
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #12 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it has up and downs, but mostly ups, couple issues are waaaay overdramatised by 0.00001% people on social media
好玩爱玩死冯箭头
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #12, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
There's nothing wrong with the gameplay. It's exactly what you all have seen on any social platforms with goofy ragdolls, satire on imperialism and fascism, doing quests while shooting aliens/bugs/machines and rinse and repeat. The problem is on the monetization. This game is a live service game which means there are paid contents after paying for the game. While it "seems" like you don't really need to pay actual more money than the base game as the Super Credit (Premium in-game currency) can technically be found in the game, it's how imbalance each warbonds (basically a seasonal pass) are, especially the newest one always too damn OPs (either by itself or devs just rebalance stuffs to make it OP) to attract players to pay for it ("meta" as they called these days) while nerfed the previous one to shred. "Wait. Didn't you say we can "grind" for Super Credit without having to pay any cents?" I mean look at my hour count, 120 hrs. That's what it took for like 3 warbonds and they have like 10s of them and even some are "Legendary Warbonds" which will cost you 50% more (from 1k to 1.5k) which luckily I didn't care much about them so I just picked those which are recommended by communities and pretty much suits against any opponents (Democratic Detonation, Servants of Freedom, Dust Devils). And that's what 120hrs gave you. 3 freaking Warbonds that can be skipped for just paying roughly $25-$30. That's what devs want you to do so, just paying them more money instead of grinding. It's getting ridiculous as times went by the chances of getting 100 super credit is becoming like a urban legend now (usually you'll get around 10) instead of like once in 3-4 maps. I only found one in 120hrs of gameplay. So yeah. It's a good game with great lore and immersions. Communities used to be solid in hyping people to come back and do goofy, laughable stuffs together. But now it's just a shell of former self. Player count is still consistent at 30-40k but I can tell you that unless you're playing during big events it's mostly just people logging in to grind so sometimes you won't get the helps during call for SOS. Just pick it up during sales. 50%, 60%, shady keys, I don't care. Just don't buy it at full prize. They don't deserve it.
Any and all negative reviews should be reported to the nearest democracy officer for treason against super earth
民主飞鹰到底是谁设计的,单通一把一共六条命,被民主飞鹰扫死6次,怎么玩你告诉我,你要是不会开你那个b飞鹰你可以不开,谁需要你开民主飞鹰了我请问了??????????????每次都是压烟压的好好的,走着走着路被民主飞鹰扫死,落地一看我扫的方向除了我自己根本没有怪,你在扫箭头的木是吗,你要是不会设计可以不设计,设计nm个民主飞鹰来恶心人?
tbh the game hasnt changed, forcing unoptimized technical dept & new blender models does not fix the underlaying issues of gameplay monotony & forced gameplay mutators.
Reseña 30/7/26 500 horas de juego. -El juego arranco bien - Luego se vuelve muy fácil -Solo podes hacer casi todas las misiones -Los Warbong dejan muchisimo que desear, terminas coleccionando armas que jamas usas. -Tenes que farmear como negro para tener armas y sets guardados como coleccion. -Se vuelve repetitivo y las "misiones" que agregan son siempre lo mismo con otros textos. -No hay tactica ni coordinacion en cuanto al equipamiento que debes llevar con tus compas. 1 solo puede llevar todo lo necesario. -El nivel de difuclutad "10" lo podes hacer entre 2 y te sobran 25 min. =====NO RECOMENDADO====
Diese Rezension hat nicht viel mit dem game selber zutun, sondern mit der dummen und respektlosen führung von Arrowhead in den letzten monaten. Ich liebe dieses spiel, ich würde vieleicht sogar sagen es ist mein lieblinggame was es über eldenring setzen würde. aber die entscheidungen die Arrowhead momentan trifft lässt mich fast verzweifeln. Deswegen downvote bis Arrowhead sich zusasmmenreist.
tres bon jeux , tres bonne comu pour la majorité
何优化
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $454.8M | 379.3K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $426.9M | 943.7K | 97% | $19.99 | |
| $811.6M | 1.2M | 96% | $59.99 |