
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 364reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 337 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
might be one of the best games released the past couple of years the audio-visual-presentation is already pretty much a perfect score you can see the color-pallette and the art-style in the trailers and screen-shots but what realy brings this game to the next level is how sneaky and yet impactfull 3D-effects and lighting are used the ambience is unreal also while the setting seemingly is (again) more centered around demons and hell, frankly there is a lot of cosmic horror and Lovecraft to be found also then there is OST which is spot on. music is always hard to decribe: but look at the art-style and you can imagine the sound. it is heavy were it needs to be, it has hushed vocals where you don't expect em and size+range. loved every minute. even on reat starts. then there is the gameplay: it is kinda the first game just more and expanded systems. think top-down(ish) crpg or jrpg meets wizardry-like combat + some Diablo 1+2 talent, class and loot systems. you get quests from town-npcs or npcs in the wilds, check your destination on the overworld map, either explore outdoor maps or delve into dungeons to fight enemies, collect better and better gear and craft your killing machine. the options are again pretty open. 2-hand-berzerker-just-smash-everything or shaman-esque-smash-and-cast, it is here. then there is lore to be found, little enviromental detail everywhere the big fat NO-AI-logo at the start and so much more don't look at the low price: this is a must have about the only issues i found were on the more balance-oriented-side (melee-builds seem to outclass casters for quite a while) and some quest-bugs/glitches that i am sure will get fixed (looking at the first game's track-record). brilliant can't wait for part 3
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Hours played at review time, across 338 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
El juego es bueno y entretenido, y de hecho hablo bien de él en mi reseña, pero si hay algo imperdonable es que un videojuego con tantas líneas de texto no tenga el Español. Ya pasaron de los hispanohablantes con el primer juego y aquí tenemos otra prueba de que no perdonan que la mejor tortilla sea la española (eso y la Reconquista). Los franceses siempre despreciando todo aquello que esté por debajo de los Pirineos. Meten el polaco y no un idioma con más de 600 millones de hablantes. Para hacérselo ver eso de querer perder compradores potenciales porque sí. Además, que me toca realmente los huevos que haya hecho caso a todas las peticiones en los foros y que las de la gente de habla hispana QUEJÁNDOSE DE LO MISMO se las hayan pasado por el forro. Cambiaré la nota y añadiré sus virtudes cuando metan un parche de traducción, pero ya os aviso, si no controláis el inglés, olvidaros porque os vais a perder la mayoría de las cosas. Ars Goetia ->in spanish, please. --------------------------------------------------------- Si quieres leerte la reseña aquí la tienes: https://www.retronewgames.com/2026/08/xogo-indie-hellslave-ii-judgment-of.html
酣畅淋漓,12小时通关,怒气战实在是太无脑了,技能全开,BOSS根本没有还手机会,装备构筑只需要追上限即可,不需要保命装,哪怕破防了,也可以点出锁血技能全预备的天赋再次火力全开,游戏体验上有点像无名者屠龙,后期的堆怪感比较强,如果后期可以开快速战斗就好了,打得实在累了全是垃圾时间。
好玩!爱玩!没玩过一代,这个游戏纯属是朋友给我安利的,小众的!猎奇的! 我还是挺喜欢这种构筑类的游戏,加点,技能,然后跟职业组合的类型。一开始觉得这丑游戏这么差劲,后面我觉得还行,挺有有意思。 反正喜欢小体量,画风奇怪的游戏,可以试试,反正玩玩挺上头的
Works perfectly on Steamdeck except for some minor issues navigating the UI. I'm really enjoying it.
畫風雖然非精美類型,但別有一番身處地獄該有的風格。 承襲一代的爽快感,穿開場就給傷害的裝備外再附加DOT傷害, 怪馬上血少一半甚至見底或死亡都有機會,玩起來格外舒爽!
Unterhaltsamer Feierabend-Slay mit echter Experimentierfreude! Nach den ersten knapp vier Stunden Spielzeit hat mich HellSlave II absolut gepackt. Es ist das ideale Spiel, um abzuschalten, herumzutesten und einfach Spaß am Gameplay zu haben. Volle Freiheit beim Ausprobieren: Das kostenlose und jederzeit zugängliche Umskillen zusammen mit den drei Profil-Slots ist eine enorme Zeitersparnis. Man verschwendet keine Zeit mit sinnlosen Respec-Kosten und kann sich direkt auf das konzentrieren, was am meisten Spaß macht: neue Kombinationen testen. Motivierendes Pacing: Neue Systeme wie Runen oder zusätzliche Stats werden schrittweise eingeführt. Dadurch fühlt sich das Spiel nie überladen an, sondern bleibt durchgehend belohnend. Gelungene Welterkundung: Die Kartenabschnitte halten die Wege angenehm kurz. Man läuft die Abschnitte gerne ab, und die Nebenquests belohnen einen angemessen mit Skillpunkten und Gold, ohne vom roten Faden der Hauptstory abzulenken. Erfrischend trockene Dialoge: Dass die Quests nicht vertont sind, stellt sich als echter Segen heraus. Die Texte sind wunderbar stumpf, humorvoll und kommen ohne zwischenmenschliches Blabla direkt auf den Punkt. Kleine Anmerkung zum Loot: Das Balancing bei den Items hat eine kleine Schwachstelle: Blaue Gegenstände verlieren extrem schnell an Wert. Sobald man einmal gelbe Ausrüstung trägt, braucht man den blauen Loot gar nicht erst vergleichen. Wer ein Spiel sucht, in das man ohne ständiges Studieren von Online-Guides eintauchen und nach Herzenslust tüfteln kann, bekommt hier einen richtig starken, schnörkellosen Gameplay-Loop
哔哩哔哩又一司马UP推广力作,技能没联动,数值一坨,流程短的一逼,各方面粗糙的不行,不知道在吹什么,真想玩去下学习版吧,买了纯上当
Only about ~2 hours in so far. Pros: - The art is awesome, reminds me of Darkest Dungeon. - Moving around the world feels smooth. - Seems like there's a lot of different builds you can try out, and with the abillity to have three separate loadouts(?), you can try more than one! - Combat feels rewarding, and the loot feels balanced. Cons: - The tutorial feels off. Not sure what it is about it, but it just feels off. - A couple of the animations feel lacklustre, like picking gold up off the ground. - Speaking with NPCs has the characters doing this weird fade-in repeatedly. Overall, very fun so far.
從內夫格羅特地下道離開就進不去,主線直接卡死,不用買了,垃圾遊戲
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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