
The Galaxy’s Last Line of Offence. Enlist in the Helldivers and join the fight for freedom across a hostile galaxy in a fast, frantic, and ferocious third-person shooter.
Modeled estimate, not a reported figure. How we estimate →
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 1.2Mreviews | 76% | #19 | $616.3M |
| $29.99−25% | 152.3Kratings | 89% | #34 | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 3454 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Pozna sie tam slabych ludzi w słabej grze
You had a great game and removed all the fun from it! NICE DEVELOPMENT GOALS!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 19: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best CA #18, worst JP #97 · 13 markets collected
US · last 30 days
Reviews, worldwide (the counter carries no country): 123.14/day in the week to Aug 12 → 380.71/day in the week after.
Of the 9 markets with a position on both sides, 9 climbed and 0 fell. The same sale, the same day, opposite directions — which is why nothing here is averaged into a single arrow, and why one sale is not a trend.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain*, Japanese*, Korean, Portuguese - Brazil*, Spanish - Latin America*, Polish, Portuguese - Portugal, Russian +2 more
Hours played at review time, across 3.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Extremely good
Untill arrowhead realizes people dont want to grind difficulty 9-10 missions for a chance at 10 super credits (if they are lucky) and make it way more fun to progress. just play deep rock galactic. Shouldnt have to pay 40$ to play and 10$ every time they drop a new warbond. You also shouldnt be forced to work a 9-5 just for the warbond you eventually get to be nerfed heavily because people were using it too much and instead of buffing the ♥♥♥♥♥♥♥ stratagems and guns they just nerf what you want to use. The most recent patch note is them cracking down on cheaters for cheating in super credits... THERE IS A REASON PEOPLE CHEAT THE PROGRESSION. JUST MAKE IT FUN TO PROGRESS.
Gonna edit this thing since I actually care about this. Helldivers: The game that didn't enjoy it's own success. I honestly believe that either the original developers of this got fired, their work stolen or something equally as dramatic. This is a game that suddenly decided it wanted to be something else despite being damn good at what it was. It was an horde shooter that knew how to stick to it's own spectacle and story, despite it being so little of it. It was common to see people roleplaying as liberators or the likes just because it was so damn fun. There were hordes of big enemies that you could take down somewhat easily while numbers alone were enough to keep the show, the rest was just the icing on top. Then, it decided that it wanted to be dark souls for some reason? Literally mentioning elden ring as it's inspiration in terms of difficulty. This is like if I had a chess program and decided I wanted it to be as fast paced as counter strike. Heard that there was a big mess at the study and the devs got swapped or something, didn't really look into it much but it would make a lot of sense. Since then everything seems so odd. Like, balancing in favour of the enemies rather than the players? It's not even difficult in any meaningful sense, it's just tedious. Giving a fast moving, flying enemy more health than most "tanks" and the capacity for instakilling you if you are not in a paid armour it's not really difficult. It's really cheap. Somehow they managed to make the super credits feel like the currency of mobile freenium games and it's just odd and sad. You can still have fun, yeah, more so if you play with friends. But somehow it managed to get a really strange community too. Somehow people take it personally if you say anything that doesn't line up perfectly with their beliefs online, maybe they are roleplaying as one of the "freedom officers" or whatever but it has gotten to the point that it's a known fact that you will get some odd argument if you say anything by the likes. First game that makes me wonder how console players insult you through chat too, guess they are just that inspired to do so that they use the terrible interface to type stuff. Oh well. Dive in carefully if you are gonna do I guess, may end up spending more than you intended and wondering where the fun went after
best game ever
Если есть друзья с этой игрой - однозначно покупайте Завоевание Малой Токмачки в цвете хд
amazing game i highly recommend it 10/10 a lot of fun especially with a group of friends
Too much ragdoll, too many one shots.
Saw the trailer. Thought I'd become humanity's greatest soldier. Reality: I salute. I dive. I explode. I get reinforced. Repeat. I have died so many times that my Super Destroyer crew greets me with, "Welcome back... again." 10/10. Would sacrifice myself for democracy one more time. 👍 Recommended
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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