
Escape into a world kept secret by a tyrant, and discover the truth about your freedom. Run, jump, and fly through forgotten lost kingdoms with a uniquely momentum-based flying mechanic.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Flight · Flow · Freedom
Escape into a world kept secret by a tyrant, and discover the truth about your freedom. The King’s Bird is an artistic, momentum-based game that seamlessly combines precision-platforming with physics-based gliding.
A new yet easily accessible take on the precision-platforming genre.
Dynamic background music and sounds that change based on your movements
Text-less narrative told through visuals in motion
Five unique worlds to explore, full of vibrance and colorful silhouettes, with inspirations from ancient Mayan, Southeast Asian, and Roman cultures
Genres
Sums Steam only; Xbox, PlayStation, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $3.99−80% | 350reviews | 73% | — | $26.5K |
| $19.99 | 339ratings | 60% | — | not modelled | |
Engagement
Reviews
Themes across 46 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Learning to fly but I ain't got wings.
[h1] Очень утомительный паркурный платформер, у которого до сих пор редкие достижения [/h1] Хотя игре уже 8 лет. Видимо народ всё же не особо смог приобщиться. Физика движения персонажа довольно резкая и скорости порой не позволяют вовремя сориентироваться, в результате возникает куча перезапусков. Но тут хотя бы попытки в любом количестве и можно пытаться до посинения. Вот только удовольствие от игры сомнительно. Даже первый лесной этап вымотал все нервы. Да что уж говорить. Тут даже для выбора уровня нужно паркурить и платформить, что дико утомляет. То есть было сложно сделать просто выбор уровня и добавили лишних заморочек. Игровые пульты здесь очень страдают, поэтому можно легко убить все кнопки из-за нервного пережима. Из плюшек здесь так и не завезли карточек за столько лет. Облако вроде работает, хоть и не указано на странице. По размеру игра больше 5 гб, хоть и непонятно откуда такой размер в минималистичном платформере.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Russian, Simplified Chinese, Spanish - Latin America
| $19.99 |
| 33ratings |
| 78% |
| — |
| not modelled |
| $19.99 | — | 70%* | — | not modelled |
| $2.99−85% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 46 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
好的游戏不一定完美,但一定有有令人惊喜的地方,就此让我沉浸。 当我第一次俯冲上升的时候。 当我发现每一面墙壁都可以加速的时候。 当我快速流畅地通过一张图的时候。 当我到达 “苦痛之路” 堕落王国和 ”无上辐光“ BOSS战的时候。 这些令我惊喜的瞬间,让我通过一路艰难险阻到达结局。 风之旅人般独特的2D飞行冒险,鲜艳色彩的水墨风如GRIS,空洞骑士式的平台跳跃,再加上出色的音乐,还有什么能阻止我自由飞行呢?。。。尖刺(大雾) ps.剧情对话没有文字,创新式地通过男低音和女高音的哼唱来表现;另外女主角飞起来时也有歌唱,令人享受。 pps.实在手残,堕落王国用时122分钟,boss战46分钟。
8.5/10 有极高上手难度和操作上限的一款横板2d平台跳跃游戏。全收集难度有点高,还很磨练心性。因为很多鸟精都是藏在过关路的角落里,除了那些容易看到的,有不少都是你不多次试错都不知道少的藏品在哪的设计。此外存档点是纯自动的,有时候你看见鸟精了但是没摸到却摸到存档点了,回头发现怎样都拿不到,这种情况也很多。而这才是第一大关。 美术和音乐真的很不错,操作手感也很好,难度确实高,不追求全收集的话其实也不折磨啦。
The game is *fine* but it never felt that amazing to me compared to other well known platformers. The collectibles did not seem worth going for for me, and they were small enough to not even notice at times. I was on the fence for reviewing this or not, but the clincher for me: I had to quit at one point in the middle of a later segment and... it lost my save. If you already have this game, it could be worth a shot for you, but for me, I would not recommend going out of your way to buy this game.
Запуская эту игру на деке чувствуешь себя как на марафоне, только вместо финиша — бесконечные рестарты...
你离成功只差一个神鹰黑手哥
I was surprised but good this game actually is seeing that it got only 73% positive reviews I can see some parts being annoying and mechanics being clunky but it happened rarely and only on levels where I cant fly which were least fun part of the entire game but other than that mechanics are great, I think the problem most people face is fact that you get thrown into levels without the game explaining any of the mechanics and expecting you to figure it out on your own which honestly was the fun part for me so in a nutshell if you want a game that holds your hands and teaches you every mechanic this isnt for you pretty much, you have to figure out the movement on your own in this game
Absolutely not. I would love to love this game with the nice minimalist aesthetic. However I cannot recommend due to the movement being janked af. The learning curve is so thrash that I didn't even finish the first level. Repeating the same jump/fly several times made the game far too tedious for me to bother. It's most likely a skill issue and maybe if I put more time into it and getting a better grasp at the controls I would appreciate it more.
So I got to the Fallen Kingdom section (having beaten one of apparently 3 other kingdoms?) and after quitting the game and reloading I'd found that my save was seemingly wiped? I guess that's a sign as good as any that it's time to call it there. The score is excellent with the dynamic vocals timed to your flight and the artstyle is generally quite appealing to look at however the movement system, while possessing a high skill ceiling, does not often feel satisfying or responsive enough at the level that I was playing at. I'll admit that this might just be a skill issue on my end but while there is some catharsis in finally getting past a particular stage or obstacle, the fact that the reward is just more levels to bang your head against made the experience start to wear on me.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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