
Surf through a pulsating, underground world on platforms pulled from thin air in this challenging, psychedelic, rhythm-infused action platformer that has you defying gravity to a pumping beat.
Modeled estimate, not a reported figure. How we estimate →
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The United States storefront in every case, so this compares stores and not countries.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $12.99 | 115reviews | 94% | — | $31.5K |
| $12.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 43 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is one of the best 2d platformers out there. I'm kinda shocked this still has less than 100 reviews right now. I mean this game blasts some serious rope. The movement and physics are excellent here and there is some nuance and technique that would be well suited to hard precision, though the level design is not really focused on precision. It focuses on flowing well and allowing natural feeling movement and pace, makes it really easy to get into the zone. Great for speedrunning and there is plenty of stuff for challenge runners as well, every level has speedrun and hitless medals etc.
I still can't believe this game is almost a decade old, and that it has been 6 years since I've heard about it, and fell head over heels for it. OCTAHEDRON is, genuinely, one of the most unique games I've known about, not only visually but also in regards to the soundtrack and mechanics. Plus, it was there for some of the worst times of my life, and for my highest moments. And frankly, if it wasn't for this odd little game from 2018 that was practically forgotten about, I wouldn't have realised many things about myself, and probably would've still been quite lonely. Honestly, OCTAHEDRON was the thing that kept me going and made me learn how to embrace the odd and unconventional. To not be scared of things that I don't understand. But ignoring the personal stuff, let's see how cool this game is! Spoiler warning, although it is quite mild. Veetragoul, as weird as it sound, is genuinely one of the coolest settings to me, and my personal favourite video game setting. The way OCTAHEDRON combines pixellated 2D elements seamlessly with 3D shapes is absolutely amazing, and I love how much detail is packed into it. I'm still noticing new stuff every time I see it! I love how the background is mostly black with the occasional neon elements, which results in the levels, for a lack of better words, seemingly coming alive. It may be a bit "samey" for some people but honestly I think the aesthetics fits perfectly, and it doesn't feel too busy. Likewise, I LOVE the enemies, they're all so bonkers and cool and I LOVE how they combine with the mechanics to make full use of the platform gimmick. Plus adore how all of them are based on insects or viruses or bacteria or any other non-comventional creatures (Or organisms for that matter), plus the fact that all of them have no eyes amuses me since that fits the whole "Veetragoul is an underground world" thing perfectly, as most IRL cave animals don't have eyes! Also a bit off-topic, but I genuinely love the Protagonist. I LOVE how simple they are, a pure white humanoid with a colour changing octahedron for a head. They're so oddly endearing even though we barely know anything about them! Like, they live in a cabin in the woods! they write books! They do a silly Megaman reference when jumping! They can spin their head around if you press the up/ down arrows!! Genuinely my favourite Protagonist of any game. Anyways, back on track and also talking about the platforms, OCTAHEDRON makes full use of the ability to create your platforms. From enemies that can be destroyed using the upgraded platforms, enemies that can be blocked using them or even enemies that lash out if you use them, to mechanics that require platforms and even collectables that can only be reached with them, OCTAHEDRON is not scared of going bonkers with its main gimmick and I LOVE it!!! Plus some of the later platforms are genuinely insane :P Also I almost forgot one of the best parts, the MUSIC!!!!! I may be a bit biased since I love Chiptune and Trance, but OCTAHEDRON's ost is genuinely incredible to me. It suits the aesthetic of the game perfectly AND it isn't too in-your-face. Plus the way mechanics and enemies move to the beat is genuinely satisfying, I like to just sit back and watch the levels in all their glory, and observing the enemies doing their stuff to the beat, it's oddly relaxing! (Plus Authority by Chipzel and Surge by Andre Sobota are the best tracks. 11/10 they are AWESOME-) Also the plot! Yes, this game has a plot! Not spoiling too much but at first it may seem as if it make zero sense, but if you just pay a little attention to the level/ World names and even certain details, the game slowly makes more sense. Also I may be biased since I love this game a lot, but the themes genuinely make me tear up, probably because I could relate to it a lot. It should be noted that this game can be really, REALLY hard. It isn't afraid to suddenly kick you in the teeth when you get to the later levels, and I love it. It isn't ridiculously hard but you will need a few tries to get a level down, or to 100% it. Plus talking about the medals, I love how they add a LOT of replayability (Is that a word? It's a word now to me-) to the game, you can try to no-hit a level, use as little platforms as possible or even SPEEDRUN the game!!!! This game is a perfect game for speedrunning and honestly can't wait to attempt that XD. Not to mention the achievements, some of which are really tricky to pull off! In all, OCTAHEDRON is a literal hidden gem, practically forgotten about and still remains obscure 8 years after its release. And frankly, I think OCTAHEDRON deserves to be remembered as a gem of a platformer. Demimonde, if you're reading this, thank you for making such an amazing game that made me realise who I was and that it's okay to be different. Thank you for making a game that made me learn many different skills and is always my muse when I'm down but want to make something. And thank you for a game that truly deserved better than it got. If you ever make a new game, I'll try to get it ASAP, or maybe talk about it as much as I could so it won't be hidden amongst so many other games that were forgotten and ignored. Thank you, Demimonde and OCTAHEDRON.
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Languages: English, German, Russian, Simplified Chinese, French, Spanish - Spain, Japanese
Hours played at review time, across 43 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
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So, I played this game way back in 2019 on the Nintendo Switch. Absolutely loved it. Fast forward to November 2024, when I awakened last night around 11:30, could not sleep afterwards so I began perusing through my enormous backlog and Octahedron came into view. With some trepidation (because I remember how this was a very precise and sometimes twitch platformer), I launched the game and played through the entirety of the first world. All the feelings I had in 2019, were accurate. The aesthetic, the controls, the platforming, the music, the level design, all sublime. I cannot comprehend how this game did not get more recognition while under license from “Square Enix” who did, let me remember, umm, zero marketing for this game. It should be noted that the developer, “Demimonde” is highly talented and created one of my favorite platformers of all time, definitely in my top ten. This game comes highly, highly recommended. -9.5/10-LoA-
Хорошая музыка и простой геймплей. Чуть-чуть трещит котелок, если долго не вылазить с игры. Построены уровни под ритм и уровней немало. Красивый неон и пульсация. Цена дешёвая, наверное на скидках меньше доллара стоит. Вердикт: круто! Спасибо Humble Bundle!
Probably one of my favorite platformers. The controls are tight and the soundtrack kicks ass, complete with level design that plays to it. Not to mention the bright neon aesthetic. Very excited to see what Demimonde will cook next.
The game is gorgeous, really good platformer. Bur somewhere around 3-6 it stopped working with the controller, only with keyboard. Which was a dealbreaker for my kid. I'm actually very sory to not like it and because I didn't have the dexterity to play it myself, but this was my kid's opinion, that it's not worth finishing.
This is probably my favourite game. The levels get progressively more challenging but never feel frustrating (to me at least), with the exception of the last two bonus levels that both cost me multiple hours. I have heard some people had to look up where to find the hidden tetrahedrons, though in my experience they were rather easy to spot (I don't know if it is different in hard mode). The gameplay mostly comes down to timing your moves right. I took my time so my playtime at time of review is exactly one playthrough for someone who doesn't play games like this very often. The sounds and visuals are great and there is a small storyline for a tiny bit of context. During my playthrough, I've encountered only few bugs, none of which are gamebreaking: - In one level (I think it was somewhere in world two) the game would sometimes have lags where everything would slow down for a second or two. - In world 5, I've noticed that the hearts display sometimes shows a lesser amount of hearts and lives than I actually had. - In the finale, retrying the level or exiting to the world map after a loss both crash the game. It's not that bad though, the progress up until that point is saved. Octahedron would be great for speedrunners. It has medals for completing each level under certain amounts of time or using only up to a certain amounts of platforms. As a casual player, I have to admit these challenges look too difficult for me, at least after the first few levels. Overall I'd definitely recommend!
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Octahedron: Transfixed Edition, developed and published by Demimonde, is a dazzling and hypnotic blend of rhythm and precision platforming that transforms the act of jumping and movement into an audiovisual performance. It stands out immediately through its striking neon aesthetic and pulsating soundtrack, immersing players in a world that feels both alien and musical. Every level pulses with energy, light, and rhythm, creating an experience that’s as much about flow and sensation as it is about dexterity and control. Rather than following the conventions of typical 2D platformers, Octahedron challenges players to think vertically, to create their own platforms mid-air, and to treat every jump as an act of creativity within chaos. It’s a bold, high-concept design executed with confidence and flair. At the heart of Octahedron lies a simple but ingenious mechanic: the ability to generate temporary platforms beneath your character. This single mechanic forms the basis for a surprising amount of depth and variety. Each platform can be used to propel yourself higher, reach hidden areas, or interact with obstacles that fill the screen. As the levels grow more complex, the game introduces new elements such as moving hazards, rhythm-synced traps, and different types of platforms that behave in unique ways—some shatter after a short time, others emit energy bursts or reflect projectiles. The game quickly evolves from straightforward climbing into an intricate dance of timing, reflex, and pattern recognition. Each move must be executed with precision, and as you learn to anticipate the beat of the music and the motion of the environment, you begin to flow through levels with a rhythmic grace that feels almost meditative. Visually, Octahedron is a sensory feast. The neon-infused art direction, with its geometric shapes and glowing lights, creates a world that feels suspended between a digital dreamscape and a musical hallucination. Every element of the design pulses in sync with the electronic soundtrack, creating a cohesive rhythm that ties the visuals and gameplay together. The music, composed by a lineup of electronic artists, forms the heartbeat of the game, guiding the tempo of movement and the behavior of enemies and traps. The fusion of sound and motion makes each level feel alive, constantly shifting and reacting to the beat. Yet this sensory richness comes with a trade-off: the abundance of visual effects can sometimes overwhelm the player, making it easy to lose track of hazards hidden within the kaleidoscope of light and color. Still, that overwhelming intensity is part of the game’s identity—it wants to envelop you in its rhythm until you’re no longer simply playing, but performing. The level design in Octahedron is another of its standout achievements. Spread across dozens of stages, the game continuously introduces new mechanics and challenges to keep the experience fresh. Early stages teach the fundamentals of platform spawning and movement, while later levels test mastery through complex patterns, shifting platforms, and enemies that sync with the beat. The Transfixed Edition builds upon the original release by adding time trials, medals, and performance-based challenges that encourage players to revisit stages and perfect their runs. This layered approach to progression rewards precision and experimentation, giving players both freedom and reason to improve. It’s a design philosophy that recalls classic platformers—easy to pick up, difficult to master—but reinterpreted through a distinctly modern lens of rhythm and aesthetic immersion. Octahedron’s difficulty can be both exhilarating and punishing. The controls are tight and responsive, but the margin for error is small, demanding intense focus and fine motor control. Players who thrive on skill-based gameplay will find the challenge rewarding, as each victory feels earned through persistence and rhythmical intuition. However, the steep difficulty curve can alienate those seeking a more relaxed experience. There’s little forgiveness for mistakes, and some later stages verge on chaotic intensity, requiring split-second reactions as enemies, lights, and beats converge. Despite this, the difficulty rarely feels unfair—it’s the kind of challenge that pushes players to refine their technique rather than frustrate through cheap design. When you finally reach the top of a level after multiple attempts, the rush of satisfaction is immense, amplified by the triumphant surge of music that punctuates your success. The game’s artistic ambition extends beyond its visuals and mechanics into its tone and structure. There is minimal narrative in Octahedron, leaving much of its world open to interpretation. You play as a geometric figure ascending through layers of a mysterious realm, a symbolic journey that can be read as a struggle for transcendence or self-mastery. The absence of explicit storytelling allows the rhythm and design to take center stage, making the experience more abstract and introspective. In this way, Octahedron functions less as a story-driven game and more as an emotional and sensory one—a test of rhythm, reflex, and perseverance against a backdrop of pulsating light and sound. Though it’s not a game for everyone, Octahedron: Transfixed Edition succeeds magnificently at what it sets out to do. It’s a love letter to rhythm and precision, an audiovisual playground that rewards flow and mastery. Its blend of reactive music, striking art, and mechanical inventiveness makes it stand out among indie platformers, offering a kind of creative freedom rarely seen in the genre. It challenges players not only to complete its stages but to do so beautifully—to move in harmony with its rhythm and embrace its hypnotic chaos. For those who enjoy testing their skill and immersing themselves in a world of light and sound, Octahedron offers an unforgettable experience. It’s not a casual journey, but for those willing to lose themselves in its beat, it’s one of the most exhilarating and distinctive platformers of its kind. Rating: 8/10
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