
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #12 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3524 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Diese Rezension hat nicht viel mit dem game selber zutun, sondern mit der dummen und respektlosen führung von Arrowhead in den letzten monaten. Ich liebe dieses spiel, ich würde vieleicht sogar sagen es ist mein lieblinggame was es über eldenring setzen würde. aber die entscheidungen die Arrowhead momentan trifft lässt mich fast verzweifeln. Deswegen downvote bis Arrowhead sich zusasmmenreist.
这游戏官方就喜欢给武器下毒点,让你玩得舒服他就难受了,不是说不接受有挑战性,你让我拿着普通的剑去对战一个重甲骑士和你让我拿着用胶水黏合锈迹斑斑的剑去打重甲骑士完全两种感受。你看现在实弹武器有多少能算正常人,你出难的敌人我不会说你,vox引擎我都无所谓,这么多债券来来去去能算正常人的就那些。喜欢我野狼的弟弟野狗吗
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 21: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #12, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
90% of the time i cant connect to any lobbies, i follow all the potential fixes and nothing happens. Basically can never play with my friends, this has been an issue since this games inception. ♥♥♥♥ you.
玩nm卡模型卡输入法sm运营sm优化sm服务器,玩法是好玩就是感觉被针对的恶意太大了真的是一边吃一边骂也确实贱贱的还要捏着鼻子吃
VIVA LA DEMOCRACIA
Reseña 30/7/26 500 horas de juego. -El juego arranco bien - Luego se vuelve muy fácil -Solo podes hacer casi todas las misiones -Los Warbong dejan muchisimo que desear, terminas coleccionando armas que jamas usas. -Tenes que farmear como negro para tener armas y sets guardados como coleccion. -Se vuelve repetitivo y las "misiones" que agregan son siempre lo mismo con otros textos. -No hay tactica ni coordinacion en cuanto al equipamiento que debes llevar con tus compas. 1 solo puede llevar todo lo necesario. -El nivel de difuclutad "10" lo podes hacer entre 2 y te sobran 25 min. =====NO RECOMENDADO====
Used to love the game. I've not been able to play the game on my PC for roughly 9 months, due to frame drops that make it impossible to play. On top of this, devs are increasingly greedy. They'll sell you microtransactions to make enemies more manageable. Then they'll make the enemies harder, or nerf the weapons they just sold you. Power creep? Sure. But it's fueled by greed, not game experience.
FREEDOM FOR ALL
yes.
好玩爱玩死冯箭头
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $8.3M | 33.5K | 92% | $9.99 | |
| $17.4K | 32 | 59% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $469.4M | 440K | 94% | $59.99 | |
| $459.2M | 369K | 64% | $69.99 | |
| $454.8M | 379.3K | 86% | $59.99 | |
| $434.2M | 401.1K | 87% | $44.99 | |
| $426.9M | 943.7K | 97% | $19.99 | |
| $811.6M | 1.2M | 96% | $59.99 |