
Osteoblasts is a dungeon crawler skeletal RPG about skeletons, by skeletons and for skeletons. If you are not undead leave this page immediately else you'll face the law of Skulls and Bones.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 30 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
If you like obscure, turn-based indie RPGs, this is worth a look, but expect a lot of jank. You play as a skeleton, and the class customization and combat depth are great once you actually figure them out, because the game explains absolutely nothing. Navigating the world can feel clunky and you will get lost, but the atmosphere and weird exploration kept me pushing through the frustration.
*Sighs* Okay, let me start off by saying that this could have been a good game, if not for that ♥♥♥♥♥♥♥♥♥♥♥♥ of a final boss. The final boss and the ending genuinely ruined the game for me. It was unfairly difficult, way more than any of the bosses throughout the game, and I mean WAY more. The bosses, including the semi-final boss, weren't hard at all, I was actually surprised by how calmly I could beat them. Then that awful, dreadful ♥♥♥♥♥♥♥♥♥♥♥♥♥ piece of ♥♥♥♥ ♥♥♥♥♥♥♥ ♥♥♥♥♥♥♥♥ of a final boss comes and the difficulty suddenly went from 1 to a 100. Another big issue is that the game has achievement bugs. It is generally a big issue, but it didn't bother me too much, though I can see people being super mad by the fact that the achievements literally just don't work. You will get 0 achievements for this game. Another issue is the amount of standard enemies throughout the game you have to fight, and that it gets really annoying when you encounter them every 5 minutes. There is a ton of grinding in the game involved, and while it could've been fun, the thing is the combat is 90% based on luck, because you literally have no idea when your character's attack will dodge, and then git hit to oblivion and start over from a checkpoint, repeat. The story for the game was really not great, it was... okay. Just okay. The ending doesn't wrap up ♥♥♥♥ and the character development feels a bit rushed. The characters were somewhat likeable, with the witch cat being the most likeable, and the other cats. I assume the developers are major cat lovers, which is cool. What I did like about the game was the art style and the environment. All the different areas are very pretty to look at, and character designs are quirky and charming, which is always a plus for JRPG games in my opinion. All-in-all, it started as a good game, slowly the things that bothered me built up and took away from the enjoyment I had playing it, and the final boss really just ruined the experience for me. I nearly rage quit, but then persevered only to find out that it wasn't worth it. That's life.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Portuguese - Brazil, Simplified Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Spooky fact - there is a skeleton living inside all of us. Highly recommend anything by Moonana.
骸骨が主人公のツクール製RPG。 プレイ時間は1クリアまで10時間程度。 [h1] 戦闘 [/h1] コマンド戦闘だが、通常攻撃(いわゆる、たたかう)が存在しないのが特徴。 戦闘中に使えるスキルは装備品に付属していて、さらにそのスキルが解放されるための必須ステータスが存在する。 装備品ではステータスが上昇するが、装備品についた強力なスキルを使うためには、他の装備品との組み合わせでステータスを検討する必要がある。 レベル上昇時に上がるステータスは自分で決定できる。 序盤はかなりやられやすく、装備品の組み合わせにも悩むが、レベルが上がるにつれだんだんと緩和されていくため、レベルアップが楽しい。 [h1] 世界観 [/h1] 猫の魔法使いにより蘇った骸骨が主人公。 記憶を失っており、初めのうちは猫の主人に言われるがまま犬たちを倒すという何とも不思議な冒頭から始まる。 世界はすでに荒廃しており、各地に動物や亜人、骸骨や人形たちなどが集い、勢力を成している。彼らは基本的に余所者を嫌悪しており、主人公もことあるごとに襲われる。 ポスト・アポカリプスな世界に生きる怪物たちの生き様に触れながら、少しずつこの世界の真実を読み解いていく。 [h1] 翻訳 [/h1] よくできている部分と、分かりづらい部分の差が激しい。 おそらくジョークを言ってるな、と思うのだが、ピンとこない会話になってしまっているものも多い。 メインストーリーもそこそこ難解で、各地のボスは「世界の真実」や「精神と肉体」、「転生」について的を得ない話をしてくる(訳知り顔で語るそいつらをボコにできるので留飲は下がる)。 読んでいて「なんとなくこういうことかな」とは掴めるので、全く遊べないというものではない。 ホネのあるやつだ。みたいに軽妙な翻訳に成功しているところももちろんある。 [h1] 総評 [/h1] 翻訳とストーリーでつまづきはあるものの、少しずつ自由度が増えていくレベルデザインはよくできているし、だんだんと見えてくる世界の形も魅力的。 アンデッドなので毒ガスを吸ったら回復するなど小ネタも楽しい。 怪物だけでなく、犬や猫が跋扈する荒廃世界のアイデアに、独特な魅力を感じた作品。 ※犬や猫、動物に攻撃できない人にはオススメしない。
难得我想吐,不喜欢钻研回合制不要玩。每一个小怪都可能杀死我,逼的人一步一存档
Good game but Achievements are bugged.
Achievements are bugged, who knows since when. Big part of gaming for me to get my little useless collection of achievements. If you are like me then avoid this game. It is just a frustration.
音がずっとブツブツ鳴ってて不快たまに戻るけど原因不明 クラッシュして萎えてアンインストール オートセーブなんて便利なものはない
Osteoblasts is a strange, atmospheric, and unapologetically idiosyncratic dungeon-crawling RPG that leans hard into its skeletal identity and offbeat tone. Developed and published by Moonana, the game immediately establishes itself as something different from conventional fantasy RPGs by casting the player as a reanimated skeleton pulled back into existence by a mysterious cat witch. From that moment onward, Osteoblasts commits fully to a world defined by dark humor, existential oddity, and a sense of melancholy that lurks beneath its playful exterior. Narratively, Osteoblasts operates more on mood and implication than on a tightly structured plot. The story unfolds through fragmented interactions, surreal encounters, and loosely connected objectives that often feel more symbolic than literal. Your skeletal protagonist is not driven by heroic destiny, but by a vague compulsion to exist, survive, and confront the strange forces that animate this undead world. While this approach gives the game a unique personality, it can also feel opaque, as important lore details and motivations are sometimes hinted at rather than clearly explained. Players willing to piece together meaning from tone and context will find this rewarding, while those expecting a clearly articulated narrative arc may find it elusive. Gameplay centers on classic dungeon-crawling exploration paired with turn-based combat that is far deeper than the game’s simple presentation initially suggests. Combat relies on managing resources such as bones and marrow, which function as health and ability fuel, and each class brings its own strengths, weaknesses, and strategic considerations. Elemental interactions, stat thresholds, and skill conditions all play significant roles in determining what actions are available in battle. This complexity gives encounters a strong tactical edge, encouraging players to think carefully about positioning, timing, and ability usage rather than relying on brute force. At the same time, this depth can be intimidating. Osteoblasts does not always clearly communicate how its systems interlock, especially early on, and players may find themselves punished for mistakes they don’t fully understand. Elemental affinities and stat interactions can feel cryptic, and the learning curve is steeper than many indie RPGs of similar scope. For some, this opacity adds to the sense of discovery and mastery; for others, it can feel frustrating or overly demanding, particularly during the early hours. Exploration reinforces the game’s dungeon-centric identity. Environments are interconnected, with keys, shortcuts, and optional paths encouraging backtracking and careful observation. The structure occasionally resembles a light Metroidvania, where progress is gated not only by items but also by knowledge of the world’s layout. NPCs populate these spaces with odd dialogue and peculiar side tasks, adding texture and personality even when their practical relevance is minimal. While this design promotes curiosity, it can also lead to moments of aimlessness when objectives are unclear or guidance is sparse. Visually, Osteoblasts embraces a pixel-art aesthetic that balances charm and morbidity. Skeletons, monsters, and environments are rendered with expressive simplicity, reinforcing the game’s whimsical yet unsettling tone. Animations are modest, especially in combat, but the consistency of the art style helps maintain immersion. The soundtrack plays a crucial role in shaping atmosphere, shifting between eerie, introspective tracks and more playful themes that underline the game’s tonal duality. Sound design complements this well, making exploration feel contemplative and battles tense without overwhelming the senses. Difficulty and balance fluctuate over the course of the game. Early sections can feel punishing as players struggle to grasp mechanics, while later segments may become more manageable once a strong build and strategy emerge. Randomized loot and class selection offer some replayability, and multiple endings provide incentive to revisit the game, though the lack of clearer progression systems means that repeat playthroughs may still feel structurally similar. Ultimately, Osteoblasts is a game that thrives on personality rather than polish. Its strengths lie in its commitment to a bizarre, skeletal world, its mechanically rich combat system, and its willingness to be strange without apology. Its weaknesses stem from unclear communication, uneven pacing, and systems that sometimes feel more complicated than necessary. For players who enjoy dungeon crawlers that reward patience, experimentation, and tolerance for ambiguity, Osteoblasts offers a memorable journey filled with dark humor and mechanical challenge. It may not appeal to everyone, but for those attuned to its wavelength, it stands as a distinctive and thoughtfully odd entry in the indie RPG landscape. Rating: 8/10
ちょうど良い難易度のツクール製 RPG! 翻訳クオリティは高い!のだが、、、 哲学系プロットとコミカル演出が妙な化学反応おこしちゃっているので、 好き嫌いは分かれるかも 1周クリア10時間ほど
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Players by region
Where this game's players are, estimated from review languages.
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