
The Heavens are done waiting. In this dark fantasy dungeon crawler RPG, the Archon descends to end the demon war once and for all. Make your stand in HellSlave II, more immersive, brutal, and customizable than ever. The reckoning begins now.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
About
Thousands of years of demonic warfare have torn the world to shreds. Six demon lords,
locked in an endless war, have brought ruin to all. Tired of this infernal chaos, the heavens have unleashed the Archon of Judgment, an unstoppable force set to destroy everything.
But before annihilation can begin, you’re given a final chance at salvation: destroy all the demons yourself or perish with the rest of the world and creation.

Welcome to HellSlave II: Judgment of the Archon, a dark fantasy dungeon crawler RPG where you're humanity's last twisted chance. As the spiritual successor to the critically acclaimed Hellslave, this sequel takes everything fans loved, gritty lore, comic book style hand-drawn art, and tactical combat that raises the bar to hell.

Start as a Warrior or Sorcerer and specialize in six deadly classes from spectral assassins to plague-bearing mages. Mix and match powers in a flexible talent tree and forge your path through fire and fury.

Plan every move carefully with a unique time-based combat system. Each skill takes real-time seconds to execute, forcing you to balance aggression and survival in every brutal fight.

Walk inside the map to travel an immersive overworld and explore cursed dungeons, ruined villages, and sanctuaries. Every location filled with lore, secrets, and characters clinging to the last threads of hope.

Face hordes of monstrous enemies and hellish bosses. Use active powers and passive talents to unleash devastating combos and ride the edge between light and complete corruption.
• Randomized Loot System: Find, forge, and fine-tune gear with an overhauled crafting system
• Flexible Build Paths: All powers are accessible, but your class defines your journey.
• First-Person Combat View: Feel the impact. Get closer to the carnage.
• Time Management in Combat: Every second counts in this real-time/turn-based hybrid.
• Dark, handcrafted universe and visuals that ooze style and sorrow.
• Deep character customization and class synergy.
• Strategic, turn-based battles with layered enemy design.
• A world soaked in lore, with haunting quests and rich storytelling/narration.
The original HellSlave was a dark INDIE gem that lit the way. The passionate solo-dev returns with Judgment of the Archon, a sequel built on fan feedback, powered by ambition, and forged for those who crave a deeper, darker RPG experience.
For fans of grim fantasy, tactical turn-based combat, and narrative-rich dungeon crawlers, HellSlave II is your invitation to defy heaven, crush hell, and carve your legend in blood.
The demons aren’t your only enemy.
The clock is ticking. Judgment is coming.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Simplified Chinese, Traditional Chinese, Polish, Russian
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 365reviews | 78% | — | $175.1K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 338 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun
Très chouette RPG à l'ancienne, sombre et prenant, les mécaniques sont simples à comprendre et le jeu reste difficile mais accessible. Des graphismes très particuliers mais totalement en adéquation avec l'univers. Une belle réussite !
[h1]暗黑+DND带来的奇幻RPG冒险[/h1] 玩《地狱仆从2》的头一个小时,体验可能也是最坐牢的一个小时,玩家数值,天赋,技能,装备全都没有成长,好在游戏的美术和世界观还算优秀,世界观和部分玩法很有DND的感觉,全手绘的黑暗奇幻世界塑造相当少见,阴暗的色调把末日将至的压抑感渲染的十分到位,在如今AI作图横行的环境里,工作室愿意用纯粹的人工绘制还是相当有决心的,在整个游戏的游玩过程中场景美术单拎出来设计的都相当优秀(不能说多好看,但是与游戏世界观和整体风格配合的很棒)。配乐也足够史诗,光是随便逛逛地图的体验也相当不错。 游戏的战斗设计也十分优秀,本作为回合制嫁接了一套时间轴规则,放技能要按招式长度消耗对应的时长,读秒期间能回一口血一口蓝,甩大招就得接受下一个行动被拖慢的代价。这意味着每一场遭遇战都要掂量进攻和生存的配比,是先手抢伤害还是留时间防守,想清楚再动手。前期步步为营的博弈感很足,等流派逐渐成型,开局把AOE和流血铺满全场,紧跟着一发增量伤害进行补伤,对面几千血的头目还没到敌方回合就GG了,爽感十分上头。战士和术士两条大线往下分支出六个职业,天赋技能全部支持无消耗洗点,打腻了就推倒换一个构筑流派重来,构筑上的自由度给得十分慷慨。装备走随机词条路线,等级和稀有度分层齐全,搭配上技能能凑出风格迥异的各种流派,刷起来很有老式暗黑的感觉。 对比一代,二代的进步是全方位的,地图体量直接扩大了好几倍,区域类型和怪物设计都跟着丰富起来,探索途中会撞上各式事件和NPC,接任务拿报酬,再去商店刷新装备,也是游戏基本成长路线。人物立绘还会随身上装备实时变化,即时存档,多档位这些该有的功能也没少,游戏对各种细节的打磨可见制作组还是费了不少心思的。死亡基本没有失败惩罚,打不过就调整构筑再来,玩家挫败感很低。考虑到这出自单人开发者之手,能打磨这个完成度令人还是感到很敬佩的。 数值设计是游戏问题的重灾区,流程推进一章怪物血量直接翻几倍,精英怪动辄自带多种单项抗性,主修单一流派的玩家撞上一队抗性怪基本等于坐牢,平级战斗打得十分憋屈。升级时玩家获得的点数少得可怜,攒好几级才把其中一种属性往上推一点,成长感近乎于零。装备词条看着花样不少,细究起来大半只带来数值上的加减,并没有很多机制上面的联动,十级和五十级的防具拉不开差距,红装同样爆不出什么惊喜,到后期刷宝的重复游玩乐趣不高。 剧情则是老一套的救世套路救赎之类的(很经典的结合了基督教的那一套内容),卷轴式叙事读着有些寡淡,味同嚼蜡,支线里还塞了不少毫无线索的找物解谜,找个几个药草道具能让人在地图上转半个钟头。任务引导、商店筛选这些现代化功能同样设计的不是很好,希望在日后的更新中能得到优化。 总的来说,《地狱仆从2》是一个优缺参半的作品,美术、音乐、战斗机制和构筑深度都十分优秀,bug、数值和引导又实实在在带来了较差的游戏体验。喜欢复古暗黑刷宝、能容忍“小毛病”的回合制玩家,本作值得入手,等制作组把bug修干净、加上战斗加速,体验还能再上一个台阶。 [quote] 高玩研究所,为高玩而生。 [url=https://store.steampowered.com/curator/45487028/]点击这里关注高玩研究所~[/url] 一起努力成为高玩吧! [/quote]
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Hours played at review time, across 339 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The game is cool but the devs did not implemented pathfinding. It's pretty painfull to play wth keyboard and mouse.
For me i love rpg and based turn combat, this game has an epic and amazing fight overall, but the story and the plot bit too plain and rushing.. imo no hate at all
Wenn man ein Fan von turn based RPGs ist und eine düstere Story zwischen Himmel und Hölle mag, GO FOR IT!
Like it. Mastering your build is the key to success.
I loved the previous game and i love this one even more :) You can tell how much effort was put into this and its so fun to explore the world
非常遗憾一直都没有玩过前作,接到这份《地狱仆从2》的时候,才发觉库存里在25年就已经把一代给入库了,这种刷宝的,有各种乱七八糟属性、装备槽、技能、天赋加点的暗黑类游戏个人还是蛮喜欢的,借此机会也是体验了下。 对比了下第一部和第二部,总感觉第一部无论是画面、地图、背包菜单来到,都要比第二部要好很多,这是错觉吗?整体上是明显感觉第一部的制作要更好的,美术方面差距真的很明显,虽然在尸体、怪物、法阵等一些具体的物的细节上确实作画很真实很不错,但游戏的场景却与这些格格不入,实在有点感觉太空了。 游戏也缺乏一定的引导,比如有的任务在描述非常简略,玩家只能去一个大概具体的地方,然后需要在一片非常大的场地地图上,慢速的寻找,整体感觉就是游戏节奏非常慢,没有丰富的场景素材填充玩家的视觉疲劳,探图的移动速度又过于缓慢,黑屏加载过程也慢,战斗也缺乏倍数设计,全都是漫长的等待时间,东一处西一处的凑一块,以至于感觉就算玩了两个小时,也没有什么进度,玩家也没有能感觉到玩到了什么。 战斗系统这块个人还是蛮喜欢的,开局可以DIY形象,还有各种职业上的选择,能确保是玩家喜欢的攻击方式,在任务期间也会有更丰富的发展慢慢向玩家心中所属的形象定型,然后就是开始接任务推剧情,打怪掉落经验和装备,升级后可以获得属性点,可以为属性加点,技能和被动也可以由玩家加点获得。 战斗是回合制战斗,较为常见的是根据速度排序选择谁先动(比如阴阳师),不过这里是根据时间(其实有点抽象),但可以预览你使用该技能后,你的位置在哪,以至减少很多理解难度,让小白也可以很容易上手,还有简单的蓝条血条怒气值之分,游戏对于战斗方面的上手和理解,容错率还是蛮高的。 有一个比较不明所以的设计,在该场景基本都没有设定回血回蓝的地方,但切换场景又能直接回满,每次战斗推进副本都需要算好血和蓝条,当然升级会直接回满血和蓝,其实有点感觉像宝可梦了,在这一点上还是有点折磨人的,不过好在我体验时候已经在七八级已经可以做到直接秒杀这些小怪了,在之前的等级战斗每次都是岌岌可危。 游戏的数值其实设计的非常离谱,属性点除了固定升级能获取两个之外,依靠其他途径非常困难,但每点属性点的升级数值都非常的少,以至于非常难兼顾其他属性,于是不怕痛的我全部都点在法术强度上了,如果时间回合拖的越久,很容易被对面打残,但游戏场景又不见得有回血手段,且每次一个副本都是七八群同级甚至越级的3~5只小怪围殴,真的是死循环,试过不少的套路,感觉只有纯粹的群伤输出才是最优的。 目前玩的最难受的都还并不是加载慢或者数值问题,是没有筛选,除了稀有度排序,就没有其他筛选的,这非常反直觉,哪怕不是刷宝游戏,有大量装备槽的情况下也应当是有诸如属性筛选等级筛选的选择才对,其次就是现在目前游戏的内容属于是很空,刷宝的目标还是非常依赖剧情推进才能进行,除此之外玩家如果自行探索地图会感到非常无聊。 可以说游戏全程的体验感受就像过山车一样,一会感到平淡无趣、一会感到新鲜有趣,整体玩的还不错但体验又不是很好,非常矛盾,有趣的部分还是那整一套的装备和战斗体系,让人爱不释手,但除此之外游戏非常欠缺许多细枝末节的东西,目前未来可期,等待游戏慢慢完善。 [quote] 关注[url=https://store.steampowered.com/curator/44791929/]游戏好声音[/url],认真品味好游戏,倾听游戏好声音。 [/quote]
Very good game, incredible that it was done by a single person. If you like RPGS, give it a shot.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.1K | 14 | 79% | $14.99 | |
| $3.9K | 10 | 80% | $9.99 | |
| $2K | 6 | 83% | $11.99 | |
| — | 0 | — | — | |
| $1.6M | 3.4K | 85% | $19.99 | |
| $26.6K | 173 | 86% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $175.1K | 1.3K | 90% | $4.99 | |
| $175K | 267 | 89% | $29.99 | |
| $175.1K | 360 | 89% | $16.24 | |
| $175.1K | 2.2K | 58% | $4.99 | |
| $175K | 454 | 44% | $9.99 | |
| $175K | 676 | 82% | $19.99 |