
Step into the explosive fury of war with Hell Let Loose: Vietnam. Play a decisive role in one of the most iconic conflicts in history with expansive 50v50 player battles, where teamwork, tactics and an arsenal of destructive weapons combine to shape the battlefield in your favour.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
About


Enter the explosive conflict of the Vietnam War and fight your way through some of the fiercest clashes in modern history. Join the battle raging across an extreme landscape of vast mountain gorges and thick jungle, where the North Vietnamese Armies clash with the military strength of the US Armed Forces. Build tunnels, fly helicopters, drive patrol boats, use historically accurate weapons and work with your team to achieve victory.


Take the battle to the enemy across 6 large-scale maps inspired by real world locations. Play as either the North Vietnamese Army or US Armed Forces and choose from one of 17 specialised roles within a 50-strong team made up of multiple squads. Join or lead infantry, recon, armour, mortar squads and helicopter units, using communication and teamwork with your fellow players to identify objectives and ruthlessly exploit your opponent’s weaknesses. Emergent gameplay features bring intensity and realism to the conflict, as players tackle each battle with authentic weapons, orders and tactics. Follow the chain of command and work together as a team to meet your objectives and achieve victory.


In the heat and fury of the Vietnam War, the battle is more dynamic than ever. New US aerial units feature fully operational helicopters for fire support and supply drops. NVA forces can build extensive tunnel networks to gain the upper hand with surprise attacks. Both sides can hunt the enemy through Vietnam’s complex river network with heavily armed patrol boats built and launched to seek and destroy. Enhanced player movement, including swimming, climbing and fast crawling, and interactions such as dragging co-combatants away from active fire to give them a chance to heal and re-engage, all adds to the immersive battle experience.


Hell Let Loose: Vietnam features multiple distinct gameplay modes pitting players against each other in epic 50 vs 50 multiplayer battles. Warfare mode is a 50 vs 50 tug-of-war style confrontation where two teams fight for control over 5 sectors. Offensive breaks down the opposing forces into an attacking side and a defending side. Alternating new game modes mix up the gameplay parameters to maximise the battlefield experience. This is as immersive as warfare gets!
Fight in epic 50 vs 50 multiplayer battles.
Play as the North Vietnamese Army or the US Armed Forces.
Immersive jungle warfare recreates the real-world intensity of the battle.
Multiple distinct game modes including Offensive, Warfare and alternative new game modes.
6 large-scale maps – inspired by real-world locations.
Emergent gameplay encourages the use of the chain of command to build teamwork and deploy a unique set of tactics and weapons for each battle.
Master 17 distinct battle roles across 6 battlefield units, including:
Command: Commander.
Infantry: Squad Leader, Rifleman, Grenadier, Engineer, Medic, Specialist, Machine Gunner.
Recon: Spotter, Sniper.
Armour: Tank Commander, Crewman.
Helicopter (US only): Logistics Officer, Pilot
Mortar Squad: Observer, Support, Gunner.
Multiple vehicles including helicopters and patrol boats.
Build tunnels as the NVA and deploy your forces in stealth to ambush the US Armed Forces.
Enhanced player movement improves in-battle functionality.
Revamped tutorial and player onboarding.
Updated interface and user experience.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $39.99 | 12.2Kreviews | 62% | — | $22.5M |
| $39.99 | 3.1Kratings | 62% | #65 | not modelled | |
Updates
Engagement
Reviews
Themes across 2455 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Infelizmente, Hell Let Loose: Vietnam não parece um jogo pronto para ser lançado Como jogador veterano de Hell Let Loose e após quase 20 anos utilizando a Steam, posso dizer que este lançamento entra facilmente no meu TOP 5 dos piores que já presenciei em termos de estado técnico no lançamento. Os principais problemas que encontrei foram: a) Crashes constantes, tanto ao tentar entrar em servidores quanto no próprio menu, inclusive durante a alteração das configurações; b) Problemas graves no áudio. O VOIP de equipe apresenta falhas ocasionais, enquanto o VOIP de proximidade está simplesmente péssimo, com vozes robotizadas e comunicação extremamente prejudicada; c) A renderização da vegetação está muito falha, comprometendo significativamente a qualidade visual e a experiência de jogo; d) O áudio geral também precisa de muito trabalho. Localizar e ouvir amigos ou inimigos é difícil, inconsistente e, em vários momentos, prejudica diretamente a jogabilidade. Conclusão: no estado atual, não recomendo a compra. Hell Let Loose: Vietnam claramente precisava de mais tempo de desenvolvimento, testes e otimização antes de ser lançado. Talvez, daqui a alguns meses (quem sabe em cerca de seis meses) o jogo esteja mais estável, fluido e realmente pronto para oferecer uma experiência condizente com o nome Hell Let Loose. Na minha opinião, a decisão da desenvolvedora de lançar o jogo neste estado foi precipitada. Já solicitei o reembolso.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 4: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Latest in each market: best AU #76, worst CA #100 · 8 markets collected
US · last 30 days
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Simplified Chinese, Traditional Chinese, Vietnamese, Russian*languages with full audio support
| $35.99−10% |
| 1.6Kratings |
| 60% |
| Top 100 |
| not modelled |
| $35.99−10% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Hours played at review time, across 2.5K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Basically the first Hell Let Loose but if the trees speak. Far better performance and stability than the beta. The most noticeable problem for me is the proximity chat sometimes turning super choppy but it usually works fine. For those that can’t get into servers, just sort the server list by ping and refresh for a few minutes it’s never taken me more than a minute or two to get into a que and I have no vips. Absolute banger I’d say
Не знаю, откуда столько хэйта и напыщенности стимовских экспертов. Получил почти что то, что и ожидалось. Годно, не слишком муторно в плане тактикульности, можно играть без сквада друзей, так как тарковчан никуда не затащишь, и, собственно, Вьетнам, коим сейчас нас не часто радуют. Далее о претензиях с диванов. 1. Нет оружия. Ну да, его нет, это Вьетнам. Там у местных было два варианта пушек, из которых одна - французская винтовка XIX века, а вторая - китайский АК. У американцев вариантов было побольше, но их явно нужно балансить под войну с крестьянами, поэтому ждем. 2. Нормальная производительность, чего вы ноете? На 4080 на максималках с DLAA и трассировкой 100 кадров. Последние решения от АМД - это та же 4080, только без масштабирования. Выключаете лучи и играете нормально. 3. Войс не работает - да, проблема. Непонятно только пока, чья - Ру-региона с блокировками или кривых рук. Последнее исправится, что пока во всяком случае не мешает кооперации. 4. Неразбериха на карте? Не знаю, вчера мы с рандомными пацанами полтора часа штурмовали Хюэ в режиме наступления так, что на последней точке встряли по самые гланды и чуть не просрали таймер. Причем к концу уже просто пошли мясные штурмы в духе «Спасти рядового Нгуена». Как итог, игра понравилась, а нытиков спросить забыли. Chào mừng đến Việt Nam! Quân su của Bác Hồ sẽ thắng!
Un bon tactical shooter, on retrouve exactement les mêmes mécaniques et le même gameplay que dans le premier HLL, avec des ajouts en plus, notamment les véhicules, avec l'ajout des hélicos et des bateaux, ou encore le système des tunnels pour les Vietcongs. Gros changement aussi au niveau du système de classes : on peut maintenant tout personnaliser avec un système de coût en points qui augmente au fil des niveaux. Il est possible de choisir entre plusieurs armes et même de modifier le nombre de chargeurs que notre soldat peut porter. Il y a en revanche, selon moi, un manque de contenu, il faut espérer que les devs tiennent mieux la cadence que sur le premier jeu au niveau des mises à jour. Il y a aussi ce système économique dégueulasse où il semblerait que tous les nouveaux cosmétiques soient sous forme de DLC payants, ce qui s'est déjà bien ressenti lors du rachat du premier jeu par Team17. En bref, les anciens joueurs de HLL premier du nom, ne seront pas dépaysés et le jeu a un gros potentiel à l'avenir, si les devs parviennent à offrir un bon suivi derrière.
As a fan of the 1st HLL and having been hyped for this making all my friends pre order this game, I am left extremely frustrated and disappointed. This game was clearly rushed and developed by women and jeets with AI slop. I knew when an indian woman was my drill sergeant in the required tutorial, I knew we were completely screwed. This game compared to Wardogs which I was able to recently play the playtest for is miles behind. It's clearly a pump and dump for console ♥♥♥♥♥♥♥. Not even close to what I was hoping for.
[h1]Не без греха, но играть можно и нужно[/h1] Многие пишут, что HLL Vietnam провал, но лично мне игра зашла. Не понимаю хейта в сторону графики: она вполне себе хорошая, картинка сочная и атмосферная. Да, есть нюансы, но это не тот случай, когда «[u]всё ужасно[/u]». Главная проблема это сырость. Игра явно вышла раньше, чем нужно. Багов не так много, но один из них просто выбешивает. Речь про туннели: если враг на другой стороне карты ломает туннель, в котором ты находишься, всё, ты застреваешь. Начинается бесконечная анимация, персонаж не двигается, и остается только перезаходить. Это портит всё впечатление от вроде бы крутой задумки. Итог: Потенциал у HLL Vietnam огромный. Игра цепляет вайбом Вьетнамской войны, перестрелки на в джунглях огонь. Если патчи исправят эту бесячую механику туннелей и докрутят оптимизацию, ей цены не будет. Пока твёрдые 6/10 с натяжкой, но с верой в светлое будущее.
Graphiquement pas dingue, vraiment la gueule d'un projet UE5 sans âmes, et je parle de ça en ULTRA sur tout les paramètre je n'avais pas de problème à le faire tourner. L'environnement est terriblement nul, aucune destruction, la végétation est figé et on ne peut même pas détruire une simple caisse en bois avec un char, c'était excusable sur le premier HELL LET LOOSE mais là non. Manque cruelle de différence de gameplay entre les deux faction aussi, des copier collé avec un reskin des deux côté.
Hell Let Loose was an incredible WW2 game. It was more milsim-y than Battlefield (Head/Body shots with a battle rifle put you down with one bullet), but more game-y than Arma (Shorter respawn timers and you don't have to walk 20 miles back from base). Hell Let Loose Vietnam is in my opinion a better version of the first game. It has all of the same things that make Hell Let Loose great, but now the majority of the server doesn't have to spawn in with bolt action rifles. If you liked the first game, and you like Vietnam, you'll probably like this game. Lowkey it feels like the people writing negative reviews are searching for some reason to hate this game and go back to the previous. I've been playing for quite a few hours and have had nothing but great experiences. If you think you'd like the concept of this game, buy it. It's probably going to be exactly what you hoped for, and then some. If you don't like it, you can always play Hell Let Loose 1. It's literally not going anywhere.
As someone that would usually gravitates toward helicopter piloting in these games, I got all the way to the helicopter training in the tutorial, and the controls were god awful foreign, and could not be modified. Refunded.
"GO HOME GI" and "SKY DRAGON" the game.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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