
Start with a campfire. Build a kingdom. Hearth and Hamlet is a medieval citybuilder clicker that blends resource management, in-depth upgrade trees and relaxing idle gameplay. Build your empire by researching new technologies, passing new laws, trading with far-off lands, and more.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
About
From Campfire to Kingdom. Citybuilder Clicker.
Hearth and Hamlet is a cozy incremental citybuilder set in a magic-filled medieval pixel art world. Gather resources, assign workers, construct buildings and slowly, steadily turn a quiet frontier camp into a magnificent, thriving kingdom.
From humble beginnings to magical new heights, you’ll grow your settlement one decision at a time and discover more of what the world has to offer along the way.
Building is only the beginning. As your settlement grows, managing it becomes just as important as expanding it. Set laws and policies to shape how your kingdom operates, including taxation rules to boost income, rules for workers that keep morale high, city guard drafts to protect your population and civic decisions that change the character of your kingdom.
Every upgrade feeds into a research tree that permanently unlocks new technologies, from more advanced buildings and new policies, to stronger magic to experiment with. There’s always something worth working toward.
Unlock magic as your city advances and discover wild new possibilities, such as alchemical labs and magical academies that add a whole new dimension to how your kingdom operates.
Trade with strange new lands to build resources and grow your economy. Recruit soldiers as your realm expands to protect what you’ve built. There’s a world of wonder to discover as your empire grows.
Incremental idle kingdom builder. A cozy, satisfying gameplay loop that rewards patience and planning..
Medieval pixel art world. Lakes and rivers, magical swamps, faraway lands, and more. All rendered in a charming pixel style.
Deep building system. From simple tents to taverns, castles, magical academies, defensive fortifications, and much more.
Manage resources, workers and policies. Assign your population to gather resources like food, wood, stone and gold. Set policies and laws that shape how your kingdom grows.
Research new technologies. Permanently unlock new buildings, magic and upgrades as your civilization advances. Discover magic, alchemy and more.
Trade with faraway lands. Grow your economy beyond what your local terrain provides by establishing trade routes with neighbouring kingdoms.
Relax, build and grow. Gameplay is engineered to be relaxing and satisfying. Watch your kingdom grow on your terms, at your pace.
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Engagement
Reviews
Themes across 896 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Wunderschön. Nicht zu lang und nicht zu kurz.
Macht Spaß. Leider viel zu schnell vorbei.
Have some fun in a filler way, the game is done right it runs like clockwork and worth a review i guess Play the game twice max mabey with time between but i doubt it replayability zerozero.1 it works but like lets say if stardew valley was a body this is just a leg with a foot and a different shoe, kinda good but leaves me very short and a bit empty. Its not hard and chilly like an idle. difficult setting is just more damage and hp from enemies imo not more , but again it literaly leaves a lot to be desired, and that does mean i want more so it cant be that bad. Buy it,? its kinda worth it considering all games . Mabey they take a page out of larians book and make an original game ahum but that is pretty hard cause these days its more of a lookalike compettition i bet ideas are running out,, its a jungle out there......BLAbladidibla buy it cheap cause that is what it is.
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Latest in each market: best DE #69, worst UK #99 · 5 markets collected
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, German*, Japanese*, Russian*, Korean*, Traditional Chinese**languages with full audio support
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
fantastic lil game : )
Fun little game when you want to calm down after a long day. Everything fits well together, the graphics are gorgeous and the progression feels rewarding. Around 10 hours of "gameplay" are fair for the price - wouldn't have minded some more elements to unlock, but let's not get greedy.
说是放置类,算是我玩过的放置类里水平最低的了,全成就后更觉得游戏本身设计底层逻辑就反“放置类”这个特点,特别是最高难度下,只要你人口稍微高点,敌人的军力就突然高了一大截,很难做到完全无败通关,除非你一直盯着游戏看,别长时间不在导致人口自动加上去了恶心自己,问题你的工人和人口数又相关,在这矛盾之下,变成主要靠“点击”去获得资源,这你跟我说叫“放置类”? 最后我得出个结论,最高难度的“最佳”通关方法就是放弃抵抗,什么意思呢?就是除非任务需求,你临时造兵应付一下,其他时候一个兵都不留,只靠系统设计的鼠标放过去的自动点击获取资源,这游戏兵力维持费用感觉过高了,而且反正兵少顶不住,兵多你资源消耗顶不住,平时维持基本兵力看敌人来了再临时招兵又导致操作起来太累,那干脆直接兵都不造了,放弃防守,反正输了扣不了多少资源,没了那些恶心的兵力维持费用,体感是战斗失败比战斗胜利发育速度更快。 简单总结就是这游戏底层设计逻辑就反玩家一贯的游戏逻辑,体验挺恶心的。
宣传大于游戏性,十小时的无聊体验,全成就就纯是奔着电费去的,15以下可以考虑入
кайф
If you're looking for something inoffensive, something your kids can play without worry, or something you will eventually 100% without trying very hard, then this is the game for you! There isn't a ton of challenge, mostly it's clicking and holding mouse 1 on things. Will update how long it took me to 100% later.
This game does not pass The Bechdel Test™.
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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