
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #22 | $616M |
| $29.99−25% | 152.3Kratings | 89% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3364 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
n10奥米克戎打起来很爽快
A great game being held back by its own creators is truly a sad sight. Helldivers 2 is really fun at its highest, and really frustrating at its lowest. Meaningless nerfs, questionable balance changes, constant ragdolls, random deaths caused by an enemy 400 meters away, unfinished systems. This game has a never-ending stream of problems, but I'm glad the community is still holding onto it, even if the distrust for the devs has risen by quite a lot. I have fun and I see myself coming back to it a lot, even though I've experienced a lot of performance issues (to the point of almost bricking my PC) and a lot of low-points. I'm glad the performance is better and the install size is way smaller, but I don't know if I can truly recommend it. You'll probably have fun if you pick it up, but you'll still have to face the insane number of issues that plague this game.
Media

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Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best US #22, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.4K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Newest update is poorly ballanced and riddled with bugs. Arrowhead added some interesting new enemies but they are far too numerous for it to feel balanced. The game is also frequently crashing at the menu as well as mid game, and several weapons appear to be killing you at random from incorrect projectile trajectories. Desperately needs a patch
- ОН ВАРИЛ ДЕМОКРАТИЮ, ПРЯМО В ЧАЙНИКЕ! - Демократию в чайнике? - ДЕМОКРАТИЮ... В ЧАЙНИКЕ...А ЗАПАХ, ЗАПАХ БЫЛ СВОБОДЫ! - Демократию в чайнике? - В ЧАЙНИКЕ, ПРЕЗИДЕНТ СУПЕР ЗЕМЛИ! Симулятор Движухи, 10/10.
I understand this is a live service game and changes are bound to be frequent enough to expect the unexpected. But let's just say, I used to enjoy the game, and now it's not fun anymore. The unexpected results from the changes in the game on top of the piling frustrations caused by these over time is likely the cause. Especially the unexpected difficulty spikes from these changes. Example: In this recent update, I think they buffed the enemy's accuracy to the point my character's just being rag dolled very far from one laser hit several times over; Harvester suddenly doing 100% accuracy with its laser stream; Vox engine suddenly surviving a leveller missile. Things like these. I've overcome many of the games' changes before using many different kit combos and tactics, but now I think I'm done with the game. If you think you'll have fun and don't mind the frustrations that come with the frequent changes, go try the game out, you'll likely like the game at first. And if you think you've had enough, just move on.
好玩,但是完全不推荐,虽然知道有恶意TK的情况了,就算关了跨平台联机也照样能遇到恶意TK的畜生玩意儿,这就是你游的良好环境和优秀的玩家素质,真是和和又谐谐啊,关不关跨平台都一个逼样,想TK的人是管不住的,恶意TK也是没有惩罚的,开跨平台联机被白皮猪TK,关跨平台被国内死妈贱畜TK,N10和光能佬绞完肉已经够jb累了,完事回头撤离就被死妈玩意儿几梭子泼水,TK完一击脱离秒退下线看得出来很怕被人寻仇了,你就玩吧,一玩一个不之声吧。看得出来某些心理阴暗的恶臭贱畜真的是动不动就突然发狂转头对着队友猛猛泼子弹,这么想pvp怎么不去隔壁cod团队死斗猛攻呢?是太菜对不过枪吗?还是连KD都上不了1吗?不是一路人都来了,随机作案都来了,是现实没朋友没家人吗?内心这么阴湿扭曲快别玩游戏了,赶紧去找医生看看吧,没钱就躺你妈怀里要奶喝吧。哦我忘了,你没有朋友更没有家人,在学校被人按坑里踩头,在公司里被职场霸凌,在网上被人问候不存在的双亲,只能来游戏里找事泄愤了是吧?既然你无论如何都费尽全力地和别人打完一整场任务完事了回头捅别人一刀如此努力想要证明你有个妈妈而你有好好在打游戏,那你的妈妈也一定是双腿一开屁股一翘的筹集吧?只配50块钱被人灌泡芙的筹集,哥们儿真别玩游戏了快去找找你失踪已久的野爹吧,哦,对了别忘了打开跨平台联机,毕竟你野爹可能是高贵的主机白皮猪,说不定哪天你突然发狂把你野爹TK了还能现场认亲说是,筹集的妈,不负责的野爹,童年缺失心里阴湿的你,这下一家子整整齐齐了,那就不奇怪了原生家庭的伤害导致你在游戏里突然发狂TK人了,那还说啥了,别打游戏了一家子精神变态赶紧滚下面团聚去吧。 补充一下:作为新人,我已经尽可能做到不恶意TK不捡队友尸体不抢队友战备不抢弹药不抢重新补给,哪怕是临时被好友拖去N10绞肉,我都尽可能做到不抢队友资源、绕怪活下去不消耗部署次数、搓战备清怪、协同调整雷达,我觉得我已经做到应尽的职责了,不存在说什么稿子队友导致人家红温的TK的好吧,被同样新人的白皮猪TK已经够jb红温了,和好友N10绞肉被路人老东西TK,老实人活该受欺负,这是否有点?我知道有人会说“没遇过”“运气差”“怎么不找找自己的问题”,你被光能佬一棍子敲死被人重新部署到怪堆里你也找自己问题好不好?你大老远跑着跑着被不知哪来的AI机枪手转火扫射当场射成碎块也找自己问题好不好,你撤离平民被队友路过引来的利维坦激光扫死也找自己问题好不好,你丢三号位战备被队友抢机炮补包榴弹也找自己问题好不好,为什么轨道激光只追着你扫呢?为什么炮塔就天天朝你转火扫射呢?为什么龙卷风天天追在你屁股后面呢?为什么你所到之处寸草不生呢?为什么你坐飞机撤离还要被队友射你一脸呢?全部找自己问题好不好?恶意TK就是恶意TK那还能说啥了,警惕海量个例了呗。
Only time I have ever reviewed a game because this needs to be said. Unless you have friends to form a full squad, do not buy this game. Playing with random people just results in them shooting you and killing you right before you can extract for no reason. Team killing is not a reportable offense in this game. The community for this game is hot garbage and until this issue is addressed, I will not even have this game installed. Most of my time played has been with friends. You have been warned.
Riddled with the glitches from 2024.
You will have progressively less fun the more you play this game. Play it for 20 to 30 hours and just live with the memories. This 'grunt fantasy' involves cover that doesnt cover you, soldiers who can run for five seconds maximum, and enemies with one ai mode and no variance. You will die and wonder how you died. You will not be able to see past 30 metres because fog covers every inch of EVERY map. No grahpics settings will change that fact. Farming super credits is not a real thing unless your willing to put about 100 hours into this and you will not see any real reward for doing so. The devs don't care about you once you pay the entrance fee. If you like only certain missions you won't be able to play them whenever you want. Progession is non exsistent. This game had loads of potential and you will come back years later to a game that hasn't changed in the slightest. If that still interests you, then once again, play it for 30 hours and move on. Do not buy premium currency.
三个月没更新债券了,箭头的棺材板都发霉了
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 0 | — | — | |
| — | 0 | — | — | |
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| — | 0 | — | — | |
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| $393.6M | 281.5K | 89% | $59.99 |