
A physics-based, realistic 3D sword-fighting game. Immerse yourself in a cinematic adventure, utilizing real sword-fighting martial arts and a variety of historically accurate weapons to survive brutal duels in 17th century Poland. Featuring single-player modes and a LOCAL 2-player mode.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Sep 14 → 3/day in the week after.
About
Hellish Quart is a local-only (two players play on one PC, not online), physics-based sword fighting game. Set in 17th century Poland, it features a cinematic story and the most iconic sword fighter archetypes of this period.
With motion-captured fencing techniques and four gamepad buttons representing four attack angles, you'll need to use timing, technique, and speed to defeat your opponents. Choose from a variety of warriors and take part in cinematic story mode, arcade mode, safe sparring, quick fights, survival mode with online leaderboards, or local multiplayer. If you want to hone your sword fighting skills, you can spar with wooden weapons or train in modern HEMA gear. And for the ultimate experience, Hellish Quart also offers an optional VR mode.
Please note that the game is still in development and only supports local multiplayer (two players play on one PC, not online).
physical sword fighting using Active Ragdolls
cinematic story
online leaderboards
realistic historical fencing techniques
optional VR mode
Hellish Quart utilizes active ragdolls and real-time physics to get you the ultimate fencing experience. You can attack from four different angles using the four gamepad buttons. Different button combinations enable special attacks and combos. When you are not attacking, your character automatically assumes a defensive stance, blocking your opponent's attacks using the autoguard feature. Proper timing, technique, speed, measure, and wits are all crucial to winning, just like in real-world fencing.
The game is set in the historical 17th-century Polish-Lithuanian Commonwealth, and the character models are based on 3D-scanned, reconstructed clothes from that period. The single-player campaign, once completed, will be firmly rooted in the reality of life in the region. You will duel against Zaporozhian Cossacks, Polish Hussars, Tatars, Turkish Janissaries, Swedish Reiters, French Musketeers, and more.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 848 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
How is a saber going to beat a rapier to the legs before the rapier thrusts to the face? Straight attacks are faster than swings, not to mention when the swings leads with bending at the hips, bringing the face right towards the thrust. Cool game but the physics don't really make any sense.
内容少,东亚武器希望加进去
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Jul 30 → 2/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Polish*, French, German, Spanish - Spain, Japanese*languages with full audio support
Hours played at review time, across 851 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
非常糟糕的模擬遊戲,各方面的表現都令人困惑。姑且不提遊戲玩法,先介紹幾個難以理解的基本問題:首先,數年的打磨有時連基本介面都會有惡性bug,導致無法遊玩。就在我留言的當下(最近的一次更新,語言預設為英文),進入開始畫面後,甚至沒有出現選單;再者,許多發表負評的玩家已經提到,遊戲內容實在過於貧乏。作為一款以決鬥為主軸的遊戲,重複戰鬥是可以理解的。但官方大力推動的故事模式卻證明了過多的資源被分配在不必要的位置上,並沒有增添遊戲的多樣性和角色的層次。至今我們在故事模式中只能無聊地閒晃,等待即將有對手和自己進行一場換湯不換藥的刀劍對決。最後,製作人改善遊戲問題的效率很低,擱置已久的平衡性問題或大大影響遊戲體驗的bug常常在很久之後才得到修正。這可能是因為製作人並沒有認真聽取玩家的意見,或是製作人原先的設想與遊戲發展方向落差太大,無論如何,官方的步調一直是過於拖沓的。 至於遊戲性的部分,因為涉及既有的HEMA體系,各家各派的見解定然有所不同,在此不妄加議論,且說說個人看到的兩個機制問體: 1.對手的體能太好。這點製作人雖然很早就說明過原因,但完全無法說服我。以Kalkstein為例,這個角色在過去是非常脆弱的,因為他揮出個兩三下攻擊就會體力不支,動作變得遲鈍,防禦的架式也明顯下墜。但是當這個角色由電腦操作時,卻可以不斷地進行大動作的斬擊,他的體力好到不可能發生在人類身上。如果製作人的本意是要塑造一個年邁又經驗豐富的劍術大師,這豈不顯得滑稽可笑嗎?而且電腦展現的戰術、技巧搭配如果不合常理,製作人怎麼能說這是一款「擬真」遊戲? 2.怪異的接觸點。是的,自遊戲發行至今,這個問題從來沒有被徹底解決過。刀劍相交,有時會產生複數的接觸點;雙方的手在接觸後可能被拉長;碰到沒有進行攻擊的人物,傷害判定時靈時不靈,這些問題都是讓人沮喪的,而且也讓玩家沒有辦法安排合理的戰術進行攻防。 寫下這篇評論時,我的內心並不憤怒,反而是感到無盡的悲傷,彷彿是與一位老友訣別。我曾經很愛這個遊戲,因為它在我慢慢失去HEMA的練習夥伴時走入我的生命。當我無法外出訓練時,它就是我最好的練習夥伴,讓我在玩遊戲的時候仍能學到東西,並且維持對技術的熱愛。如今,這份感情已經變質,就像一些無法挽回的友誼與戀情,我沒辦法假裝自己還喜歡Hellish Quart。新增的角色與模式只讓我感到陌生與遙遠,就像從他人嘴裡聽到故舊的消息一般。我衷心期盼,某日這款遊戲能修復問題,帶回當初令我大受震撼的感動。
True to history. Realistic fighting. No button-mashing. Tactical, smart fighting. Hard to master, fun to play. A 10/10!
Welch wahrlicher Schmaus für die Augen. Man nehme ein Schwert und hacke gediegen des Feindes Glied. Auf das er nicht mehr laufen könne. Den so will es der Stolz eines allerechten Ritterhasen, um zu Gewinnen des Maides Herz und zu entrinnen der Schmach des Steuereintreibenden. Denn sonst bliebe nur die Flucht ins Reich der Osmanen. Bober ♥♥♥♥♥ Polski Schmolzki peace out Merz leck Eier
Сумно що немаж фехтування на членах(
waść machasz jak cepem
In a world where Half Sword exists, I don't see the appeal anymore. I've played a good bit and I enjoyed my time, but there's not really much to do. If you're into historical combat then maybe, but for somebody looking for fun combat there's too much inconsistency. The AI is either braindead, or incredibly competent, but that has really little to do with how combat plays out over 30 fights. Playing survival for 15 hours and getting to around top 300 with some characters has shown me that the game really isn't for me
As an alternative to the flood of HEMA fans praising this game’s realism, this game is super mid. If realism is this janky there’d be historical mention of knights t-posing in the middle ages. Animations constantly glitch out and the graphics are so outdated it just looks like an UE4 asset flip. The UI is patched together and character selection art looks like it belongs in a Pirates of the Caribbean 1 DVD menu. The only significant change I can detect between 2022 and now is a buttload of extra characters.
Love the game, a must-play for anyone who likes history. The only thing I expect to see in the game, after they added the Janissary Hasan, is a Qizilbash warrior. It would be awesome to see these two soldiers from rival empires clash swords in a duel. Overall, a great game made with passion for history. I highly recommend it!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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