
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #19 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Если есть друзья с этой игрой - однозначно покупайте Завоевание Малой Токмачки в цвете хд
Does not run on Linux
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $426.5M | 943.4K | 97% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.6M | 18.5K | 92% | $9.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #18, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Игра отличная если не лезть в нытье комьюнити. Да есть баги но не проблематично. Комьюнтити задолбало устраивать скандалы и обвалы оценок в стиме по мелочам. Разработчиков реально жалко.
Love the game, but changing the Major Order rewards to punish players that didn't participate just to add FOMO armor and weapons is an awful play. Shame, cause this game used to be great.
I love this game, the setting, large enemy rosters, mission types, wide assortment of weapons, fresh new mechanics for seasoned FPS/TPS enjoyers. But ArrowHead and Sony need to tread lightly with their greed. Right now, they are trampling their playerbase. It's a $40 game with micro-transactions adding up to $300+, if you want to unlock everything. You can get everything without buying any micro-transactions, if you're willing to [i]grind[/i] for hundreds of hours. ArrowHead trying to stop super credit cheaters is understandable. It is their bottom-line, after all. But they shouldn't frame it as if everyone demanded they stop them. ArrowHead is treating the symptom, not the disease. Instead of focusing on super credit cheaters, why not fix the reason people want to super credit cheat in the first place? [b]Make late-game progression fun. Fix super credit farming/grinding.[/b] Lower prices of old warbonds, increase spawn rates of super credits on high level missions (instead of decreasing, because of rare samples being added to the spawn pool), add more spawn points for super credits, or reward super credits for missions / major orders / galactic campaigns, etc. Ideally, discourage players from "farming"/"grinding" and encourage them to play the game. Why do I have to say this out loud?!? ArrowHead has so many options. Any of these changes would mean good PR, keeping concurrent players recommending the game and new / future players engaged with a good progression system. More players = more money. People who buy super credits aren't going to stop if super credit "farming" is made easier, just like how super credit cheaters aren't going to stop because you "crack down" on them. You already have kernel-level anti-cheat. They found ways around that, they'll find ways around this. I'd buy the super citizen edition, if ArrowHead would address these longstanding problems. I've already done the grinding. New players should have the option of [b]NOT[/b] [i]grinding[/i] for [b]HUNDREDS[/b] of hours to unlock everything. They should be able to earn SC at a reasonable rate while playing the game casually. P. S. Don't make the galactic campaign rewards FOMO. New weapons, stratagems, or armors should be available to all players, especially new/future players who won't get a chance to play in a galactic campaign they weren't around for. A time delay before giving them to players would be fine.
These devs are at odds with their own games and takes all of it out on the players. The moment you find something that works, it's gone, only for more and more of the same to be hidden behind multiple paywalls. It started out wonderfully, but apparently Arrowhead wanted to weed out the "Call of Duty players" by making enemies harder to kill, spamming them, and taking away any means of killing them; first by nerfing anything on the sole basis of popularity, then filling the play space with the inability to use the games big selling point: stratagems. It's hard to tell if Arrowhead knew what they had to begin with, and still harder to tell if they're even game devs at all.
worse than arc raiders
First off, this is a great game. My experience of it however, is bad. The game crashes the moment I walk up to the mission select table. Just by stepping in the vicinity of it. I had to buy a new graphics card and ever since then have not been able to play this game. I have hard deleted shader cache files. installed files, re-installed drivers at the core level with external programs that scrape them from your system, done virtually everything under the sun to get this to work, and the HOURS OF MY LIFE I WON'T GET BACK that I have dedicated towards a game I paid for, have resulted in one conclusion. Arrowhead is incompetent and does not respect support for their community. It's been months and this game still persists to break my PC. Fresh install, instant crash. Consistently. Literally every time. I have good hardware. So don't bother suggesting anything on my side. AMD Ryzen 9 7950X3D CPU 128GB RAM Radeon RX 9060 XT 16GB GPU 2T nvme HD There's no excuse for them. I should not have to have computer engineering level of knowledge to make a video game I pay for work. I hate it here.
remove war striders from the game and my review reverts
BUG太多,优化太差,就这还好意思休假
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.