
The original cute and hardcore shrine maiden shooter is now available on Steam! Completely new game, a sequel to the home original "Pocky&Rocky" (Super Nintendo Entertainment System)! The adventures of Pocky&Rocky begin once again.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 26 → 0.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 267reviews | 89% | — | $175K |
| $29.99 | 78ratings | 92% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Locking co-op and Easy Mode, and disabling Easy Mode in co-op, was a terrible decision. It makes it much harder to enjoy the game with kids.
Why would you lock the one feature that makes the game fun to play (co-op) behind beating the game or grinding enough? Also no easy mode for co-op? Baffling decision making process.
PROLOGUE: --Somewhere at a gaming convention centre, on this planet-- Hiya, bro' and sis'! Do any of you like Kiki Kaikai? *Most nodding frantically, while others starts murmuring and gathers around* Which characters do you like the most? *The attendees split 50-50* Do any of you have played the original back in September 18th 1986? *Some raised their hands, while others not even born yet on that year blissfully silent and stand still* How many of you like a top-down, multidirectional shoot-'em-up (or scrolling shooter) action game? *Some others are starting to gather even closer and raise their hands* Are you ready to show your awesome gaming finger reflexes, in fighting against a variety of monsters and mythical creatures from Japanese mythology? With this game's unique humor style while still can be categorized as family-friendly? *More comes around and gather with full curiousity* What about Pocky and Rocky? *Some from other countries than Japan starts to raise their hands brimming with enthusiasm* Do you prefer Pocky, Rocky or Becky? *69% choose Pocky, 19% choose Rocky and 12% choose Becky* -------An honest to goodness trivia------- The Japanese names for Pocky, Rocky, and Becky in the game series are as follows: >Pocky is named Sayo-chan (小夜ちゃん). >Rocky the tanuki (raccoon dog) is named Manuke (魔奴化). >Becky is named Miki-chan (美紀ちゃん), a character who originated in the Famicom Disk System game Kiki Kaikai: Dotou-hen. The games in the series are generally known in Japan under the title Kiki Kaikai (奇々怪界), which roughly translates to "Mysterious Ghostly Realm or Weird Supernatural World". The sequel; Kiki Kaikai: Kuro Manto no Nazo (奇々怪界 黒マントの謎), is Pocky & Rocky Enshrined. Which as usual, comes with a lame censorship localization just to make this game more family-friendly outside of Japan. --------and now, back to the story------- Well, if you want to buy their latest game, please make a line right over here. And we do hope you will enjoy Pocky & Rocky Reshrined! Thank you for keep on supporting us.. *The line is becoming longer and longer, as those who already got the game now can go back to each of their homes with happy faces. Though some refusing to buy because of a silly censorship. And prefers to get the original Japanese version instead* EPILOGUE: As the developer (NatsumeAtari) look at all the buyers from afar. Feeling proudly joyful with permanent smiles. Another job well done, time for the next one and back to making great games for the upcoming future. For any gamers who truly appreciate their work. Myself rambling: Well, to be honest I like both versions. Though the Japanese version includes English text, along with other languages like French, German, and Chinese. This multilingual support means you can play the game with an English interface, and it is also region-free. So, yeah.. (^_^)d *All of a sudden, one cloaked mysterious figure swiftly knock me out instantly. Luckily I'm still breathing though unconscious* Psst, hey, you! Yeah, you.. Come here... *The mysterious figure from the mist suddenly pull the reader of this review on a shady corner* Do this at the main menu: Left 4x. Right 4x. And then finished it with Left & Right 4x. Have fun!! *then the mysterious figure disappear among a mist.*
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Korean, French, German
Hours played at review time, across 56 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Pocky & Rocky Reshrined è una di quelle gemme che la massa liquida come "un retro-game carino", ma chi ama davvero il game design d'azione ne riconosce la grandezza. È un titolo spietato e purissimo, per diversi motivi: Pixel Art "di scuola": Oggi siamo abituati alla pixel art moderna (spesso generica), ma qui c'è la maestria degli artisti di Natsume degli anni '90 che disegnano sprite e animazioni fotogramma per fotogramma, a mano. Visivamente è un gioiello di artigianalità. Game Loop senza pietà: Non c'è barra della salute infinita, non ci sono salvataggi tattici a metà livello o facilitazioni moderne. Richiede memoria muscolare, riflessi da shooter d'epoca e una conoscenza perfetta dei pattern dei nemici. Un errore lo paghi subito. Isteria del defletto: La meccanica del Gohei (il bastone per riflettere i proiettili) trasforma il gameplay da un semplice "spara ed evita" a un vero e proprio ballo tattico sul filo del rasoio. Il lavoro di Tengo Project è un atto d'amore quasi "filologico". Non cercano di compiacere il mercato di massa o di addolcire la pillola per i giocatori casual: creano arcade puri per chi sa ancora apprezzare la calibrazione millimetrica delle hit-box e la soddisfazione di superare un livello dopo decine di Game Over. In un'epoca di giochi che ti tengono per mano, titoli come Reshrined o Wild Guns Reloaded sono quasi atti di resistenza videoludica. In pratica un gioco d'autore ( Il gioco è stato diretto dal game designer Mikio Hatano, con la colonna sonora curata dallo storico compositore di Taito, Hisayoshi Ogura ,fondatore della celebre house band Zuntata) per palati fini, che solo pochi esperti riescono a riconoscerne la grandezza.
Ожидаешь, как и с другими нацумевскими ремейками, доработки уровней и новых персонажей. Вторых тут ожидаемо предоставили, а с первым получилось даже больше ожидаемого: первые два уровня повторяют оригинал с небольшими изменениями, а потом вообще ВСЁ новое. И сюжет под это дело наворотили будь здоров, закрутили в путешествие по другим мирам и временам, с перерождениями, одержимостями, богами и демонами, и прочим. Местами, конечно, видны элементы старого, но именно элементы, типа самой идеи летающего корабля или замка, катающиеся шарики, но по сути это полностью новые уровни и боссы. Возникает правда рассинхрон в стилистике - пара уровней выглядят реально "не от мира сего". Был и весьма неприятный сюрприз: многое закрыто с начала. Даже кооп и тот недоступен до прохождения до сюжетки. А уж для всех персонажей надо дважды сюжетку пройти. Я понимаю, типа понимание истории тут уже довольно таки важно, и каждый уровень под конкретного персонажа, но как же первая игра с другом, когда и ты сам не знаешь, что будет и не тащишь игру в одиночку? А ещё в коопе от обилия спецэффектов рябит. Фишек тут в геймплей напихали. Есть "аугментация" выстрела многократным нажатием, и есть защитный приём через зажатие отбивающего махания. Зажимать можно вместе с огнём, но отбивать в это время не получится, зато по итогу можно получить длительный щит или ещё чего - зависит от персонажа, которые тут в нацумевских традициях сильно отличаются. Новые персонажи при этом стабильно сильнее старых - эдакий дополнительный переключатель сложности. Имбовей всех сисястая шлёндра, у неё полный набор - летает и плюёт на пропасти, имеет щит как у Поки, призывает сразу 3 шарика аугментацией разом (и тройной урон от них, достаточно попасть в любой, вот тебе и самонаведение), да ещё и в idle-анимации избегает самой мерзкой атаки последнего босса. А вот енотика калекой сделали, у него даже вместо щита неповоротливая статуя. Ещё поворот при стрельбе происходит не сразу, что сначала кажется неудобным. Дисбалансные персонажи в сингловой игре это, конечно, ни разу ни минус - разнообразие важнее, но в целом после первого шока, когда игра показалась сложнее, она таки оказалась легче из-за новых фишек, даже на харде. Тут ещё и количество хп не уменьшается с контюнем, как в первой части. Это, плюс подложенная свинья из закрытого коопа, плюс некоторая чуждость второй половины уровней - это всё ещё хороший и годный ремейк, но абсолютного восторга не вызвало.
Just buy the game and be happy for once, OK?
What I thought I was getting: A relaxing top down shooter with about a girl and her pet racoon What I got: ♥♥♥♥♥♥♥♥♥ the gods are punching him in the face Super fun and even better with an arcade stick.
Pocky and Rocky Reshrined is a game which apparently is partly a remake to the SNES original but branches off into a new story as you go further in the game. This game took me about 2.5 hours to fully beat story mode and I think for its price, 30 dollars. It's a bit on the more expensive side. The good thing is though that this game is filled with charm, it incorporates Japanese mythology to a cutesy top-down shooter, think of games such as Shock Troopers on the Neo Geo. The spritework in the game is also simply amazing and is eye-candy to the player, the developers put in a lot of effort to make the sprites as vibrant and expressive as possible. What separates from normal arcade shooters like those is that Pocky and Rocky has a story narrative where you are locked to a certain character depending on which stage you're at, free mode gets unlocked after beating story mode. The game has a dodge button, melee which is used to deflect enemies close to you or reflect projectiles, and a standard melee projectile which can be upgraded. My only gripe with the gameplay itself is that you cannot lock onto a direction you want to shoot at while moving, but it tries to compromise it where Pocky can later in the game throw an orb at any direction, by firing on that orb it automatically hones in on the closest target, and that is what actually helped carry some of the more difficult bosses in the game, you will be using orbs a lot. The only bad thing in my opinion is that for some reason the text during story mode auto-scrolls way too fast so you do miss out on what was being said for texts that are longer. Either way, I think this is enjoyable if you want a quick arcadelike experience with a friend or you enjoy retro top-down shooters in general, but I think for such a short game that one should wait out for a discount.
Te consideras una persona sensible ? , alguien que se enoja facilmente en un juego dificil ? , alguien que no puede manejar situciones dificiles ? ... Te gusta la VrgA??????. Pues no te procupes por que esta version de Pocky And Rocky no es tan dificil como la version del snes (para bien o para mal) mas que nada por los checkpoints que hacen que ya no tengas que iniciar todo el nivel desde el inicio ala hora de morir , por que en el juego original la dificultad es mas cabrona que ni siquiera yo me digne a terminarlo XD a diferencia de este que es mas accecible asi que si tenias la duda esta version es mas para el publico menos harcorde ( refiriendonos ala dificultad normal claro) graficamente que les digo se ve hermoso , si Wild Guns ya se veia precioso este juego que es de los misma compañia se ve a un mas cuteeee!!!! , y ni decir los boses y boss final 10/10. Pero no te dejes engañar por los monitos por que en cuanto menos te des cuenta estos tipos te recibiran con una gran y calida acogida recibida , Eh Una COGIDA!!, que moriras varias y queras rendirte 😭 pero por favor no lo hagas este juego vale la pena terminarlo. Ademas es como una mezcla de los viejos niveles junto con nuevos asi como nuevos personajes que segun yo en el juego original no estaban asi que si agrega mas cositas nuevas esta version :) (capaz no muchas pero hey se agradece!)
在默认的情况下,使用手柄会同时控制1p和2p,且不能更改移动的键位,这些日本老派游戏从来都不会在玩家身上考虑
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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