
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #19 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Love the game, but changing the Major Order rewards to punish players that didn't participate just to add FOMO armor and weapons is an awful play. Shame, cause this game used to be great.
Если есть друзья с этой игрой - однозначно покупайте Завоевание Малой Токмачки в цвете хд
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #18, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BUG太多,优化太差,就这还好意思休假
Too much ragdoll, too many one shots.
Pls add a skip button to the end of mission report
一个卡中文输入法的bug这么久都不休,我玩你吗啊,打着T突然卡输入法真让人红温。
If you watch gameplay footage of it, and think you will enjoy Helldivers 2 for what it is (not what it promises, or what it would seem to be), a horde shooter where you play with a team and use your variable loadout to make the mission easier to complete, then yes, you should get it. Otherwise, it is a poorly thought-out game with less polish than a pebble you could find outside your front yard. There is little sense of progression in the game, past the intrinsic motivation to make you feel as if you're "getting better at it". However, with all the bugs and inconsistencies you'll find, it's incredibly confusing to even gauge whether that's happening or not. Levels only mean anything for the first 10-20 hours of the game, maybe even less if you're doing D10 off the bat, and past the mostly QoL ship upgrades there's genuinely nothing else to do other than dive, dive again, dive again and dive again. Just like that loading screen tip! If you're not here for progression, but rather want to just have a grand old time with your friends, there's cheaper games to do it, and maybe even better ones. I will not say that Helldivers is a bad game, but when you have to holistically lower your expectations to get the most out of the game, what's the point? Arrowhead struck gold, but immediately decided to blow up the mine because they were looking for Pyrite. Changes and bugfixes are few and far between, and it's best to treat the game as if its developer team doesn't exist, and that changes simply intermittently happen. Additionally, expect to have no real QoL features, or anything that seems obvious when you just 'think about it'. Arrowhead does not pay attention to details where it matters most. To talk about the content and its method of implementation is like beating the ashes of a cremated horse at this point, but I will say first and foremost, if you do not intend to spend ludicrous amounts of time, money or get lucky with finding an exploiter who's cheating in Super Credits, you better not be hoping to enjoy the game for all its options. You will likely only be able to get 4-5 premium warbonds by the time you hit level 150 unless you deliberately go out of your way to farm Super Credits in D1. As for the system itself, you do missions to get the privilege to do more missions to buy things in the warbond to get the privilege to buy more things in the warbond. If you're looking at Helldivers for its depth in terms of its varied enemies and creative ways to deal with them, there is none, or when there is, circumstance will naturally push you to take the less engaging route simply because it isn't worth it. There's no intrinsic motivation to use the creative methods and there's no extrinsic motivation either (i.e. your arsenal simply can't deal with the enemy head-on). There must always be a simple solution that requires the press of a few buttons or a single click, because otherwise AH would just make an annoying enemy, since we are only hiring psychologists to study game design in the name of playtime, not engaging mechanics. The enemies simply have to be difficult to kill, because the game is not about having fun. The game is about catering to the small crowd of Dark Souls players who think that difficulty and elitism are what games should be about, and that we should gate the game to true capital G Gamers as if there weren't already lower difficulties for people like them. If you genuinely think this game has engaging objectives or enemies, I am sorry to say that you will be thoroughly disappointed. Your brain will gravitate to whatever pre-determined solution to the puzzle there is and you will be impeded in the execution. I'm not saying that every puzzle wouldn't get old after a while but when you can think of a dozen unique ways to take down a heavy enemy, there are only 2 or 3 actually in the game. Sometimes just one. I'm sure most people can enjoy Helldivers 2, but don't expect it to be something to blow your mind through good game design and interesting worldbuilding. It simply can't, and won't ever be. This is the promise that Arrowhead can provide. The epitome of "If" and "when", but never will be as good as it should be.
soutpark s11 ep11 14:50 that basically sums up the game on d10
1000 HOURS of horde shredding fun
Game is OK, it's a fun concept, and I like the universe they made here. But its hyper-repetitive. There are clear guns and items that are the best, so you just work towards unlocking those and then.... Keep grinding the same content again and again and again. 6/10. Its not bad but I can't recommend it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $4.6M | 18.5K | 92% | $9.99 | |
| $37.6K | 79 | 56% | $19.99 | |
| — | 0 | — | — | |
| $13.8M | 11.5K | 94% | $59.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $484.1M | 376.9K | 90% | $49.99 | |
| $469.3M | 440K | 94% | $59.99 | |
| $459.2M | 368.7K | 64% | $69.99 | |
| $454.6M | 379.2K | 86% | $59.99 | |
| $436M | 401K | 87% | $44.99 | |
| $426.5M | 943.4K | 97% | $19.99 |