
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #4 | $616.8M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3654 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
우연히 핵쟁이 중국인 만나서 메달작,샘플작 쩔받음. 따거!
fun game I have a bad pc and its still fun asf if you have a bad pc i'd say get opti mods to help you run better
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 23: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #4, worst CN #37 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.7K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highly fun game highly recommended Super fun with friends but it is extremely hard in the higher Difficulties
Наиграл 79 часов. Первые впечатления от игры были очень положительными. Сообщество встретило меня довольно тепло, игроки помогали разобраться в механиках, и совместное распространение демократии приносило массу удовольствия. Однако со временем впечатление начало портиться. Когда я занялся фармом супер-кредитов на низких уровнях сложности (2–3), всё чаще стал встречать игроков высокого уровня (60–150+), которые вели себя откровенно токсично. Встречались оскорбления в адрес других игроков, намеренные убийства союзников и даже расистские высказывания. Особенно часто объектом насмешек становились игроки с азиатскими никами. Отдельно удивила система жалоб. За всё время игры я так и не понял, как она должна работать на практике. Во многих случаях пожаловаться на игрока просто невозможно. Из-за этого создаётся впечатление, что часть опытных игроков чувствует себя полностью безнаказанной и может вести себя как угодно. Также несколько раз попадались игроки, которые, судя по всему, использовали читы. Например, после одной миссии команда получила около 200 образцов каждого типа, что выглядело крайне подозрительно. Недавно разработчики объявили о борьбе с читерами, поэтому возникает закономерный вопрос: насколько защищены обычные игроки, которые случайно оказываются в одной группе с нарушителями? Не радует и сетевая составляющая игры. В кооперативном шутере до сих пор нет нормального отображения пинга и возможности выбирать регион поиска. Иногда игра подключает к хостам с высокой задержкой, из-за чего враги начинают телепортироваться, попадания ощущаются нестабильно, а использование стратагем становится менее комфортным. Для игры, где успех часто зависит от своевременных действий всей команды, это заметная проблема. Несмотря на всё это, сама игра по-прежнему способна дарить невероятно зрелищные и весёлые моменты. Перестрелки, стратагемы, хаос на поле боя и кинематографичные ситуации всё ещё работают отлично. Именно поэтому особенно обидно видеть проблемы с токсичностью, читерами, системой жалоб и сетевой частью. Helldivers 2 — хорошая игра с огромным потенциалом, но некоторые решения разработчиков и проблемы сообщества заметно портят впечатление от неё.
demokrasi
.
Fantastic extraction-shooter (especially with friends), unfortunately the way its monetized kinda sucks
FOR SUPER EARTH
友達とかとわちゃわちゃ話しながらプレイするとめっちゃ楽しい。
游戏底子很好,目前有一些优化问题且非常吃CPU性能和内存,玩法很有趣没有同类型。但是,运营相当野狗,沙雕箭头做游戏不是为了赚钱纯粹是为了恶心玩家!武器平衡一坨构式,让玩家尝试新的武器的方式居然是将强力武器削弱到完全无法使用,武器性能还会卡阈值无法击杀特定单位。每次更新都会带来更多的bug,其中一些严重影响游戏体验!!!敌人数量繁多一次拉烟能出来成百上千,重型单位更是多得跟路边的野狗一样。想要好的战略配备需要花游戏货币购买债券且就在这种运营方式下都很长时间没出过红色战略配备!!这些还只是冰山一角!游戏运营有更大的问题,例如债券更新速度极其缓慢且毫无新意,大部分都是没任何用处的玩具。 综上所述,箭头工作室里全是心理扭曲的变态,非常不推荐新人入坑!!!
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
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| $484.4M | 377.4K | 90% | $49.99 | |
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| $454.8M | 379.4K | 86% | $59.99 | |
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| $431.4M | 420.3K | 85% | $59.99 |