev comes out with next. The biggest challenge will be to follow it up with something just as good or better.
Cortito pero intenso, aunque si tuviera que destacar un punto negativo sería la animación de algunos sustos, ya que parecían de Powerpoint. De igual manera, recomendable.
Bit of a mad one this. Seems a little disjointed but its got excellent atmosphere, creepy in parts.
Unseen genuinely caught me off guard with how good it was. The jump scares are top-notch, the story is gripping, and the pacing never drags. If you’re a fan of well-crafted indie horror games, this one is an absolute must-play. full gameplay below https://youtu.be/vfBVktlWpb0
[h1][b]「暗闇にレンズを向けるな。現像されるのは、見てはいけない『真実』だ」[/b][/h1] [h1]ストーリー[/h1] とある海外の地方都市。そこでは不可解な連続猟奇殺人が多発していた。 スクープを狙うフリーランスのカメラマンである主人公は、警察の規制線を越え、独自に事件現場や関連施設への潜入取材を試みる。 しかし、彼がファインダー越しに見たものは、単なる人間の狂気では説明がつかない、もっと根源的で、決して「見てはいけない」領域の存在だった。 [h1]概要[/h1] フォトグラファーの視点を通して探索する、一人称視点のサイコロジカル・ホラー。 舞台は欧米の寒々しい街並みだが、演出のアプローチは完全に「Jホラー(ジャパニーズ・ホラー)」の文脈で作られているのが特徴。 [h1]感想[/h1] 「音」と「間」で殺しに来る、精神摩耗型ホラー。 本作の白眉は、海外ホラーにありがちな「突然大きな音と顔が飛び出す(ジャンプスケア)」という安易な驚かせ方を徹底して排除している点だ。 代わりに採用されているのは、背後から聞こえる衣擦れの音、視界の隅を横切る黒い影、そして「そこに誰かいるかもしれない」という疑心暗鬼を煽る、日本映画特有のジワジワとした恐怖演出である。 特に「暗闇」の使い方が秀逸だ。 決して見通しの良くない、濃密な闇。頼りない光源の明かりによって、その奥にあるものが浮かび上がる。この「見えない恐怖(Unseen)」こそが、プレイヤーの想像力を悪い方向へと刺激し、ただの廊下を歩くだけの行為を極限の緊張感へと変えている。 [h1]主人公が直面する脅威(ネタバレ)[/h1] [spoiler][b]見えざる者(Unseen)[/b] 暗闇に潜む霊魂あるいは実体化した悪意。人間に憑依し、血も凍るような猟奇事件に駆り立てる。 しかし、最終的にその正体が何であったのか、主人公がどうなったのかは、非常に抽象的な結末で幕を閉じる。 「深淵を覗く者は……」という哲学的な着地を目指したのかもしれないが、多くの伏線が回収されず、プレイヤーは暗室に一人取り残されたような消化不良感を味わうことになるだろう。 [/spoiler] [h1]評価[/h1] 【GOOD】 ・海外の邸宅というシチュエーションで展開される、湿度のある日本的な恐怖演出の妙。 ・安易なジャンプスケアに頼らず、環境音とライティング(暗闇)だけで精神を削ってくる堅実なホラー作り。 【BAD】 ・思わせぶりな演出が続くものの、核心部分のストーリーが分かりづらく、最終的にプレイヤーを置いてけぼりにしたまま終わる脚本。 ・あくまでウォーキングシミュレーターなのだが、主人公の移動スピードが非常に遅く、広めのマップを探索する際にモタモタとした倦怠感が恐怖を上回ってしまう場面がある。
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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